Player Matchup

Thanatos
Thanatos
Klibaski
Thanatos
Level 60
God Stats
16W - 24L
1,392 SR
Queue Stats
201W - 201L
1,465 Elo+
Party 1
Gilgamesh
Gilgamesh
Medardo29
Gilgamesh
Level 5
God Stats
6W - 2L
1,521 SR
Queue Stats
8W - 10L
1,252 Elo+
Party 1
Vamana
Vamana
Mmuki13
Vamana
Level 125
God Stats
5W - 3L
1,580 SR
Queue Stats
89W - 91L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
SnprMonkey
Jormungandr
Level 148
God Stats
8W - 10L
1,536 SR
Queue Stats
94W - 94L
1,475 Elo+
Party 2
Merlin
Merlin
TSRDraven
Merlin
Level 77
God Stats
12W - 13L
1,388 SR
Queue Stats
30W - 32L
1,400 Elo+
Solo
Team Averages
Level 83
1,484 SR
1,420 Elo+

VS

Team Averages
Level 93
1,540 SR
1,473 Elo+
Merlin
Merlin
Cucetiane
Merlin
Level 105
God Stats
7W - 16L
1,330 SR
Queue Stats
542W - 571L
1,465 Elo+
Solo
Thanatos
Thanatos
Foxbros_Uchiwa
Thanatos
Level 48
God Stats
8W - 21L
1,342 SR
Queue Stats
33W - 43L
1,386 Elo+
Solo
Ishtar
Ishtar
KenticusRex
Ishtar
Level 105
God Stats
2W - 4L
1,534 SR
Queue Stats
92W - 89L
1,546 Elo+
Solo
Mulan
Mulan
itsNdub
Mulan
Level 119
God Stats
0W - 1L
1,933 SR
Queue Stats
6W - 4L
1,510 Elo+
Solo
Terra
Terra
jumboshrimp46
Terra
Level 87
God Stats
1W - 1L
1,561 SR
Queue Stats
110W - 117L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Klibaski
Thanatos
14
2 / 3 / 15
8,011
1,144
7,787
7,576
3,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
Medardo29
Gilgamesh
13
1 / 2 / 14
7,454
1,065
7,998
11,171
10,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
Mmuki13
Vamana
14
4 / 0 / 12
8,490
1,213
11,203
6,623
4,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
SnprMonkey
Jormungandr
14
4 / 1 / 13
8,428
1,204
10,829
6,577
5,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
TSRDraven
Merlin
15
9 / 0 / 8
9,875
1,411
11,715
3,368
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

347

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cucetiane
Merlin
12
1 / 4 / 2
7,630
1,090
7,766
8,457
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
12
1 / 8 / 3
7,336
1,048
4,527
12,711
5,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ishtar
12
1 / 1 / 2
6,992
999
3,126
4,681
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Mulan
itsNdub
Mulan
13
1 / 5 / 5
7,548
1,078
8,480
13,279
9,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 2 / 5
8,245
1,178
4,847
14,080
14,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
20
Kills
5
6
Deaths
20
62
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Cucetiane
Merlin
1
4
2
0.5
L
Thanatos
1
8
3
0.31
L
Ishtar
1
1
2
2
W
Thanatos
Klibaski
Thanatos
2
3
15
3.17
W
Gilgamesh
Medardo29
Gilgamesh
1
2
14
4
W
Vamana
Mmuki13
Vamana
4
0
12
10
W
Jormungandr
SnprMonkey
Jormungandr
4
1
13
10.5
W
Merlin
TSRDraven
Merlin
9
0
8
13
L
Mulan
itsNdub
Mulan
1
5
5
0.7
L
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,532
Damage
28,746
35,315
Taken
53,208
24,871
Mitigated
34,947
6,299
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Cucetiane
Merlin
7,766
494
0
0
8,457
3,405
0
3,023
5,076
39,477
0
L
Thanatos
4,527
898
0
1,581
12,711
5,954
0
5,256
6,793
0
9,286
L
Ishtar
3,126
2,195
0
163
4,681
1,709
0
1,660
2,810
0
8,485
W
Thanatos
Klibaski
Thanatos
7,787
1,012
0
2,829
7,576
3,861
0
2,742
4,660
0
10,564
W
Gilgamesh
Medardo29
Gilgamesh
7,998
2,226
0
958
11,171
10,023
0
3,879
7,124
0
10,358
W
Vamana
Mmuki13
Vamana
11,203
5,308
0
907
6,623
4,013
0
2,440
3,968
0
24,047
W
Jormungandr
SnprMonkey
Jormungandr
10,829
1,331
0
1,287
6,577
5,608
0
2,226
3,665
17,034
0
W
Merlin
TSRDraven
Merlin
11,715
1,030
0
318
3,368
1,366
0
1,326
2,042
39,569
0
L
Mulan
itsNdub
Mulan
8,480
784
0
1,503
13,279
9,123
0
7,437
5,198
0
15,175
L
4,847
1,037
825
1,651
14,080
14,756
0
4,353
9,378
7,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,258
Gold Earned
37,751
134
Minions Killed
123
4
Camps Cleared
5
735,910
Distance Traveled
596,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,630
1,090
86
12
0
129,395
0
L
Thanatos
7,336
1,048
9
1
5
137,782
0
L
Ishtar
6,992
999
12
2
0
68,070
0
W
Thanatos
8,011
1,144
8
1
1
159,145
0
W
Gilgamesh
7,454
1,065
10
1
1
141,665
0
W
Vamana
8,490
1,213
26
4
1
168,880
0
W
Jormungandr
8,428
1,204
18
3
0
123,948
0
W
Merlin
9,875
1,411
72
10
1
142,272
0
L
Mulan
7,548
1,078
14
2
0
136,691
0
L
Terra
8,245
1,178
2
0
0
124,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role