Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
MotoX216
Cu Chulainn
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 2
Thor
Thor
NeatoBurrito917
Thor
Level 13
God Stats
0W - 6L
1,125 SR
Queue Stats
5W - 18L
1,218 Elo+
Party 2
Hel
Hel
Shelly05
Hel
Level 71
God Stats
7W - 12L
1,268 SR
Queue Stats
67W - 77L
1,533 Elo+
Party 2
Izanami
Izanami
Tarnished3616
Izanami
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 36L
1,467 Elo+
Party 2
Team Averages
Level 33
1,379 SR
1,444 Elo+

VS

Team Averages
Level 82
1,548 SR
1,433 Elo+
Chronos
Chronos
B34ST_milkyway
Chronos
Level 84
God Stats
10W - 3L
1,692 SR
Queue Stats
21W - 26L
1,463 Elo+
Party 1
Arachne
Arachne
OP_Star_Surfer
Arachne
Level 64
God Stats
28W - 31L
1,539 SR
Queue Stats
37W - 48L
1,353 Elo+
Party 1
Heimdallr
Heimdallr
RoboKidFrLyfE
Heimdallr
Level 107
God Stats
6W - 6L
1,441 SR
Queue Stats
47W - 61L
1,390 Elo+
Party 1
Ymir
Ymir
Sossossoos
Ymir
Level 48
God Stats
5W - 3L
1,504 SR
Queue Stats
23W - 28L
1,477 Elo+
Party 1
Guan Yu
Guan Yu
fabianprro
Guan Yu
Level 106
God Stats
9W - 9L
1,561 SR
Queue Stats
424W - 391L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 3 / 0
6,514
407
4,306
13,303
12,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
MotoX216
Cu Chulainn
13
1 / 5 / 0
7,259
454
8,619
13,227
12,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 5 / 0
5,950
372
1,133
13,581
6,461
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
0 / 9 / 0
7,015
438
3,267
13,160
5,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
11
0 / 10 / 1
6,495
406
5,375
14,843
4,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 4
10,778
674
15,523
5,122
2,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
6 / 0 / 7
9,917
620
7,193
6,311
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
RoboKidFrLyfE
Heimdallr
16
8 / 0 / 5
10,457
654
9,259
9,020
4,556
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 12
9,314
582
4,724
17,458
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Guan Yu
fabianprro
Guan Yu
15
1 / 1 / 8
9,749
609
5,346
13,871
15,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
68
2
Kills
32
32
Deaths
2
1
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
0
0.33
W
13
0
4
15
L
Cu Chulainn
MotoX216
Cu Chulainn
1
5
0
0.2
L
0
5
0
0
W
6
0
7
9.5
W
Heimdallr
RoboKidFrLyfE
Heimdallr
8
0
5
10.5
L
0
9
0
0
W
4
1
12
10
L
Izanami
0
10
1
0.05
W
Guan Yu
fabianprro
Guan Yu
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
42,045
68,114
Taken
51,782
41,034
Mitigated
43,044
4,989
Healing
20,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,306
722
0
1,595
13,303
12,281
0
3,666
9,637
31,848
60
W
15,523
7,593
0
1,852
5,122
2,607
898
2,226
2,896
82,983
0
L
Cu Chulainn
MotoX216
Cu Chulainn
8,619
1,285
0
43
13,227
12,238
0
1,155
12,072
0
54,523
L
1,133
217
0
184
13,581
6,461
0
3,570
10,011
0
24,289
W
7,193
5,733
0
1,312
6,311
3,095
667
561
5,750
0
76,911
W
Heimdallr
RoboKidFrLyfE
Heimdallr
9,259
5,041
0
5,027
9,020
4,556
2,488
841
8,179
0
78,245
L
3,267
213
112
1,717
13,160
5,304
0
7,648
5,512
50,388
0
W
4,724
507
0
3,352
17,458
17,620
140
3,406
14,052
26,021
0
L
Izanami
5,375
4,352
0
1,338
14,843
4,750
0
4,208
10,635
0
41,298
W
Guan Yu
fabianprro
Guan Yu
5,346
485
2,416
6,417
13,871
15,166
335
1,123
12,748
0
72,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,233
Gold Earned
50,215
285
Minions Killed
493
0
Camps Cleared
0
1,484,660
Distance Traveled
1,579,825
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,514
407
35
2
0
334,390
1
W
Chronos
10,778
674
118
7
0
321,496
3
L
Cu Chulainn
7,259
454
88
6
0
283,521
0
L
Thor
5,950
372
30
2
0
362,274
0
W
Arachne
9,917
620
113
7
0
346,560
0
W
Heimdallr
10,457
654
126
8
0
288,651
4
L
Hel
7,015
438
86
5
0
253,292
0
W
Ymir
9,314
582
27
2
0
308,280
0
L
Izanami
6,495
406
46
3
0
251,183
0
W
Guan Yu
9,749
609
109
7
0
314,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role