Player Matchup

Charon
Charon
Dartluz
Charon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,210 Elo+
Party 3
Osiris
Osiris
HashtagDIZZY
Osiris
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,495 Elo+
Party 2
Merlin
Merlin
Otaldodregus
Merlin
Level 88
God Stats
1W - 5L
1,434 SR
Queue Stats
8W - 20L
1,163 Elo+
Party 3
Loki
Loki
justinhowell123
Loki
Level 29
God Stats
3W - 3L
1,752 SR
Queue Stats
7W - 6L
1,495 Elo+
Party 2
Neith
Neith
pedrop_valle
Neith
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,192 Elo+
Party 3
Team Averages
Level 58
1,537 SR
1,311 Elo+

VS

Team Averages
Level 104
1,542 SR
1,389 Elo+
Danzaburou
Danzaburou
Anacondras
Danzaburou
Level 102
God Stats
7W - 8L
1,512 SR
Queue Stats
76W - 80L
1,494 Elo+
Party 1
Erlang Shen
Erlang Shen
Earth Finger
Erlang Shen
Level 186
God Stats
5W - 2L
1,698 SR
Queue Stats
502W - 517L
1,521 Elo+
Party 1
Awilix
Awilix
EleçtráLÍght
Awilix
Level 148
God Stats
7W - 5L
1,645 SR
Queue Stats
362W - 452L
1,395 Elo+
Party 1
Bacchus
Bacchus
OneWingedJenova
Bacchus
Level 41
God Stats
2W - 0L
1,354 SR
Queue Stats
5W - 13L
1,068 Elo+
Party 1
Hel
Hel
raxchxel
Hel
Level 41
God Stats
4W - 3L
1,501 SR
Queue Stats
65W - 68L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dartluz
Charon
10
0 / 0 / 2
6,580
439
1,931
8,274
4,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Osiris
12
1 / 7 / 1
7,322
488
9,418
14,311
10,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
12
1 / 2 / 1
7,451
497
4,632
8,358
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 2
7,625
508
8,145
12,570
4,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 6 / 1
6,678
445
2,700
9,658
3,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anacondras
Danzaburou
14
6 / 2 / 0
9,579
639
12,639
11,787
5,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Earth Finger
Erlang Shen
14
3 / 2 / 3
9,006
600
7,281
14,713
12,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

14
5 / 2 / 0
8,726
582
4,737
10,770
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 3
8,113
541
4,926
11,800
13,758
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 0 / 1
8,307
554
6,041
5,693
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
6
Kills
15
15
Deaths
6
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Anacondras
Danzaburou
6
2
0
3
L
Charon
Dartluz
Charon
0
0
2
1
W
Erlang Shen
Earth Finger
Erlang Shen
3
2
3
2.25
W
5
2
0
2.5
L
Osiris
1
7
1
0.21
W
1
0
3
2.5
L
Merlin
1
2
1
0.75
L
3
0
2
4
L
1
6
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,826
Damage
35,624
53,171
Taken
54,763
25,422
Mitigated
38,692
12,507
Healing
21,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Anacondras
Danzaburou
12,639
7,065
0
4,474
11,787
5,265
5,500
1,112
10,675
0
80,243
L
Charon
Dartluz
Charon
1,931
425
281
2,394
8,274
4,544
0
3,757
4,517
17,949
0
W
Erlang Shen
Earth Finger
Erlang Shen
7,281
4,396
0
7,284
14,713
12,793
432
0
14,713
0
51,190
W
4,737
1,259
0
500
10,770
4,453
0
1,017
9,753
0
64,334
L
Osiris
9,418
3,797
0
750
14,311
10,983
0
0
14,311
0
44,130
W
4,926
585
0
3,124
11,800
13,758
546
3,093
8,707
23,766
0
L
Merlin
4,632
50
0
2,421
8,358
2,701
0
4,872
3,486
46,125
0
L
8,145
2,428
0
5,493
12,570
4,045
0
1,281
11,289
0
65,563
L
2,700
1,259
0
1,168
9,658
3,149
0
1,057
8,601
0
36,457
W
6,041
392
3,314
3,299
5,693
2,423
327
1,928
3,765
62,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,656
Gold Earned
43,731
326
Minions Killed
438
0
Camps Cleared
0
1,453,107
Distance Traveled
1,446,492
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,579
639
122
8
0
248,197
0
L
Charon
6,580
439
23
2
0
259,263
1
W
Erlang Shen
9,006
600
79
5
0
207,040
0
W
Awilix
8,726
582
87
6
0
367,822
0
L
Osiris
7,322
488
62
4
0
288,778
2
W
Bacchus
8,113
541
32
2
0
328,017
0
L
Merlin
7,451
497
66
4
0
293,845
3
L
Loki
7,625
508
105
7
0
349,828
2
L
Neith
6,678
445
70
5
0
261,393
1
W
Hel
8,307
554
118
8
0
295,416
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role