Player Matchup

Thanatos
Thanatos
Shiwo0
Thanatos
Level 62
God Stats
20W - 24L
1,554 SR
Queue Stats
20W - 25L
1,430 Elo+
Party 1
Amaterasu
Amaterasu
Zheden
Amaterasu
Level 61
God Stats
20W - 24L
1,547 SR
Queue Stats
20W - 25L
1,430 Elo+
Party 1
Janus
Janus
nicoovelez
Janus
Level 137
God Stats
0W - 2L
1,455 SR
Queue Stats
112W - 117L
1,527 Elo+
Solo
Team Averages
Level 87
1,519 SR
1,462 Elo+

VS

Team Averages
Level 151
1,638 SR
1,505 Elo+
King Arthur
King Arthur
 
King Arthur
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dereck15013
Ra
Level 125
God Stats
5W - 1L
1,602 SR
Queue Stats
47W - 42L
1,472 Elo+
Solo
Loki
Loki
Gamerxlima
Loki
Level 118
God Stats
8W - 6L
1,812 SR
Queue Stats
80W - 73L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Shiwo0
Thanatos
10
1 / 2 / 0
7,393
672
1,833
6,536
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Zheden
Amaterasu
10
0 / 4 / 1
7,386
671
4,870
10,538
5,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
11
1 / 1 / 0
8,117
738
4,610
6,304
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 1 / 7
7,800
709
3,344
7,443
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 0 / 4
8,438
767
8,027
4,382
1,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 1 / 2
8,844
804
7,490
5,631
2,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
7
7
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
7
3.5
W
2
0
4
4
W
5
1
2
6
L
Thanatos
Shiwo0
Thanatos
1
2
0
0.5
L
Amaterasu
Zheden
Amaterasu
0
4
1
0.13
L
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,313
Damage
18,861
23,378
Taken
17,456
9,113
Mitigated
9,040
5,716
Healing
4,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,344
0
0
795
7,443
5,361
0
2,256
5,187
0
14,945
W
8,027
358
1,040
1,526
4,382
1,652
420
1,355
3,027
41,894
0
W
7,490
647
0
1,012
5,631
2,027
30
1,236
4,395
0
35,195
L
Thanatos
Shiwo0
Thanatos
1,833
741
0
2,080
6,536
2,184
95
2,705
3,670
0
11,513
L
Amaterasu
Zheden
Amaterasu
4,870
1,318
0
2,519
10,538
5,052
220
4,477
5,923
0
25,221
L
Janus
4,610
222
0
1,117
6,304
1,877
298
973
5,277
43,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,896
Gold Earned
25,082
128
Minions Killed
119
0
Camps Cleared
0
640,362
Distance Traveled
596,539
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,800
709
14
1
0
167,782
0
W
Ra
8,438
767
60
5
0
203,079
4
W
Loki
8,844
804
45
4
0
225,678
2
L
Thanatos
7,393
672
23
2
0
202,864
4
L
Amaterasu
7,386
671
31
3
0
231,109
2
L
Janus
8,117
738
74
7
0
206,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role