Player Matchup

Artio
Artio
BeefTanen1796
Artio
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 66L
1,406 Elo+
Solo
Tiamat
Tiamat
ChibiRocker
Tiamat
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,497 Elo+
Party 1
Raijin
Raijin
FBOMBARDER
Raijin
Level 77
God Stats
1W - 5L
1,198 SR
Queue Stats
236W - 226L
1,419 Elo+
Solo
Hera
Hera
Memespaghetti212
Hera
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,393 Elo+
Solo
Sobek
Sobek
TheVodaki
Sobek
Level 76
God Stats
0W - 2L
1,255 SR
Queue Stats
88W - 95L
1,468 Elo+
Party 1
Team Averages
Level 46
1,391 SR
1,436 Elo+

VS

Team Averages
Level 66
1,768 SR
1,424 Elo+
Scylla
Scylla
CHEWIE_DIOS07
Scylla
Level 62
God Stats
7W - 0L
1,891 SR
Queue Stats
278W - 275L
1,460 Elo+
Solo
Bastet
Bastet
CaptainJeanLuc
Bastet
Level 65
God Stats
3W - 2L
1,943 SR
Queue Stats
243W - 247L
1,407 Elo+
Solo
Fafnir
Fafnir
ImSoAwwUrSoEww
Fafnir
Level 39
God Stats
2W - 0L
1,766 SR
Queue Stats
129W - 136L
1,468 Elo+
Solo
Jing Wei
Jing Wei
Thorite
Jing Wei
Level 135
God Stats
2W - 1L
1,568 SR
Queue Stats
60W - 104L
1,274 Elo+
Solo
Cupid
Cupid
USMC92FOREVER
Cupid
Level 29
God Stats
2W - 0L
1,673 SR
Queue Stats
60W - 46L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
7,746
646
4,685
11,897
12,784
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Tiamat
15
2 / 4 / 7
8,972
748
14,981
12,233
7,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
FBOMBARDER
Raijin
14
6 / 5 / 4
9,320
777
15,398
11,266
4,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 5 / 5
7,898
658
8,154
11,040
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
TheVodaki
Sobek
14
1 / 6 / 7
8,072
673
9,908
19,090
21,839
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 15
10,271
856
12,311
6,749
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
6 / 3 / 13
9,472
789
15,789
14,316
6,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 5 / 16
9,130
761
7,900
18,763
14,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Thorite
Jing Wei
18
6 / 2 / 9
10,081
840
11,208
9,628
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 1 / 12
9,904
825
11,904
10,427
6,286
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
89
11
Kills
24
24
Deaths
12
25
Assists
65
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
6
1
15
13.5
W
6
3
13
4.17
L
Tiamat
2
4
7
1.38
L
Raijin
FBOMBARDER
Raijin
6
5
4
1.6
W
0
5
16
1.6
L
0
5
5
0.5
L
Sobek
TheVodaki
Sobek
1
6
7
0.75
W
Jing Wei
Thorite
Jing Wei
6
2
9
5.25
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,126
Damage
59,112
65,526
Taken
59,883
50,633
Mitigated
35,121
19,189
Healing
21,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,685
698
1,343
1,805
11,897
12,784
0
2,903
8,994
9,708
0
W
12,311
1,293
2,047
1,518
6,749
3,157
237
5,886
863
30,907
0
W
15,789
4,795
36
2,570
14,316
6,530
0
12,013
2,303
0
21,744
L
Tiamat
14,981
1,248
994
4,641
12,233
7,067
0
4,219
8,014
27,636
0
L
Raijin
FBOMBARDER
Raijin
15,398
1,151
2,424
2,072
11,266
4,829
0
3,086
8,180
30,685
0
W
7,900
1,531
2,387
3,941
18,763
14,676
0
17,252
1,511
12,484
0
L
8,154
3,834
0
1,942
11,040
4,114
0
4,872
6,168
17,530
0
L
Sobek
TheVodaki
Sobek
9,908
692
612
3,356
19,090
21,839
0
5,131
13,959
15,968
0
W
Jing Wei
Thorite
Jing Wei
11,208
8,200
178
997
9,628
4,472
590
8,755
873
0
30,964
W
11,904
6,805
4,189
4,114
10,427
6,286
420
9,220
1,207
0
25,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,008
Gold Earned
48,858
121
Minions Killed
138
0
Camps Cleared
0
1,025,377
Distance Traveled
1,163,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,746
646
7
1
0
219,435
0
W
Scylla
10,271
856
33
3
0
227,702
0
W
Bastet
9,472
789
9
1
0
255,784
0
L
Tiamat
8,972
748
35
3
0
224,267
0
L
Raijin
9,320
777
35
3
0
190,066
0
W
Fafnir
9,130
761
7
1
0
216,013
0
L
Hera
7,898
658
35
3
0
179,165
0
L
Sobek
8,072
673
9
1
0
212,444
0
W
Jing Wei
10,081
840
62
5
0
237,040
0
W
Cupid
9,904
825
27
2
0
226,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role