Player Matchup

Fenrir
Fenrir
DNTxSpRiNkLeZ
Fenrir
Level 143
God Stats
2W - 2L
1,563 SR
Queue Stats
28W - 35L
1,405 Elo+
Party 1
Anhur
Anhur
chevybones
Anhur
Level 156
God Stats
53W - 6L
2,033 SR
Queue Stats
309W - 46L
1,868 Elo+
Solo
Baron Samedi
Baron Samedi
xBabyGotDak4
Baron Samedi
Level 149
God Stats
1W - 0L
1,391 SR
Queue Stats
26W - 29L
1,415 Elo+
Party 1
Team Averages
Level 149
1,662 SR
1,563 Elo+

VS

Team Averages
Level 92
1,401 SR
1,363 Elo+
Kukulkan
Kukulkan
Buster_bunny21
Kukulkan
Level 105
God Stats
2W - 1L
1,697 SR
Queue Stats
32W - 31L
1,472 Elo+
Party 2
Shiva
Shiva
WispyPit84567
Shiva
Level 102
God Stats
0W - 2L
1,275 SR
Queue Stats
2W - 5L
1,370 Elo+
Solo
Charon
Charon
blayze1_707
Charon
Level 69
God Stats
0W - 1L
1,230 SR
Queue Stats
4W - 10L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
7,891
789
5,872
7,020
5,294
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
13
7 / 0 / 3
9,389
939
11,888
7,506
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
xBabyGotDak4
Baron Samedi
10
2 / 0 / 5
7,782
778
2,246
2,770
1,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
0 / 6 / 0
6,968
697
2,067
7,305
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 0
6,849
685
2,484
8,689
7,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
10
0 / 2 / 0
6,911
691
3,558
9,138
8,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
10
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
6
0
0
W
1
0
8
5
L
0
2
0
0
L
Charon
0
2
0
0
W
Anhur
7
0
3
8.5
W
Baron Samedi
xBabyGotDak4
Baron Samedi
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
8,109
17,296
Taken
25,132
10,048
Mitigated
18,640
7,873
Healing
275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
2,067
43
0
0
7,305
2,111
0
216
7,089
24,255
0
W
5,872
866
0
2,999
7,020
5,294
439
2,066
4,914
0
16,323
L
2,484
472
0
275
8,689
7,948
0
1,260
7,429
0
16,705
L
Charon
3,558
1,105
0
0
9,138
8,581
0
1,263
7,875
16,080
525
W
Anhur
11,888
6,848
0
3,096
7,506
3,555
1,322
1,977
5,435
0
54,954
W
Baron Samedi
xBabyGotDak4
Baron Samedi
2,246
89
671
1,107
2,770
1,199
177
1,634
1,065
11,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,062
Gold Earned
20,728
103
Minions Killed
89
0
Camps Cleared
0
537,765
Distance Traveled
519,542
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,968
697
54
5
0
165,097
0
W
Fenrir
7,891
789
5
1
0
213,781
7
L
Shiva
6,849
685
22
2
0
180,257
0
L
Charon
6,911
691
13
1
0
174,188
0
W
Anhur
9,389
939
83
8
0
176,354
0
W
Baron Samedi
7,782
778
15
2
0
147,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role