Player Matchup

Izanami
Izanami
Gold II
BATS SOUND SOL
Izanami
Gold II
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,829 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 67
1,500 SR
1,829 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 191
1,652 SR
1,500 MMR
Tiamat
Tiamat
Bronze III
Jerkull
Tiamat
Bronze III
Level 191
God Stats
1W - 0L
1,652 SR
Queue Stats
5W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
10,672
889
4,415
12,849
7,845
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CamazotzXbalanqueRavanaKukulkanHachiman

VS

Bans
ThanatosNemesisCliodhnaHeimdallrChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jerkull
Tiamat
18
4 / 1 / 0
12,415
1,035
10,604
8,652
9,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Tiamat
Jerkull
Tiamat
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,415
Damage
10,604
12,849
Taken
8,652
7,845
Mitigated
9,595
2,989
Healing
2,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,415
3,796
0
2,989
12,849
7,845
0
10,715
1,833
0
61,375
W
Tiamat
Jerkull
Tiamat
10,604
1,939
0
2,802
8,652
9,595
440
170
8,482
70,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,672
Gold Earned
12,415
154
Minions Killed
137
8
Camps Cleared
4
208,475
Distance Traveled
231,090
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,672
889
154
13
8
208,475
1
W
Tiamat
12,415
1,035
137
11
4
231,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role