Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Alalablu
Fenrir
Level 30
God Stats
2W - 3L
1,295 SR
Queue Stats
27W - 42L
1,247 Elo+
Solo
Thoth
Thoth
TheThanatoz
Thoth
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,510 Elo+
Solo
Cupid
Cupid
xResidenT29x
Cupid
Level 163
God Stats
6W - 5L
1,515 SR
Queue Stats
164W - 144L
1,440 Elo+
Party 1
Team Averages
Level 109
1,462 SR
1,439 Elo+

VS

Team Averages
Level 124
1,406 SR
1,503 Elo+
Chang'e
Chang'e
ARGT157
Chang'e
Level 57
God Stats
1W - 2L
1,250 SR
Queue Stats
38W - 45L
1,479 Elo+
Solo
Rama
Rama
AlvinoXD37
Rama
Level 125
God Stats
1W - 2L
1,470 SR
Queue Stats
161W - 161L
1,421 Elo+
Solo
Zeus
Zeus
CesinhaSkat
Zeus
Level 149
God Stats
0W - 2L
1,278 SR
Queue Stats
50W - 57L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
KaMiKaZe14_0620
Gilgamesh
Level 128
God Stats
2W - 3L
1,430 SR
Queue Stats
204W - 187L
1,583 Elo+
Solo
Ne Zha
Ne Zha
iLoriian
Ne Zha
Level 159
God Stats
22W - 18L
1,601 SR
Queue Stats
676W - 532L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 2 / 4
7,084
1,181
2,897
7,168
1,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
 
Hercules
12
2 / 0 / 3
6,766
1,128
5,759
8,160
6,894
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Alalablu
Fenrir
12
3 / 3 / 4
7,211
1,202
8,211
7,340
3,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 4
7,093
1,182
6,978
3,691
1,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 2 / 5
6,794
1,132
4,310
6,750
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

344

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ARGT157
Chang'e
12
2 / 1 / 4
7,204
1,201
6,181
8,444
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 3
6,055
1,009
4,118
3,982
1,388
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
6,334
1,056
2,099
3,092
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
KaMiKaZe14_0620
Gilgamesh
11
3 / 1 / 2
7,042
1,174
4,751
6,683
5,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
iLoriian
Ne Zha
12
2 / 3 / 6
7,347
1,225
12,469
7,375
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
9
Kills
8
8
Deaths
9
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
2
4
2
W
Hercules
 
Hercules
2
0
3
3.5
L
Chang'e
ARGT157
Chang'e
2
1
4
4
W
Fenrir
Alalablu
Fenrir
3
3
4
1.67
L
0
2
3
0.75
L
1
2
1
0.75
L
Gilgamesh
KaMiKaZe14_0620
Gilgamesh
3
1
2
4
W
1
1
4
3
L
Ne Zha
iLoriian
Ne Zha
2
3
6
1.67
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,155
Damage
29,618
33,109
Taken
29,576
15,635
Mitigated
14,530
3,375
Healing
3,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
2,897
1,420
0
1,059
7,168
1,923
0
1,136
6,032
0
21,009
W
Hercules
 
Hercules
5,759
1,352
0
1,450
8,160
6,894
0
2,948
4,999
3,423
8,299
L
Chang'e
ARGT157
Chang'e
6,181
414
840
1,494
8,444
2,993
0
1,562
6,706
22,917
0
W
Fenrir
Alalablu
Fenrir
8,211
1,767
0
702
7,340
3,487
0
1,244
6,018
0
11,918
L
4,118
3,404
0
362
3,982
1,388
0
940
3,004
0
11,239
L
2,099
254
0
420
3,092
1,257
0
1,374
1,718
7,822
0
L
Gilgamesh
KaMiKaZe14_0620
Gilgamesh
4,751
1,049
0
423
6,683
5,667
0
2,730
3,909
0
10,226
W
6,978
207
0
0
3,691
1,012
0
691
2,882
20,886
0
L
Ne Zha
iLoriian
Ne Zha
12,469
2,524
0
450
7,375
3,225
0
1,749
5,455
0
22,743
W
4,310
1,945
0
164
6,750
2,319
0
2,261
4,403
0
14,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,948
Gold Earned
33,982
123
Minions Killed
111
8
Camps Cleared
3
584,687
Distance Traveled
480,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,084
1,181
42
7
2
106,922
0
W
Hercules
6,766
1,128
12
2
1
116,769
0
L
Chang'e
7,204
1,201
51
9
1
129,822
0
W
Fenrir
7,211
1,202
11
2
2
126,777
0
L
Rama
6,055
1,009
14
2
1
61,056
0
L
Zeus
6,334
1,056
21
4
0
39,746
0
L
Gilgamesh
7,042
1,174
12
2
1
125,266
0
W
Thoth
7,093
1,182
38
6
2
124,902
0
L
Ne Zha
7,347
1,225
13
2
0
125,080
0
W
Cupid
6,794
1,132
20
3
1
109,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role