Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ApeX l Preda7oR
Ah Muzen Cab
Level 149
God Stats
1W - 2L
1,507 SR
Queue Stats
11W - 8L
1,811 Elo+
Solo
Hercules
Hercules
BigStink
Hercules
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 21L
1,603 Elo+
Solo
Eset
Eset
Kakini
Eset
Level 62
God Stats
0W - 2L
1,285 SR
Queue Stats
42W - 27L
1,533 Elo+
Party 3
Vulcan
Vulcan
SIMIS5426
Vulcan
Level 159
God Stats
31W - 20L
1,652 SR
Queue Stats
195W - 221L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
jakwer93
Baron Samedi
Level 61
God Stats
41W - 27L
1,576 SR
Queue Stats
42W - 27L
1,533 Elo+
Party 3
Team Averages
Level 101
1,504 SR
1,597 Elo+

VS

Team Averages
Level 115
1,568 SR
1,582 Elo+
Baron Samedi
Baron Samedi
BelialsFlame
Baron Samedi
Level 140
God Stats
3W - 1L
1,376 SR
Queue Stats
66W - 38L
1,559 Elo+
Party 1
Ra
Ra
Bonawenturx
Ra
Level 21
God Stats
2W - 1L
1,525 SR
Queue Stats
6W - 8L
1,503 Elo+
Party 1
Shiva
Shiva
Der LowBoB
Shiva
Level 128
God Stats
7W - 6L
1,535 SR
Queue Stats
466W - 330L
1,619 Elo+
Party 2
Cthulhu
Cthulhu
oRazeer
Cthulhu
Level 139
God Stats
8W - 3L
1,674 SR
Queue Stats
326W - 145L
1,666 Elo+
Party 2
Jing Wei
Jing Wei
xHiyokoSaionji
Jing Wei
Level 149
God Stats
1W - 0L
1,728 SR
Queue Stats
40W - 27L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ApeX l Preda7oR
Ah Muzen Cab
15
0 / 3 / 5
9,597
960
12,523
14,748
6,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
BigStink
Hercules
15
2 / 5 / 1
9,514
951
10,524
18,565
18,626
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
Kakini
Eset
15
0 / 4 / 4
9,190
919
7,989
13,248
5,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
SIMIS5426
Vulcan
15
2 / 3 / 3
10,333
1,033
21,813
14,366
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
jakwer93
Baron Samedi
15
1 / 4 / 3
9,480
948
9,581
13,149
7,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

193

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BelialsFlame
Baron Samedi
16
4 / 0 / 7
10,728
1,073
11,826
7,379
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 2 / 7
10,692
1,069
11,681
9,404
4,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
16
0 / 2 / 16
10,175
1,018
13,706
18,537
21,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
oRazeer
Cthulhu
16
3 / 1 / 11
10,512
1,051
19,825
17,774
19,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
16
8 / 0 / 7
11,701
1,170
14,361
12,139
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
5
Kills
19
19
Deaths
5
16
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ApeX l Preda7oR
Ah Muzen Cab
0
3
5
0.83
W
Baron Samedi
BelialsFlame
Baron Samedi
4
0
7
7.5
L
Hercules
BigStink
Hercules
2
5
1
0.5
W
4
2
7
3.75
W
Shiva
0
2
16
4
L
Eset
Kakini
Eset
0
4
4
0.5
L
Vulcan
SIMIS5426
Vulcan
2
3
3
1.17
L
Baron Samedi
jakwer93
Baron Samedi
1
4
3
0.63
W
Cthulhu
oRazeer
Cthulhu
3
1
11
8.5
W
Jing Wei
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,430
Damage
71,399
74,076
Taken
65,233
45,219
Mitigated
56,056
7,377
Healing
20,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ApeX l Preda7oR
Ah Muzen Cab
12,523
5,262
0
0
14,748
6,834
0
8,166
5,963
0
34,350
W
Baron Samedi
BelialsFlame
Baron Samedi
11,826
178
3,797
3,123
7,379
4,398
0
4,194
3,185
33,293
0
L
Hercules
BigStink
Hercules
10,524
1,474
0
1,952
18,565
18,626
0
10,803
7,240
0
14,988
W
11,681
258
2,613
2,300
9,404
4,553
0
4,157
5,247
29,758
0
W
Shiva
13,706
954
28
2,340
18,537
21,359
0
12,456
6,081
0
22,612
L
Eset
Kakini
Eset
7,989
1,049
430
587
13,248
5,489
0
5,513
7,246
17,172
0
L
Vulcan
SIMIS5426
Vulcan
21,813
7,620
0
0
14,366
6,351
0
7,490
6,125
41,955
0
L
Baron Samedi
jakwer93
Baron Samedi
9,581
769
2,336
2,072
13,149
7,919
0
7,620
4,991
24,945
0
W
Cthulhu
oRazeer
Cthulhu
19,825
350
0
2,185
17,774
19,972
0
11,553
6,221
30,844
2,044
W
Jing Wei
14,361
8,975
0
4,538
12,139
5,774
0
7,023
5,116
0
32,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,114
Gold Earned
53,808
164
Minions Killed
233
4
Camps Cleared
6
952,325
Distance Traveled
1,086,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
9,597
960
48
5
0
175,006
0
W
Baron Samedi
10,728
1,073
77
8
0
212,056
0
L
Hercules
9,514
951
8
1
1
192,311
0
W
Ra
10,692
1,069
57
6
1
212,228
0
W
Shiva
10,175
1,018
22
2
0
221,543
0
L
Eset
9,190
919
15
2
2
168,293
0
L
Vulcan
10,333
1,033
58
6
1
233,311
0
L
Baron Samedi
9,480
948
35
4
0
183,404
0
W
Cthulhu
10,512
1,051
27
3
1
230,107
0
W
Jing Wei
11,701
1,170
50
5
4
210,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role