Player Matchup

Fenrir
Fenrir
HunterRenegade
Fenrir
Level 158
God Stats
7W - 9L
1,512 SR
Queue Stats
216W - 219L
1,480 Elo+
Solo
Maui
Maui
Manlybearded
Maui
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 20L
1,499 Elo+
Solo
Ix Chel
Ix Chel
Orou13
Ix Chel
Level 189
God Stats
2W - 2L
1,708 SR
Queue Stats
213W - 176L
1,561 Elo+
Solo
Kuzenbo
Kuzenbo
Steel_door90
Kuzenbo
Level 104
God Stats
1W - 3L
1,422 SR
Queue Stats
339W - 325L
1,488 Elo+
Party 1
Achilles
Achilles
telford1986
Achilles
Level 173
God Stats
10W - 8L
1,560 SR
Queue Stats
656W - 575L
1,514 Elo+
Party 1
Team Averages
Level 149
1,540 SR
1,509 Elo+

VS

Team Averages
Level 138
1,495 SR
1,505 Elo+
Cernunnos
Cernunnos
BydoXx
Cernunnos
Level 129
God Stats
1W - 1L
1,294 SR
Queue Stats
131W - 117L
1,591 Elo+
Solo
Agni
Agni
Er_Titoisma
Agni
Level 154
God Stats
9W - 4L
1,591 SR
Queue Stats
305W - 314L
1,511 Elo+
Solo
Guan Yu
Guan Yu
Imminent Bongo
Guan Yu
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 113L
1,470 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Maggico9301
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,615 SR
Queue Stats
132W - 137L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
Toskazel
Sun Wukong
Level 141
God Stats
5W - 3L
1,474 SR
Queue Stats
539W - 559L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,738
674
4,975
10,613
9,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 5
7,036
704
3,937
10,708
11,725
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Orou13
Ix Chel
15
2 / 2 / 4
7,689
769
9,489
10,238
9,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Steel_door90
Kuzenbo
12
0 / 4 / 8
6,991
699
6,268
11,982
17,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
telford1986
Achilles
14
3 / 5 / 3
7,907
791
12,735
16,552
19,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BydoXx
Cernunnos
15
8 / 3 / 5
9,334
933
11,408
11,893
5,500
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 2 / 11
8,406
841
14,313
7,103
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 11
9,104
910
4,830
14,327
10,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
Maggico9301
Ah Muzen Cab
15
4 / 1 / 11
9,168
917
13,204
7,555
3,646
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Toskazel
Sun Wukong
16
2 / 0 / 14
9,047
905
9,802
12,885
10,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
69
8
Kills
17
17
Deaths
8
22
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BydoXx
Cernunnos
8
3
5
3.5
W
1
2
11
3.25
L
2
3
2
1
W
2
2
11
3.75
W
Ah Muzen Cab
Maggico9301
Ah Muzen Cab
4
1
11
9.5
L
1
3
5
1.17
L
Ix Chel
Orou13
Ix Chel
2
2
4
2
L
Kuzenbo
Steel_door90
Kuzenbo
0
4
8
1
W
Sun Wukong
Toskazel
Sun Wukong
2
0
14
9
L
Achilles
telford1986
Achilles
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,404
Damage
53,557
60,093
Taken
53,763
68,240
Mitigated
33,379
21,467
Healing
30,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BydoXx
Cernunnos
11,408
5,612
994
1,671
11,893
5,500
1,802
4,686
6,613
0
23,028
W
14,313
705
729
517
7,103
3,146
884
2,949
3,948
29,669
0
L
4,975
545
1,887
2,567
10,613
9,961
0
1,814
8,799
0
6,311
W
4,830
1,005
12,717
7,696
14,327
10,673
527
5,658
8,439
0
6,705
W
Ah Muzen Cab
Maggico9301
Ah Muzen Cab
13,204
3,544
0
496
7,555
3,646
1,699
2,408
4,965
0
28,556
L
3,937
217
872
1,330
10,708
11,725
0
2,552
8,156
8,443
0
L
Ix Chel
Orou13
Ix Chel
9,489
1,750
4,969
4,982
10,238
9,998
0
3,412
6,826
30,317
0
L
Kuzenbo
Steel_door90
Kuzenbo
6,268
1,796
610
728
11,982
17,512
0
3,295
8,687
8,818
0
W
Sun Wukong
Toskazel
Sun Wukong
9,802
698
2,898
3,165
12,885
10,414
103
3,437
8,833
0
22,134
L
Achilles
telford1986
Achilles
12,735
1,562
525
2,997
16,552
19,044
0
3,240
13,312
126
21,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,361
Gold Earned
45,059
104
Minions Killed
152
0
Camps Cleared
0
1,002,217
Distance Traveled
1,041,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,334
933
31
3
0
174,182
0
W
Agni
8,406
841
48
5
0
185,780
0
L
Fenrir
6,738
674
10
1
0
211,499
0
W
Guan Yu
9,104
910
5
1
0
241,343
0
W
Ah Muzen Cab
9,168
917
42
4
0
197,307
0
L
Maui
7,036
704
13
1
0
195,608
0
L
Ix Chel
7,689
769
45
5
0
196,592
0
L
Kuzenbo
6,991
699
17
2
0
213,418
0
W
Sun Wukong
9,047
905
26
3
0
243,018
0
L
Achilles
7,907
791
19
2
0
185,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role