Player Matchup

Tyr
Tyr
Platinum II
NutToFast5034
Tyr
Platinum II
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 246L
1,943 MMR
Party 2
Thor
Thor
Diamond V
ShweatyBahwls
Thor
Diamond V
Level 74
God Stats
8W - 7L
1,702 SR
Queue Stats
28W - 28L
2,179 MMR
Solo
Merlin
Merlin
Platinum II
Toon Matty G
Merlin
Platinum II
Level 160
God Stats
14W - 11L
1,672 SR
Queue Stats
405W - 385L
1,974 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 103
1,625 SR
2,032 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 193
1,720 SR
2,036 MMR
Sol
Sol
Masters
BiteTheSteez
Sol
Masters
Level 334
God Stats
31W - 26L
1,693 SR
Queue Stats
1,868W - 1,678L
2,066 MMR
Party 1
Cerberus
Cerberus
Diamond IV
Statik7414
Cerberus
Diamond IV
Level 87
God Stats
14W - 6L
1,782 SR
Queue Stats
405W - 429L
2,164 MMR
Party 1
Susano
Susano
Platinum I
UncleLeedle
Susano
Platinum I
Level 158
God Stats
5W - 3L
1,686 SR
Queue Stats
44W - 49L
1,879 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
9,223
709
8,812
19,285
16,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 4 / 4
9,484
730
8,612
14,895
12,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
13
4 / 5 / 4
10,201
785
11,069
12,091
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
PersephoneKuzenboNe ZhaAchillesThoth

VS

Bans
XbalanqueAnhurBacchusHorusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 9
11,312
870
17,711
13,548
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Statik7414
Cerberus
14
5 / 1 / 5
11,131
856
8,553
12,033
12,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
13
4 / 3 / 3
10,449
804
11,330
11,506
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
9
Kills
13
13
Deaths
9
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
5
9
1.7
L
2
4
5
1.13
L
3
4
4
1.25
W
Cerberus
Statik7414
Cerberus
5
1
5
7.5
L
Merlin
4
5
4
1.2
W
Susano
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,493
Damage
37,594
46,271
Taken
37,087
33,242
Mitigated
23,073
6,593
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,711
6,646
0
5,853
13,548
5,635
2,794
3,948
9,600
63,284
4,432
L
8,812
1,103
0
2,461
19,285
16,566
0
11,248
7,407
0
23,047
L
8,612
1,074
0
2,358
14,895
12,403
14
8,312
6,412
0
26,786
W
Cerberus
Statik7414
Cerberus
8,553
115
0
4,403
12,033
12,516
313
4,189
7,844
16,941
0
L
Merlin
11,069
782
0
1,774
12,091
4,273
0
6,002
5,877
54,927
0
W
Susano
11,330
2,946
0
2,664
11,506
4,922
103
3,425
8,081
0
38,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,908
Gold Earned
32,892
144
Minions Killed
146
0
Camps Cleared
0
663,572
Distance Traveled
672,473
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,312
870
75
6
0
199,592
0
L
Tyr
9,223
709
17
1
0
250,701
0
L
Thor
9,484
730
26
2
0
212,946
1
W
Cerberus
11,131
856
13
1
0
210,787
0
L
Merlin
10,201
785
101
8
0
199,925
2
W
Susano
10,449
804
58
4
0
262,094
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role