Player Matchup

Nox
Nox
B1G-SKEET-
Nox
Level 147
God Stats
14W - 17L
1,480 SR
Queue Stats
251W - 282L
1,407 Elo+
Party 2
Chang'e
Chang'e
Bos_Playa
Chang'e
Level 149
God Stats
13W - 14L
1,505 SR
Queue Stats
223W - 254L
1,492 Elo+
Party 2
Jormungandr
Jormungandr
Fatman9030
Jormungandr
Level 63
God Stats
2W - 3L
1,715 SR
Queue Stats
175W - 185L
1,407 Elo+
Solo
Skadi
Skadi
VickDamone_JR
Skadi
Level 66
God Stats
20W - 10L
1,598 SR
Queue Stats
250W - 265L
1,462 Elo+
Party 2
Izanami
Izanami
nclout26
Izanami
Level 37
God Stats
0W - 2L
1,466 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo
Team Averages
Level 92
1,553 SR
1,401 Elo+

VS

Team Averages
Level 91
1,567 SR
1,429 Elo+
Ne Zha
Ne Zha
HenGry24
Ne Zha
Level 116
God Stats
2W - 5L
1,403 SR
Queue Stats
143W - 139L
1,466 Elo+
Solo
Horus
Horus
XimpIy
Horus
Level 106
God Stats
4W - 0L
1,646 SR
Queue Stats
17W - 16L
1,399 Elo+
Party 1
Izanami
Izanami
goldwing89joe
Izanami
Level 15
God Stats
4W - 1L
1,611 SR
Queue Stats
7W - 8L
1,342 Elo+
Party 1
Freya
Freya
shootingsaint
Freya
Level 95
God Stats
39W - 23L
1,616 SR
Queue Stats
123W - 119L
1,454 Elo+
Solo
Gilgamesh
Gilgamesh
xDENKARx
Gilgamesh
Level 122
God Stats
76W - 47L
1,561 SR
Queue Stats
330W - 301L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,034
469
3,225
10,533
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
Bos_Playa
Chang'e
14
2 / 0 / 0
8,583
572
7,056
12,678
4,702
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Fatman9030
Jormungandr
3
0 / 1 / 1
4,901
327
541
2,805
1,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
4 / 2 / 0
8,250
550
7,987
9,205
3,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
nclout26
Izanami
12
0 / 2 / 0
6,552
437
876
7,435
2,145
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HenGry24
Ne Zha
15
1 / 0 / 1
8,639
576
4,108
9,283
3,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
XimpIy
Horus
13
2 / 1 / 1
7,612
507
5,771
9,068
7,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Izanami
13
1 / 4 / 2
8,140
543
5,486
8,557
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 1
9,489
633
7,838
8,802
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
xDENKARx
Gilgamesh
10
0 / 1 / 0
7,142
476
5,045
9,563
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
6
Kills
6
6
Deaths
6
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Chang'e
Bos_Playa
Chang'e
2
0
0
2
L
Jormungandr
Fatman9030
Jormungandr
0
1
1
0.5
W
Ne Zha
HenGry24
Ne Zha
1
0
1
1.5
L
4
2
0
2
W
Horus
XimpIy
Horus
2
1
1
2.5
W
Izanami
1
4
2
0.5
L
Izanami
nclout26
Izanami
0
2
0
0
W
2
0
1
2.5
W
Gilgamesh
xDENKARx
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,685
Damage
28,248
42,656
Taken
45,273
15,720
Mitigated
23,630
14,797
Healing
11,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,225
197
0
2,989
10,533
4,211
0
3,488
6,701
53,909
0
L
Chang'e
Bos_Playa
Chang'e
7,056
487
520
8,982
12,678
4,702
79
1,201
10,877
67,249
0
L
Jormungandr
Fatman9030
Jormungandr
541
128
19
354
2,805
1,223
0
0
2,805
4,168
0
W
Ne Zha
HenGry24
Ne Zha
4,108
465
0
2,094
9,283
3,620
539
1,043
8,220
0
84,109
L
7,987
2,783
0
1,767
9,205
3,439
0
0
9,205
0
59,445
W
Horus
XimpIy
Horus
5,771
2,491
342
1,431
9,068
7,845
0
1,313
7,715
0
37,309
W
Izanami
5,486
5,024
0
1,257
8,557
3,733
252
1,243
7,314
0
64,256
L
Izanami
nclout26
Izanami
876
231
0
166
7,435
2,145
531
2,493
4,682
0
34,355
W
7,838
1,752
0
4,122
8,802
3,508
1,385
2,644
5,918
72,992
0
W
Gilgamesh
xDENKARx
Gilgamesh
5,045
1,513
0
2,256
9,563
4,924
0
4,840
4,723
0
35,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,320
Gold Earned
41,022
393
Minions Killed
462
0
Camps Cleared
0
1,188,756
Distance Traveled
1,478,740
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,034
469
103
7
0
277,750
2
L
Chang'e
8,583
572
121
8
0
296,672
1
L
Jormungandr
4,901
327
9
1
0
52,207
0
W
Ne Zha
8,639
576
110
7
0
355,698
0
L
Skadi
8,250
550
104
7
0
270,573
2
W
Horus
7,612
507
36
2
0
306,854
2
W
Izanami
8,140
543
107
7
0
287,661
0
L
Izanami
6,552
437
56
4
0
291,554
0
W
Freya
9,489
633
143
10
0
291,998
0
W
Gilgamesh
7,142
476
66
4
0
236,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role