Player Matchup

Sylvanus
Sylvanus
Denfish
Sylvanus
Level 105
God Stats
2W - 3L
1,272 SR
Queue Stats
61W - 55L
1,518 Elo+
Solo
Ix Chel
Ix Chel
ESTAROSSA818
Ix Chel
Level 75
God Stats
4W - 2L
1,589 SR
Queue Stats
12W - 6L
1,603 Elo+
Party 2
Gilgamesh
Gilgamesh
GodLikeCyan
Gilgamesh
Level 145
God Stats
3W - 3L
1,476 SR
Queue Stats
133W - 155L
1,553 Elo+
Solo
Anhur
Anhur
HateCreWDRoll
Anhur
Level 88
God Stats
8W - 11L
1,448 SR
Queue Stats
305W - 302L
1,507 Elo+
Solo
Bakasura
Bakasura
WeakDoink
Bakasura
Level 129
God Stats
1W - 0L
1,788 SR
Queue Stats
12W - 7L
1,564 Elo+
Party 2
Team Averages
Level 108
1,515 SR
1,549 Elo+

VS

Team Averages
Level 106
1,504 SR
1,568 Elo+
Ao Kuang
Ao Kuang
ItsClown8232
Ao Kuang
Level 122
God Stats
4W - 5L
1,603 SR
Queue Stats
115W - 76L
1,604 Elo+
Party 1
Chernobog
Chernobog
Manqueephr
Chernobog
Level 84
God Stats
0W - 2L
1,318 SR
Queue Stats
53W - 53L
1,493 Elo+
Party 1
Chaac
Chaac
ayospecsttv
Chaac
Level 115
God Stats
2W - 2L
1,497 SR
Queue Stats
111W - 119L
1,566 Elo+
Party 1
Athena
Athena
bukeroobill
Athena
Level 123
God Stats
2W - 2L
1,567 SR
Queue Stats
163W - 137L
1,580 Elo+
Solo
Janus
Janus
lNotRambol
Janus
Level 88
God Stats
1W - 5L
1,537 SR
Queue Stats
112W - 95L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Denfish
Sylvanus
10
3 / 2 / 5
5,842
531
4,719
9,238
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
ESTAROSSA818
Ix Chel
11
4 / 1 / 6
6,833
621
11,086
6,754
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
GodLikeCyan
Gilgamesh
12
2 / 1 / 2
7,165
651
7,513
10,939
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 3
6,564
597
3,187
7,501
2,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
WeakDoink
Bakasura
11
6 / 1 / 5
6,848
623
8,448
9,068
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ItsClown8232
Ao Kuang
10
0 / 5 / 2
5,615
510
5,482
10,501
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
Manqueephr
Chernobog
8
0 / 3 / 2
4,765
433
2,791
5,924
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 3 / 0
6,319
574
5,984
11,403
7,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
8
1 / 4 / 2
5,516
501
3,555
12,846
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
11
3 / 2 / 1
6,818
620
7,400
7,926
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
17
Kills
5
6
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Denfish
Sylvanus
3
2
5
2.75
W
Ix Chel
ESTAROSSA818
Ix Chel
4
1
6
7
W
Gilgamesh
GodLikeCyan
Gilgamesh
2
1
2
3
W
2
1
3
3.5
L
Ao Kuang
ItsClown8232
Ao Kuang
0
5
2
0.2
L
Chernobog
Manqueephr
Chernobog
0
3
2
0.33
W
Bakasura
WeakDoink
Bakasura
6
1
5
8.5
L
1
3
0
0.33
L
Athena
1
4
2
0.5
L
Janus
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,953
Damage
25,212
43,500
Taken
48,600
22,579
Mitigated
24,321
13,786
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Denfish
Sylvanus
4,719
1,859
892
2,802
9,238
6,796
300
4,998
4,110
23,410
8,625
W
Ix Chel
ESTAROSSA818
Ix Chel
11,086
1,573
662
1,262
6,754
2,847
577
4,555
2,061
44,990
0
W
Gilgamesh
GodLikeCyan
Gilgamesh
7,513
2,704
0
2,829
10,939
6,834
11
314
10,625
0
46,994
W
3,187
2,007
0
3,124
7,501
2,576
988
2,991
4,462
0
41,647
L
Ao Kuang
ItsClown8232
Ao Kuang
5,482
1,997
0
3,447
10,501
3,436
0
2,818
7,473
38,065
611
L
Chernobog
Manqueephr
Chernobog
2,791
1,520
0
690
5,924
2,063
0
2,665
3,231
0
28,633
W
Bakasura
WeakDoink
Bakasura
8,448
5,786
0
2,215
9,068
3,526
156
3,018
5,990
0
46,947
L
5,984
1,632
0
4,554
11,403
7,092
0
55
10,707
0
42,750
L
Athena
3,555
1,362
0
2,558
12,846
8,788
0
5,717
6,914
14,784
0
L
Janus
7,400
1,272
0
1,690
7,926
2,942
200
4,147
3,597
49,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,252
Gold Earned
29,033
352
Minions Killed
285
0
Camps Cleared
0
1,112,377
Distance Traveled
1,081,288
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,842
531
43
4
0
209,793
0
W
Ix Chel
6,833
621
66
6
0
225,593
0
W
Gilgamesh
7,165
651
88
8
0
223,515
0
W
Anhur
6,564
597
77
7
0
187,693
1
L
Ao Kuang
5,615
510
57
5
0
232,104
2
L
Chernobog
4,765
433
39
4
0
196,994
1
W
Bakasura
6,848
623
78
7
0
265,783
0
L
Chaac
6,319
574
75
7
0
214,157
0
L
Athena
5,516
501
14
1
0
225,630
1
L
Janus
6,818
620
100
9
0
212,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role