Player Matchup

Kuzenbo
Kuzenbo
PKFreeze8
Kuzenbo
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,516 Elo+
Party 1
Fenrir
Fenrir
Quodet
Fenrir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,516 Elo+
Party 1
Surtr
Surtr
RogueGorgon9950
Surtr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,516 Elo+
Party 1
Sol
Sol
ThickTaco
Sol
Level 65
God Stats
1W - 1L
1,804 SR
Queue Stats
1W - 2L
1,516 Elo+
Party 1
Cabrakan
Cabrakan
TwoPacJesus
Cabrakan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,516 Elo+
Party 1
Team Averages
Level 74
1,561 SR
1,516 Elo+

VS

Team Averages
Level 120
1,510 SR
1,482 Elo+
Cthulhu
Cthulhu
Frenchdoggy
Cthulhu
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 98L
1,479 Elo+
Party 2
Tiamat
Tiamat
JósephStealin
Tiamat
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 138L
1,480 Elo+
Party 2
Xbalanque
Xbalanque
OhNoUDied777
Xbalanque
Level 141
God Stats
4W - 1L
1,709 SR
Queue Stats
142W - 152L
1,489 Elo+
Solo
Gilgamesh
Gilgamesh
burtonsniper
Gilgamesh
Level 125
God Stats
6W - 4L
1,343 SR
Queue Stats
418W - 391L
1,497 Elo+
Solo
Hercules
Hercules
xEXCITED PANDAx
Hercules
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 40L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
PKFreeze8
Kuzenbo
12
1 / 4 / 2
7,429
825
4,064
12,042
12,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Quodet
Fenrir
11
0 / 4 / 4
6,278
698
3,890
11,561
10,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 5 / 3
7,184
798
5,046
11,124
10,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 2
6,777
753
5,470
7,564
3,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
TwoPacJesus
Cabrakan
14
3 / 3 / 3
7,831
870
5,321
9,113
13,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Frenchdoggy
Cthulhu
14
1 / 2 / 17
8,131
903
9,888
7,454
7,936
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 10
8,020
891
8,116
5,468
3,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
OhNoUDied777
Xbalanque
15
9 / 2 / 8
9,297
1,033
11,871
5,288
2,516
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
burtonsniper
Gilgamesh
14
4 / 1 / 11
8,306
923
9,622
12,192
10,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
14
1 / 1 / 11
7,523
836
6,388
12,981
11,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
7
Kills
18
18
Deaths
8
14
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Frenchdoggy
Cthulhu
1
2
17
4.75
W
3
2
10
4
W
Xbalanque
OhNoUDied777
Xbalanque
9
2
8
6.5
L
Kuzenbo
PKFreeze8
Kuzenbo
1
4
2
0.5
L
Fenrir
Quodet
Fenrir
0
4
4
0.5
L
2
5
3
0.7
L
1
2
2
1
L
Cabrakan
TwoPacJesus
Cabrakan
3
3
3
1.5
W
Gilgamesh
burtonsniper
Gilgamesh
4
1
11
9.5
W
Hercules
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,791
Damage
45,885
51,404
Taken
43,383
49,717
Mitigated
36,345
15,353
Healing
18,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Frenchdoggy
Cthulhu
9,888
514
2,397
781
7,454
7,936
442
2,958
4,496
21,576
451
W
8,116
424
420
697
5,468
3,711
740
3,446
2,022
20,915
0
W
Xbalanque
OhNoUDied777
Xbalanque
11,871
5,622
282
562
5,288
2,516
4,980
1,925
3,363
0
28,852
L
Kuzenbo
PKFreeze8
Kuzenbo
4,064
1,217
2,824
3,115
12,042
12,659
98
4,319
7,648
8,642
0
L
Fenrir
Quodet
Fenrir
3,890
597
396
2,724
11,561
10,258
295
3,328
7,881
0
6,209
L
5,046
1,631
290
1,070
11,124
10,164
223
3,492
7,343
199
12,261
L
5,470
1,738
0
2,775
7,564
3,375
849
2,236
5,287
14,324
0
L
Cabrakan
TwoPacJesus
Cabrakan
5,321
335
856
1,303
9,113
13,261
210
4,178
4,804
10,969
0
W
Gilgamesh
burtonsniper
Gilgamesh
9,622
2,061
2,356
2,792
12,192
10,530
1,354
2,999
9,193
0
19,847
W
Hercules
6,388
1,574
1,702
6,525
12,981
11,652
723
3,629
9,352
0
10,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
41,277
63
Minions Killed
130
0
Camps Cleared
0
800,726
Distance Traveled
872,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,131
903
25
3
0
175,935
0
W
Tiamat
8,020
891
30
3
0
169,673
0
W
Xbalanque
9,297
1,033
47
5
0
158,612
0
L
Kuzenbo
7,429
825
12
1
0
160,404
0
L
Fenrir
6,278
698
9
1
0
175,623
0
L
Surtr
7,184
798
11
1
0
157,673
0
L
Sol
6,777
753
20
2
0
149,024
0
L
Cabrakan
7,831
870
11
1
0
158,002
0
W
Gilgamesh
8,306
923
19
2
0
190,539
0
W
Hercules
7,523
836
9
1
0
178,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role