Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
NastyWagon_75
Bellona
Level 57
God Stats
83W - 67L
1,433 SR
Queue Stats
121W - 121L
1,403 Elo+
Solo
Chiron
Chiron
PreludeToOmega
Chiron
Level 98
God Stats
34W - 23L
1,796 SR
Queue Stats
370W - 361L
1,502 Elo+
Party 2
Yemoja
Yemoja
UgOtJiZeDoN86
Yemoja
Level 158
God Stats
25W - 22L
1,476 SR
Queue Stats
171W - 187L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
vivid719caisson
Nu Wa
Level 43
God Stats
56W - 56L
1,480 SR
Queue Stats
65W - 67L
1,440 Elo+
Solo
Team Averages
Level 96
1,537 SR
1,461 Elo+

VS

Team Averages
Level 52
1,348 SR
1,203 Elo+
Khepri
Khepri
BandGxngLee
Khepri
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,205 Elo+
Party 1
Zeus
Zeus
FaIseTarget
Zeus
Level 17
God Stats
0W - 4L
1,140 SR
Queue Stats
1W - 11L
1,119 Elo+
Party 1
Thanatos
Thanatos
IiSellRecordsI
Thanatos
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,031 Elo+
Party 1
Medusa
Medusa
OctarinePrime
Medusa
Level 68
God Stats
1W - 2L
1,498 SR
Queue Stats
56W - 47L
1,425 Elo+
Solo
Cernunnos
Cernunnos
SamuraiSwuave
Cernunnos
Level 85
God Stats
0W - 4L
1,104 SR
Queue Stats
6W - 17L
1,234 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 1 / 0
7,187
1,027
4,011
4,104
1,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
13
0 / 1 / 0
7,822
1,117
1,757
4,679
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 0 / 1
7,311
1,044
550
1,876
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 0
6,791
970
264
4,515
3,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

12
0 / 1 / 0
6,726
961
4,551
2,708
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

442

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
0 / 0 / 0
6,274
896
0
0
0
12
2 / 1 / 2
7,521
1,074
1,342
4,206
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
12
2 / 0 / 2
7,391
1,056
1,480
1,386
604
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 0 / 3
7,260
1,037
4,649
7,919
1,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
SamuraiSwuave
Cernunnos
10
0 / 0 / 0
6,274
896
0
4
64

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
5
5
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
1
0
1
L
Khepri
0
0
0
0
L
2
1
2
3
L
Thanatos
2
0
2
3
W
Bellona
0
1
0
0
L
1
0
3
2.5
W
0
0
1
0.5
L
Cernunnos
SamuraiSwuave
Cernunnos
0
0
0
0
W
0
2
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,133
Damage
7,471
17,882
Taken
13,515
10,006
Mitigated
4,070
5,227
Healing
1,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,011
480
0
1,880
4,104
1,830
0
354
3,750
0
10,779
L
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
1,342
414
0
0
4,206
1,430
0
505
3,701
5,537
0
L
Thanatos
1,480
509
0
1,221
1,386
604
0
706
680
0
6,280
W
Bellona
1,757
320
0
1,542
4,679
3,234
0
224
4,455
0
33,076
L
4,649
2,442
0
618
7,919
1,972
0
3,600
4,319
0
15,255
W
550
70
328
372
1,876
769
0
413
1,463
0
11,673
L
Cernunnos
SamuraiSwuave
Cernunnos
0
0
0
0
4
64
0
4
0
0
0
W
264
0
629
476
4,515
3,117
0
37
4,478
3,341
0
W
4,551
2,411
0
0
2,708
1,056
0
314
2,394
16,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,837
Gold Earned
34,720
156
Minions Killed
36
9
Camps Cleared
0
451,350
Distance Traveled
263,804
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,187
1,027
21
3
2
114,436
0
L
Khepri
6,274
896
0
0
0
0
0
L
Zeus
7,521
1,074
12
2
0
85,049
0
L
Thanatos
7,391
1,056
4
1
0
81,095
0
W
Bellona
7,822
1,117
80
11
4
118,801
0
L
Medusa
7,260
1,037
20
3
0
97,660
0
W
Chiron
7,311
1,044
36
5
2
75,869
0
L
Cernunnos
6,274
896
0
0
0
0
0
W
Yemoja
6,791
970
2
0
0
47,503
0
W
Nu Wa
6,726
961
17
2
1
94,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role