Player Matchup

Ymir
Ymir
BrassBoss
Ymir
Level 41
God Stats
1W - 0L
1,268 SR
Queue Stats
9W - 8L
1,390 Elo+
Party 2
Janus
Janus
FuZeTeMpiE
Janus
Level 19
God Stats
2W - 1L
1,388 SR
Queue Stats
9W - 8L
1,390 Elo+
Party 2
Erlang Shen
Erlang Shen
KingCrimson636
Erlang Shen
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,390 Elo+
Party 2
Team Averages
Level 36
1,385 SR
1,390 Elo+

VS

Team Averages
Level 88
1,611 SR
1,491 Elo+
Neith
Neith
Dinapolis
Neith
Level 108
God Stats
3W - 1L
1,535 SR
Queue Stats
6W - 6L
1,599 Elo+
Solo
Anubis
Anubis
Jaiduwab
Anubis
Level 127
God Stats
16W - 10L
1,780 SR
Queue Stats
134W - 130L
1,436 Elo+
Party 1
Cerberus
Cerberus
faithy228
Cerberus
Level 28
God Stats
36W - 30L
1,519 SR
Queue Stats
131W - 127L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 3 / 8
7,914
791
4,891
12,799
9,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
12
6 / 0 / 2
8,890
889
12,335
3,739
1,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
KingCrimson636
Erlang Shen
11
2 / 0 / 7
7,981
798
7,654
11,267
9,644
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dinapolis
Neith
10
0 / 0 / 2
7,225
723
8,259
6,339
2,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Jaiduwab
Anubis
11
3 / 5 / 0
8,314
831
11,637
9,971
4,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
faithy228
Cerberus
9
0 / 4 / 2
7,167
717
3,203
12,575
11,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
9
Kills
3
3
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
3
8
1.67
L
Neith
Dinapolis
Neith
0
0
2
1
W
Janus
6
0
2
7
L
Anubis
Jaiduwab
Anubis
3
5
0
0.6
W
Erlang Shen
KingCrimson636
Erlang Shen
2
0
7
5.5
L
Cerberus
faithy228
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,880
Damage
23,099
27,805
Taken
28,885
20,860
Mitigated
18,267
1,779
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,891
755
0
520
12,799
9,896
0
8,303
4,496
22,399
0
L
Neith
Dinapolis
Neith
8,259
2,957
0
1,330
6,339
2,259
0
3,980
2,359
0
28,850
W
Janus
12,335
905
44
36
3,739
1,320
0
1,895
1,844
50,270
0
L
Anubis
Jaiduwab
Anubis
11,637
717
0
3,002
9,971
4,599
40
6,326
3,645
46,113
0
W
Erlang Shen
KingCrimson636
Erlang Shen
7,654
3,458
0
1,179
11,267
9,644
0
5,239
6,028
0
19,988
L
Cerberus
faithy228
Cerberus
3,203
336
0
757
12,575
11,409
0
7,147
5,428
10,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
22,706
115
Minions Killed
110
0
Camps Cleared
0
568,383
Distance Traveled
511,854
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,914
791
42
4
0
169,847
0
L
Neith
7,225
723
33
3
0
177,513
0
W
Janus
8,890
889
58
6
0
193,053
0
L
Anubis
8,314
831
61
6
0
159,376
0
W
Erlang Shen
7,981
798
15
2
0
205,483
0
L
Cerberus
7,167
717
16
2
0
174,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role