Player Matchup

Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Artorias_killer
Tiamat
Level 127
God Stats
1W - 3L
1,494 SR
Queue Stats
69W - 62L
1,495 Elo+
Party 1
Athena
Athena
BRUMOTTE
Athena
Level 126
God Stats
4W - 5L
1,368 SR
Queue Stats
46W - 53L
1,478 Elo+
Party 1
Artemis
Artemis
taurenpowa
Artemis
Level 85
God Stats
3W - 8L
1,300 SR
Queue Stats
33W - 53L
1,397 Elo+
Party 1
Arachne
Arachne
thomas38440
Arachne
Level 83
God Stats
25W - 36L
1,432 SR
Queue Stats
56W - 79L
1,416 Elo+
Party 1
Team Averages
Level 110
1,419 SR
1,457 Elo+

VS

Team Averages
Level 110
1,553 SR
1,509 Elo+
Ymir
Ymir
BabyGarcDooDoo
Ymir
Level 138
God Stats
6W - 7L
1,660 SR
Queue Stats
247W - 239L
1,503 Elo+
Solo
Olorun
Olorun
ISeeDavid
Olorun
Level 147
God Stats
1W - 1L
1,726 SR
Queue Stats
8W - 8L
1,473 Elo+
Solo
Chaac
Chaac
WILLTHETHRILL941
Chaac
Level 69
God Stats
0W - 1L
1,279 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
WilySneeze
Serqet
Level 88
God Stats
17W - 26L
1,441 SR
Queue Stats
337W - 347L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
sWaG x ViPeRzZz
Zhong Kui
Level 106
God Stats
2W - 5L
1,660 SR
Queue Stats
81W - 81L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 2 / 0
10,055
670
11,409
12,305
9,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
11 / 1 / 3
9,319
621
14,261
7,274
7,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
BRUMOTTE
Athena
11
1 / 3 / 8
8,180
545
4,235
12,440
10,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
taurenpowa
Artemis
11
0 / 2 / 3
7,236
482
3,317
8,843
3,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
thomas38440
Arachne
13
5 / 2 / 6
8,802
587
7,278
11,313
4,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,820
588
9,907
15,248
14,905
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
ISeeDavid
Olorun
11
2 / 4 / 2
7,279
485
5,319
7,318
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 12 / 2
5,698
380
645
14,772
5,483
Serqet
WilySneeze
Serqet
14
3 / 3 / 3
8,464
564
8,204
14,423
5,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
sWaG x ViPeRzZz
Zhong Kui
13
1 / 4 / 4
8,050
537
7,150
15,918
12,526
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
23
Kills
10
10
Deaths
26
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
0
3
W
11
1
3
12.5
W
Athena
BRUMOTTE
Athena
1
3
8
1.67
L
4
3
3
1.83
L
Olorun
ISeeDavid
Olorun
2
4
2
0.75
L
0
12
2
0.08
L
Serqet
WilySneeze
Serqet
3
3
3
1.5
L
Zhong Kui
sWaG x ViPeRzZz
Zhong Kui
1
4
4
0.75
W
Artemis
taurenpowa
Artemis
0
2
3
0.75
W
Arachne
thomas38440
Arachne
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,500
Damage
31,225
52,175
Taken
67,679
34,852
Mitigated
41,544
16,712
Healing
16,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,409
5,205
0
4,602
12,305
9,218
544
6,914
5,349
70,500
7,937
W
14,261
1,412
332
2,714
7,274
7,990
0
1,435
5,253
62,762
0
W
Athena
BRUMOTTE
Athena
4,235
661
0
2,896
12,440
10,245
449
5,543
6,711
25,042
0
L
9,907
4,505
0
254
15,248
14,905
0
3,543
11,611
59,965
0
L
Olorun
ISeeDavid
Olorun
5,319
3,534
324
1,601
7,318
2,737
1,346
2,929
4,389
48,102
0
L
645
144
0
821
14,772
5,483
27
6,255
8,468
0
13,252
L
Serqet
WilySneeze
Serqet
8,204
1,361
0
5,785
14,423
5,893
0
6,122
8,217
0
56,582
L
Zhong Kui
sWaG x ViPeRzZz
Zhong Kui
7,150
1,202
78
7,933
15,918
12,526
180
9,844
5,076
61,671
0
W
Artemis
taurenpowa
Artemis
3,317
1,500
0
2,819
8,843
3,147
1,235
4,942
3,901
0
39,274
W
Arachne
thomas38440
Arachne
7,278
4,080
0
3,349
11,313
4,252
594
4,199
6,922
0
54,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,592
Gold Earned
38,311
372
Minions Killed
406
0
Camps Cleared
0
1,388,354
Distance Traveled
1,344,118
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,055
670
120
8
0
256,801
0
W
Tiamat
9,319
621
81
5
0
260,110
1
W
Athena
8,180
545
33
2
0
324,379
7
L
Ymir
8,820
588
114
8
0
272,371
0
L
Olorun
7,279
485
79
5
0
184,808
4
L
Chaac
5,698
380
18
1
0
287,153
0
L
Serqet
8,464
564
93
6
0
324,241
1
L
Zhong Kui
8,050
537
102
7
0
275,545
0
W
Artemis
7,236
482
64
4
0
242,089
6
W
Arachne
8,802
587
74
5
0
304,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role