Player Matchup

Surtr
Surtr
Incitatus117
Surtr
Level 128
God Stats
6W - 3L
1,886 SR
Queue Stats
163W - 160L
1,483 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mind of Jake
Ah Muzen Cab
Level 148
God Stats
2W - 1L
1,293 SR
Queue Stats
378W - 349L
1,507 Elo+
Solo
Ymir
Ymir
Titttmcswag666
Ymir
Level 85
God Stats
2W - 4L
1,349 SR
Queue Stats
6W - 7L
1,352 Elo+
Solo
Ra
Ra
luvmaster8885
Ra
Level 235
God Stats
6W - 2L
1,486 SR
Queue Stats
278W - 288L
1,494 Elo+
Solo
Guan Yu
Guan Yu
toxicmobaplayer
Guan Yu
Level 148
God Stats
5W - 7L
1,500 SR
Queue Stats
373W - 363L
1,583 Elo+
Solo
Team Averages
Level 149
1,503 SR
1,484 Elo+

VS

Team Averages
Level 112
1,563 SR
1,515 Elo+
Bake Kujira
Bake Kujira
Blacknaa
Bake Kujira
Level 144
God Stats
1W - 4L
1,300 SR
Queue Stats
108W - 106L
1,470 Elo+
Solo
Nu Wa
Nu Wa
HauntingTiger20
Nu Wa
Level 56
God Stats
2W - 1L
1,666 SR
Queue Stats
17W - 23L
1,393 Elo+
Solo
Horus
Horus
UncleRandy67
Horus
Level 127
God Stats
33W - 21L
1,649 SR
Queue Stats
447W - 400L
1,535 Elo+
Solo
Anhur
Anhur
XXguietooXX
Anhur
Level 108
God Stats
4W - 7L
1,520 SR
Queue Stats
527W - 509L
1,543 Elo+
Solo
Cu Chulainn
Cu Chulainn
cewabul1
Cu Chulainn
Level 123
God Stats
8W - 8L
1,680 SR
Queue Stats
150W - 104L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 1
8,287
592
7,331
13,940
11,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
Mind of Jake
Ah Muzen Cab
14
4 / 2 / 3
8,456
604
8,178
10,635
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 0 / 8
7,958
568
5,623
7,948
8,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 0 / 3
7,957
568
4,525
7,420
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 0 / 10
8,670
619
11,369
15,024
9,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Blacknaa
Bake Kujira
9
1 / 5 / 0
6,535
467
5,491
14,926
11,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 7 / 0
6,311
451
5,179
8,922
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 0
7,310
522
6,734
9,238
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 5 / 1
6,023
430
3,147
7,702
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
cewabul1
Cu Chulainn
14
0 / 3 / 0
8,402
600
8,905
13,899
9,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
3
21
Kills
2
2
Deaths
21
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
Blacknaa
Bake Kujira
1
5
0
0.2
L
0
7
0
0
W
3
0
1
3.5
W
Ah Muzen Cab
Mind of Jake
Ah Muzen Cab
4
2
3
2.75
W
4
0
8
8
L
1
1
0
1
L
0
5
1
0.1
L
Cu Chulainn
cewabul1
Cu Chulainn
0
3
0
0
W
5
0
3
6.5
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,026
Damage
29,456
54,967
Taken
54,687
35,319
Mitigated
29,831
15,973
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
Blacknaa
Bake Kujira
5,491
3,226
0
2,971
14,926
11,275
0
3,973
10,953
30,973
0
L
5,179
1,755
0
37
8,922
2,031
0
3,160
5,762
40,680
0
W
7,331
2,334
0
5,557
13,940
11,324
0
1,396
12,544
2,183
57,211
W
Ah Muzen Cab
Mind of Jake
Ah Muzen Cab
8,178
4,076
0
1,317
10,635
3,434
258
2,847
7,788
0
72,036
W
5,623
1,359
0
1,108
7,948
8,227
0
2,535
5,413
26,323
0
L
6,734
2,908
126
5,817
9,238
4,197
0
1,059
8,179
0
60,592
L
3,147
2,229
0
991
7,702
2,374
0
1,403
6,299
0
29,667
L
Cu Chulainn
cewabul1
Cu Chulainn
8,905
1,144
0
3,338
13,899
9,954
480
1,329
11,743
7,399
78,758
W
4,525
313
717
1,870
7,420
2,468
0
1,968
5,452
70,739
0
W
11,369
2,949
1,431
3,973
15,024
9,866
0
3,062
11,962
0
83,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,328
Gold Earned
34,581
490
Minions Killed
431
0
Camps Cleared
0
1,412,616
Distance Traveled
1,198,236
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
6,535
467
50
4
0
240,979
0
L
Nu Wa
6,311
451
53
4
0
237,696
0
W
Surtr
8,287
592
114
8
0
286,688
2
W
Ah Muzen Cab
8,456
604
108
8
0
264,094
0
W
Ymir
7,958
568
28
2
0
256,243
5
L
Horus
7,310
522
114
8
0
303,664
4
L
Anhur
6,023
430
57
4
0
172,845
0
L
Cu Chulainn
8,402
600
157
11
0
243,052
0
W
Ra
7,957
568
134
10
0
263,491
0
W
Guan Yu
8,670
619
106
8
0
342,100
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role