Player Matchup

Anubis
Anubis
ArisenFenrir
Anubis
Level 147
God Stats
2W - 4L
1,383 SR
Queue Stats
119W - 72L
1,696 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CerbyWerby
Ah Muzen Cab
Level 129
God Stats
5W - 0L
1,627 SR
Queue Stats
143W - 104L
1,693 Elo+
Party 1
Sun Wukong
Sun Wukong
SirBigCheeks
Sun Wukong
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 139L
1,493 Elo+
Solo
Atlas
Atlas
SniffWolf
Atlas
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 3L
1,813 Elo+
Party 1
Fenrir
Fenrir
ZoroWerewolf
Fenrir
Level 124
God Stats
2W - 0L
1,974 SR
Queue Stats
100W - 54L
1,712 Elo+
Party 1
Team Averages
Level 108
1,597 SR
1,681 Elo+

VS

Team Averages
Level 88
1,433 SR
1,535 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Cjdubbz2181
Hou Yi
Level 101
God Stats
7W - 10L
1,375 SR
Queue Stats
677W - 681L
1,602 Elo+
Solo
Set
Set
L0RGRIM
Set
Level 143
God Stats
1W - 3L
1,287 SR
Queue Stats
355W - 360L
1,499 Elo+
Solo
Raijin
Raijin
Lo Pezzy5741
Raijin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MightBeBlazed
Ah Muzen Cab
Level 28
God Stats
3W - 4L
1,505 SR
Queue Stats
235W - 212L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 2 / 4
6,923
1,385
4,942
4,883
2,104
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
CerbyWerby
Ah Muzen Cab
12
1 / 1 / 6
6,338
1,268
3,092
3,749
1,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
SirBigCheeks
Sun Wukong
9
1 / 1 / 6
5,476
1,095
2,158
4,403
4,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
SniffWolf
Atlas
9
1 / 2 / 4
5,659
1,132
2,684
4,867
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
9
2 / 1 / 8
5,757
1,151
2,776
4,039
2,125
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 3 / 1
5,264
1,053
6,362
4,013
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
10
1 / 2 / 4
5,118
1,024
3,742
3,566
1,095
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Set
1
0 / 0 / 0
1,216
243
0
0
0
Raijin
10
1 / 3 / 4
5,312
1,062
3,115
5,065
1,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
MightBeBlazed
Ah Muzen Cab
11
2 / 2 / 2
5,585
1,117
4,115
4,255
1,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
10
Kills
6
7
Deaths
10
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
3
1
0.83
W
Anubis
5
2
4
3.5
W
Ah Muzen Cab
CerbyWerby
Ah Muzen Cab
1
1
6
4
L
Hou Yi
1
2
4
1.5
L
Set
0
0
0
0
L
Raijin
1
3
4
1
L
Ah Muzen Cab
MightBeBlazed
Ah Muzen Cab
2
2
2
1.5
W
Sun Wukong
SirBigCheeks
Sun Wukong
1
1
6
4
W
Atlas
SniffWolf
Atlas
1
2
4
1.5
W
Fenrir
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,652
Damage
17,334
21,941
Taken
16,899
13,299
Mitigated
5,624
7,505
Healing
1,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
6,362
505
0
92
4,013
1,540
0
1,640
2,373
0
7,734
W
Anubis
4,942
20
110
1,523
4,883
2,104
36
549
4,334
13,438
0
W
Ah Muzen Cab
CerbyWerby
Ah Muzen Cab
3,092
1,131
0
629
3,749
1,111
1,075
426
3,323
0
10,589
L
Hou Yi
3,742
932
535
265
3,566
1,095
0
1,749
1,817
0
7,834
L
Set
0
0
0
0
0
0
0
0
0
0
0
L
Raijin
3,115
425
0
598
5,065
1,587
0
2,317
2,748
7,205
0
L
Ah Muzen Cab
MightBeBlazed
Ah Muzen Cab
4,115
733
98
0
4,255
1,402
0
1,920
2,335
0
12,638
W
Sun Wukong
SirBigCheeks
Sun Wukong
2,158
480
1,143
1,067
4,403
4,251
17
750
3,653
0
4,160
W
Atlas
SniffWolf
Atlas
2,684
644
79
368
4,867
3,708
0
672
4,195
5,250
0
W
Fenrir
2,776
861
923
1,663
4,039
2,125
0
718
3,321
0
4,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,153
Gold Earned
22,495
60
Minions Killed
43
0
Camps Cleared
0
481,013
Distance Traveled
364,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,264
1,053
6
1
0
86,677
0
W
Anubis
6,923
1,385
21
4
0
91,231
0
W
Ah Muzen Cab
6,338
1,268
24
5
0
94,708
0
L
Hou Yi
5,118
1,024
6
1
0
95,360
0
L
Set
1,216
243
0
0
0
0
0
L
Raijin
5,312
1,062
9
2
0
91,670
0
L
Ah Muzen Cab
5,585
1,117
22
4
0
90,586
0
W
Sun Wukong
5,476
1,095
8
2
0
100,793
0
W
Atlas
5,659
1,132
4
1
0
83,526
0
W
Fenrir
5,757
1,151
3
1
0
110,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role