Player Matchup

Hel
Hel
 
Hel
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
OohLaLofty
Janus
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 6L
1,422 Elo+
Party 1
Kuzenbo
Kuzenbo
Tier3suB-_-
Kuzenbo
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,327 Elo+
Party 1
Nu Wa
Nu Wa
Verlhy
Nu Wa
Level 17
God Stats
7W - 4L
1,521 SR
Queue Stats
10W - 6L
1,492 Elo+
Party 3
Chaac
Chaac
plasmaxdelta
Chaac
Level 106
God Stats
31W - 31L
1,490 SR
Queue Stats
608W - 602L
1,507 Elo+
Solo
Team Averages
Level 53
1,502 SR
1,450 Elo+

VS

Team Averages
Level 89
1,508 SR
1,467 Elo+
Tiamat
Tiamat
Eros_blackk
Tiamat
Level 104
God Stats
0W - 1L
1,537 SR
Queue Stats
6W - 7L
1,504 Elo+
Party 2
Anhur
Anhur
Ragbir15701
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,553 Elo+
Party 2
Sun Wukong
Sun Wukong
XxLeGiTxCrisisxX
Sun Wukong
Level 107
God Stats
5W - 8L
1,437 SR
Queue Stats
420W - 428L
1,397 Elo+
Solo
Nox
Nox
YUKONKUSH310
Nox
Level 105
God Stats
61W - 53L
1,564 SR
Queue Stats
86W - 94L
1,456 Elo+
Solo
Ravana
Ravana
geekyhero2018
Ravana
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 0 / 4
6,933
1,156
5,108
3,179
1,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Janus
12
0 / 0 / 3
6,501
1,084
1,323
1,971
603
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Tier3suB-_-
Kuzenbo
11
0 / 0 / 3
6,074
1,012
1,716
3,399
3,054
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Verlhy
Nu Wa
11
0 / 2 / 4
6,300
1,050
4,683
3,152
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 0 / 1
8,395
1,399
6,507
6,690
5,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

420

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 3 / 1
6,600
1,100
8,046
6,833
4,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 2
6,287
1,048
2,335
5,698
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
XxLeGiTxCrisisxX
Sun Wukong
10
0 / 0 / 1
5,881
980
740
931
617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 0 / 0
5,691
949
0
251
110
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 1
6,456
1,076
3,643
8,144
5,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
7
Kills
2
2
Deaths
7
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
4
3
L
Tiamat
1
3
1
0.5
W
Janus
0
0
3
1.5
L
0
1
2
1
W
Kuzenbo
Tier3suB-_-
Kuzenbo
0
0
3
1.5
W
Nu Wa
Verlhy
Nu Wa
0
2
4
1
L
Sun Wukong
XxLeGiTxCrisisxX
Sun Wukong
0
0
1
0.5
L
0
0
0
0
L
1
3
1
0.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,337
Damage
14,764
18,391
Taken
21,857
11,543
Mitigated
13,099
6,271
Healing
3,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,108
665
1,564
1,728
3,179
1,105
0
1,808
1,243
23,051
0
L
Tiamat
8,046
939
0
1,234
6,833
4,418
0
3,669
3,164
22,720
0
W
Janus
1,323
461
0
0
1,971
603
0
1,025
898
8,678
0
L
2,335
1,483
0
633
5,698
2,062
0
3,516
2,182
0
8,101
W
Kuzenbo
Tier3suB-_-
Kuzenbo
1,716
477
0
390
3,399
3,054
0
1,170
2,103
3,678
0
W
Nu Wa
Verlhy
Nu Wa
4,683
1,925
0
0
3,152
974
0
1,287
1,816
9,809
0
L
Sun Wukong
XxLeGiTxCrisisxX
Sun Wukong
740
154
0
193
931
617
0
801
130
0
2,832
L
0
0
0
0
251
110
0
251
0
0
0
L
3,643
489
0
1,474
8,144
5,892
0
4,593
3,551
0
10,923
W
6,507
1,425
60
2,529
6,690
5,807
0
2,217
4,285
0
21,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,203
Gold Earned
30,915
125
Minions Killed
73
4
Camps Cleared
2
519,157
Distance Traveled
314,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,933
1,156
46
8
2
130,968
0
L
Tiamat
6,600
1,100
35
6
2
99,801
0
W
Janus
6,501
1,084
17
3
0
94,535
0
L
Anhur
6,287
1,048
16
3
0
88,284
0
W
Kuzenbo
6,074
1,012
7
1
0
88,952
0
W
Nu Wa
6,300
1,050
18
3
1
87,750
0
L
Sun Wukong
5,881
980
6
1
0
24,817
0
L
Nox
5,691
949
0
0
0
688
0
L
Ravana
6,456
1,076
16
3
0
101,191
0
W
Chaac
8,395
1,399
37
6
1
116,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role