Player Matchup

Surtr
Surtr
Akito Burrito
Surtr
Level 157
God Stats
58W - 47L
1,608 SR
Queue Stats
95W - 95L
1,489 Elo+
Party 1
Hel
Hel
Anjelico
Hel
Level 161
God Stats
25W - 14L
1,607 SR
Queue Stats
115W - 114L
1,486 Elo+
Party 1
Agni
Agni
HilarysHammer
Agni
Level 95
God Stats
90W - 75L
1,566 SR
Queue Stats
148W - 133L
1,520 Elo+
Solo
Arachne
Arachne
PoB DaeV
Arachne
Level 123
God Stats
8W - 8L
1,474 SR
Queue Stats
272W - 263L
1,419 Elo+
Party 2
King Arthur
King Arthur
xPBx DeaD CandY
King Arthur
Level 109
God Stats
2W - 2L
1,156 SR
Queue Stats
197W - 196L
1,425 Elo+
Party 2
Team Averages
Level 129
1,482 SR
1,468 Elo+

VS

Team Averages
Level 68
1,530 SR
1,544 Elo+
Sol
Sol
KNDXpert
Sol
Level 157
God Stats
3W - 5L
1,545 SR
Queue Stats
122W - 113L
1,509 Elo+
Solo
Lancelot
Lancelot
Miserain
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,458 Elo+
Party 3
Jormungandr
Jormungandr
Weeb244
Jormungandr
Level 5
God Stats
2W - 1L
1,833 SR
Queue Stats
2W - 2L
1,803 Elo+
Party 3
Tiamat
Tiamat
agentmolder
Tiamat
Level 38
God Stats
0W - 2L
1,296 SR
Queue Stats
13W - 12L
1,458 Elo+
Party 3
Baron Samedi
Baron Samedi
chapu252
Baron Samedi
Level 121
God Stats
165W - 160L
1,478 SR
Queue Stats
295W - 293L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
9,762
465
14,444
17,835
11,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
1 / 2 / 12
10,222
487
6,323
18,936
17,168
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

20
18 / 3 / 4
13,410
639
35,850
18,113
8,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
PoB DaeV
Arachne
19
6 / 0 / 3
12,235
583
8,333
14,474
6,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
xPBx DeaD CandY
King Arthur
17
0 / 0 / 7
10,794
514
13,202
23,473
22,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
9,698
462
16,905
18,377
7,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
Miserain
Lancelot
15
3 / 8 / 1
9,597
457
9,197
24,752
8,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Weeb244
Jormungandr
13
0 / 4 / 3
7,919
377
11,165
18,918
10,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
15
1 / 10 / 2
9,362
446
8,783
17,846
9,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
chapu252
Baron Samedi
14
0 / 4 / 0
8,912
424
9,677
17,598
8,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
29
Kills
6
6
Deaths
29
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
1
2
12
3.5
W
18
3
4
6.67
L
2
3
1
0.83
L
Lancelot
Miserain
Lancelot
3
8
1
0.44
W
Arachne
PoB DaeV
Arachne
6
0
3
7.5
L
Jormungandr
Weeb244
Jormungandr
0
4
3
0.38
L
Tiamat
1
10
2
0.2
L
Baron Samedi
chapu252
Baron Samedi
0
4
0
0
W
King Arthur
xPBx DeaD CandY
King Arthur
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,152
Damage
55,727
92,831
Taken
97,491
67,006
Mitigated
43,852
42,564
Healing
25,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,444
5,415
0
5,243
17,835
11,926
930
10,150
7,685
3,329
63,887
W
6,323
496
8,690
12,373
18,936
17,168
261
11,031
7,905
33,745
0
W
35,850
2,415
0
4,345
18,113
8,390
4,219
8,219
9,894
131,158
0
L
16,905
6,464
0
10,052
18,377
7,155
243
7,006
10,895
81,088
17,769
L
Lancelot
Miserain
Lancelot
9,197
1,324
0
3,108
24,752
8,701
0
13,715
10,908
0
65,472
W
Arachne
PoB DaeV
Arachne
8,333
5,169
183
7,670
14,474
6,747
3,168
3,705
10,769
0
126,045
L
Jormungandr
Weeb244
Jormungandr
11,165
2,862
0
4,043
18,918
10,563
0
5,898
12,398
51,956
0
L
Tiamat
8,783
2,066
0
3,347
17,846
9,042
350
12,091
5,698
51,793
0
L
Baron Samedi
chapu252
Baron Samedi
9,677
792
149
4,336
17,598
8,391
864
5,278
12,271
58,455
0
W
King Arthur
xPBx DeaD CandY
King Arthur
13,202
1,045
45
4,015
23,473
22,775
272
12,094
11,379
1,159
76,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,423
Gold Earned
45,488
560
Minions Killed
486
0
Camps Cleared
0
1,997,953
Distance Traveled
1,915,550
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,762
465
75
4
0
420,077
0
W
Hel
10,222
487
44
2
0
413,680
4
W
Agni
13,410
639
177
8
0
372,437
4
L
Sol
9,698
462
173
8
0
358,214
0
L
Lancelot
9,597
457
98
5
0
449,207
0
W
Arachne
12,235
583
170
8
0
424,498
0
L
Jormungandr
7,919
377
61
3
0
384,245
0
L
Tiamat
9,362
446
83
4
0
350,447
0
L
Baron Samedi
8,912
424
71
3
0
373,437
6
W
King Arthur
10,794
514
94
4
0
367,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role