Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
DerangedDwarf
Bacchus
Level 134
God Stats
1W - 1L
1,580 SR
Queue Stats
71W - 68L
1,489 Elo+
Party 3
Kuzenbo
Kuzenbo
Huddy05
Kuzenbo
Level 140
God Stats
4W - 9L
1,288 SR
Queue Stats
385W - 394L
1,482 Elo+
Party 1
Baba Yaga
Baba Yaga
PrJr25
Baba Yaga
Level 159
God Stats
17W - 12L
1,539 SR
Queue Stats
1,335W - 1,354L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
TopQuark69
Cthulhu
Level 60
God Stats
2W - 2L
1,457 SR
Queue Stats
93W - 106L
1,459 Elo+
Party 3
Team Averages
Level 120
1,473 SR
1,482 Elo+

VS

Team Averages
Level 126
1,478 SR
1,459 Elo+
Hercules
Hercules
 
Hercules
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AceofSpades67
Agni
Level 129
God Stats
1W - 2L
1,238 SR
Queue Stats
41W - 43L
1,465 Elo+
Party 2
Chaac
Chaac
Designnation
Chaac
Level 148
God Stats
1W - 1L
1,773 SR
Queue Stats
42W - 54L
1,407 Elo+
Party 2
Erlang Shen
Erlang Shen
GenghisHan
Erlang Shen
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 19L
1,426 Elo+
Solo
Chiron
Chiron
TunnelToucher
Chiron
Level 127
God Stats
1W - 3L
1,376 SR
Queue Stats
199W - 191L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 1 / 2
5,153
1,031
816
4,329
4,528
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
10
3 / 2 / 2
5,930
1,186
2,227
4,784
5,272
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
Huddy05
Kuzenbo
11
1 / 1 / 4
5,940
1,188
2,691
6,365
5,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
PrJr25
Baba Yaga
11
2 / 1 / 3
5,880
1,176
4,659
3,346
1,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TopQuark69
Cthulhu
10
0 / 2 / 2
5,383
1,077
3,116
6,225
4,694
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 2
5,467
1,093
2,609
4,531
2,012
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

9
1 / 2 / 0
5,049
1,010
4,810
2,835
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 5
5,070
1,014
4,198
4,064
2,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
GenghisHan
Erlang Shen
10
2 / 1 / 3
5,277
1,055
3,344
4,029
2,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 0 / 0
4,212
842
0
0
0

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
6
Kills
6
7
Deaths
6
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
1
2
1
L
Hercules
 
Hercules
3
2
2
2
L
1
2
0
0.5
W
Bacchus
3
2
2
2
L
0
1
5
2.5
L
Erlang Shen
GenghisHan
Erlang Shen
2
1
3
3.5
W
Kuzenbo
Huddy05
Kuzenbo
1
1
4
3
W
Baba Yaga
PrJr25
Baba Yaga
2
1
3
3.5
W
Cthulhu
TopQuark69
Cthulhu
0
2
2
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,509
Damage
14,961
25,049
Taken
15,459
21,712
Mitigated
7,693
6,744
Healing
4,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
816
33
1,171
580
4,329
4,528
147
800
3,454
2,806
0
L
Hercules
 
Hercules
2,609
299
419
1,082
4,531
2,012
0
3,250
1,281
0
5,629
L
4,810
471
0
114
2,835
1,060
0
2,324
511
10,697
0
W
Bacchus
2,227
152
90
282
4,784
5,272
0
760
3,947
5,527
252
L
4,198
53
0
1,915
4,064
2,061
0
3,737
327
0
9,550
L
Erlang Shen
GenghisHan
Erlang Shen
3,344
1,408
259
1,158
4,029
2,560
0
3,571
458
0
6,168
W
Kuzenbo
Huddy05
Kuzenbo
2,691
1,068
178
2,243
6,365
5,456
143
1,544
4,747
4,843
0
W
Baba Yaga
PrJr25
Baba Yaga
4,659
273
112
1,069
3,346
1,762
802
279
2,983
9,253
0
W
Cthulhu
TopQuark69
Cthulhu
3,116
37
483
536
6,225
4,694
0
1,427
4,674
10,330
375
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,286
Gold Earned
25,075
40
Minions Killed
47
0
Camps Cleared
0
491,070
Distance Traveled
340,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,153
1,031
3
1
0
109,582
0
L
Hercules
5,467
1,093
6
1
0
94,183
0
L
Agni
5,049
1,010
16
3
0
72,713
0
W
Bacchus
5,930
1,186
4
1
0
94,561
0
L
Chaac
5,070
1,014
16
3
0
83,010
0
L
Erlang Shen
5,277
1,055
9
2
0
90,972
0
W
Kuzenbo
5,940
1,188
8
2
0
93,544
0
W
Baba Yaga
5,880
1,176
5
1
0
99,620
0
W
Cthulhu
5,383
1,077
20
4
0
93,763
0
L
Chiron
4,212
842
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role