Player Matchup

Horus
Horus
JFrogger
Horus
Level 121
God Stats
4W - 4L
1,638 SR
Queue Stats
11W - 9L
1,378 Elo+
Party 1
Sylvanus
Sylvanus
RavenWrecks
Sylvanus
Level 98
God Stats
6W - 7L
1,521 SR
Queue Stats
7W - 9L
1,378 Elo+
Party 1
Ymir
Ymir
Richtofen69
Ymir
Level 29
God Stats
6W - 1L
1,505 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Team Averages
Level 83
1,555 SR
1,419 Elo+

VS

Team Averages
Level 85
1,438 SR
1,373 Elo+
Danzaburou
Danzaburou
Grimm Serenity
Danzaburou
Level 84
God Stats
3W - 4L
1,367 SR
Queue Stats
9W - 14L
1,250 Elo+
Solo
Sobek
Sobek
Vanvirou
Sobek
Level 99
God Stats
1W - 2L
1,292 SR
Queue Stats
129W - 136L
1,420 Elo+
Solo
Serqet
Serqet
xphantoml
Serqet
Level 72
God Stats
4W - 1L
1,656 SR
Queue Stats
105W - 109L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JFrogger
Horus
12
6 / 0 / 6
8,776
878
10,507
7,835
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
RavenWrecks
Sylvanus
12
3 / 0 / 9
8,573
857
7,858
8,101
6,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 0 / 7
8,281
828
7,118
8,178
7,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Grimm Serenity
Danzaburou
10
0 / 4 / 0
7,049
705
8,623
7,294
2,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Vanvirou
Sobek
10
0 / 4 / 0
6,792
679
3,148
14,973
12,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Serqet
xphantoml
Serqet
9
0 / 4 / 0
6,744
674
3,188
10,335
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Grimm Serenity
Danzaburou
0
4
0
0
W
Horus
JFrogger
Horus
6
0
6
9
W
Sylvanus
RavenWrecks
Sylvanus
3
0
9
7.5
W
3
0
7
6.5
L
Sobek
Vanvirou
Sobek
0
4
0
0
L
Serqet
xphantoml
Serqet
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,483
Damage
14,959
24,114
Taken
32,602
18,057
Mitigated
20,912
11,188
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Grimm Serenity
Danzaburou
8,623
1,981
0
1,121
7,294
2,599
0
3,344
3,791
0
33,719
W
Horus
JFrogger
Horus
10,507
4,240
904
1,454
7,835
3,958
0
945
6,660
0
25,201
W
Sylvanus
RavenWrecks
Sylvanus
7,858
1,696
4,508
4,322
8,101
6,638
0
1,405
6,696
24,330
4,488
W
7,118
1,011
0
0
8,178
7,461
0
1,208
6,496
27,335
0
L
Sobek
Vanvirou
Sobek
3,148
136
0
3,877
14,973
12,359
0
6,397
8,200
18,048
0
L
Serqet
xphantoml
Serqet
3,188
63
0
868
10,335
5,954
0
4,475
5,672
0
13,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,630
Gold Earned
20,585
110
Minions Killed
97
0
Camps Cleared
0
567,679
Distance Traveled
534,917
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,049
705
53
5
0
157,055
0
W
Horus
8,776
878
34
3
0
196,284
0
W
Sylvanus
8,573
857
35
4
0
203,015
0
W
Ymir
8,281
828
41
4
0
168,380
0
L
Sobek
6,792
679
14
1
0
197,984
1
L
Serqet
6,744
674
30
3
0
179,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role