Player Matchup

Danzaburou
Danzaburou
Asdel100
Danzaburou
Level 28
God Stats
3W - 3L
1,386 SR
Queue Stats
28W - 24L
1,532 Elo+
Party 2
Ra
Ra
Ch4rl3y
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,512 Elo+
Party 2
Da Ji
Da Ji
LavalaVatar
Da Ji
Level 31
God Stats
1W - 2L
1,249 SR
Queue Stats
19W - 32L
1,384 Elo+
Party 2
Nike
Nike
LeLurent
Nike
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,515 Elo+
Party 2
Ares
Ares
minutmaidman
Ares
Level 24
God Stats
2W - 1L
1,495 SR
Queue Stats
13W - 20L
1,399 Elo+
Party 2
Team Averages
Level 25
1,426 SR
1,469 Elo+

VS

Team Averages
Level 43
1,434 SR
1,414 Elo+
Bacchus
Bacchus
Captain Croteau
Bacchus
Level 4
God Stats
1W - 5L
1,413 SR
Queue Stats
2W - 6L
1,328 Elo+
Party 1
Fenrir
Fenrir
DragonDoigt0710
Fenrir
Level 62
God Stats
10W - 15L
1,422 SR
Queue Stats
176W - 200L
1,441 Elo+
Party 1
Rama
Rama
KeenBoat2070534
Rama
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 193L
1,454 Elo+
Party 1
King Arthur
King Arthur
MadGab1367
King Arthur
Level 14
God Stats
0W - 2L
1,266 SR
Queue Stats
39W - 42L
1,396 Elo+
Party 1
Poseidon
Poseidon
SOWSA
Poseidon
Level 68
God Stats
177W - 184L
1,567 SR
Queue Stats
234W - 252L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Asdel100
Danzaburou
13
7 / 1 / 2
8,641
720
12,144
4,708
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 4
7,239
603
4,582
4,656
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 2 / 4
7,527
627
6,902
10,044
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
12
3 / 1 / 4
7,731
644
7,184
7,571
4,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 2 / 6
7,486
624
2,983
8,345
6,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
5,002
417
1,994
10,804
7,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
4 / 4 / 2
6,204
517
5,646
10,482
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 6 / 0
5,391
449
2,464
8,539
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
MadGab1367
King Arthur
10
1 / 3 / 0
5,465
455
3,148
11,310
7,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
SOWSA
Poseidon
11
2 / 3 / 2
6,072
506
3,248
8,271
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
19
Kills
9
9
Deaths
19
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Asdel100
Danzaburou
7
1
2
8
L
0
3
3
0.5
W
2
3
4
1.33
L
4
4
2
1.25
L
2
6
0
0.33
W
5
2
4
3.5
W
Nike
3
1
4
5
L
King Arthur
MadGab1367
King Arthur
1
3
0
0.33
L
Poseidon
SOWSA
Poseidon
2
3
2
1
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,795
Damage
16,500
35,324
Taken
49,406
18,732
Mitigated
23,954
10,176
Healing
7,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Asdel100
Danzaburou
12,144
8,521
0
2,695
4,708
1,950
2,122
1,227
3,481
0
69,711
L
1,994
642
0
2,558
10,804
7,536
0
1,499
9,305
12,253
0
W
4,582
785
372
731
4,656
1,555
275
1,588
3,068
44,344
0
L
5,646
1,595
0
2,836
10,482
3,664
0
1,657
8,669
0
31,472
L
2,464
2,306
0
952
8,539
2,583
0
597
7,894
0
24,215
W
6,902
2,764
0
990
10,044
4,579
0
537
9,507
0
62,801
W
Nike
7,184
2,221
0
2,740
7,571
4,325
512
0
7,571
0
50,746
L
King Arthur
MadGab1367
King Arthur
3,148
965
0
250
11,310
7,546
0
1,754
9,029
0
25,342
L
Poseidon
SOWSA
Poseidon
3,248
814
0
1,090
8,271
2,625
0
1,938
6,282
44,310
0
W
2,983
297
0
2,648
8,345
6,323
294
1,890
6,455
26,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,624
Gold Earned
28,134
411
Minions Killed
202
0
Camps Cleared
0
1,194,593
Distance Traveled
1,112,313
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,641
720
118
10
0
213,003
1
L
Bacchus
5,002
417
14
1
0
244,778
1
W
Ra
7,239
603
85
7
0
241,749
0
L
Fenrir
6,204
517
48
4
0
228,858
0
L
Rama
5,391
449
49
4
0
183,587
3
W
Da Ji
7,527
627
98
8
0
278,314
0
W
Nike
7,731
644
78
7
0
219,192
0
L
King Arthur
5,465
455
35
3
0
223,007
0
L
Poseidon
6,072
506
56
5
0
232,083
4
W
Ares
7,486
624
32
3
0
242,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role