Player Matchup

Charon
Charon
AnsemJack
Charon
Level 117
God Stats
1W - 2L
1,243 SR
Queue Stats
52W - 40L
1,587 Elo+
Party 2
Fenrir
Fenrir
FireTemple
Fenrir
Level 158
God Stats
5W - 3L
1,722 SR
Queue Stats
164W - 138L
1,523 Elo+
Solo
Xbalanque
Xbalanque
IDrankShampoo
Xbalanque
Level 100
God Stats
2W - 0L
1,743 SR
Queue Stats
129W - 106L
1,619 Elo+
Party 2
Hercules
Hercules
ghettodragon1
Hercules
Level 144
God Stats
2W - 0L
1,687 SR
Queue Stats
139W - 95L
1,607 Elo+
Party 2
Merlin
Merlin
nightmarecamel
Merlin
Level 147
God Stats
12W - 10L
1,570 SR
Queue Stats
325W - 263L
1,606 Elo+
Party 2
Team Averages
Level 133
1,593 SR
1,588 Elo+

VS

Team Averages
Level 143
1,567 SR
1,559 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Biolog0
Raijin
Level 184
God Stats
6W - 9L
1,526 SR
Queue Stats
309W - 270L
1,698 Elo+
Solo
Thanatos
Thanatos
MyNameIsOptical
Thanatos
Level 109
God Stats
7W - 3L
1,809 SR
Queue Stats
87W - 60L
1,546 Elo+
Party 1
Nike
Nike
Shepwes
Nike
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 163L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AnsemJack
Charon
9
1 / 2 / 3
5,579
558
3,073
7,342
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
FireTemple
Fenrir
10
5 / 1 / 7
6,310
631
8,783
10,454
4,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Xbalanque
IDrankShampoo
Xbalanque
10
2 / 0 / 2
5,728
573
3,456
5,659
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
ghettodragon1
Hercules
12
4 / 0 / 0
7,349
735
6,436
4,865
3,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 2 / 4
6,562
656
6,789
5,483
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
1 / 2 / 0
5,722
572
4,984
7,358
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
 
Anhur
9
1 / 2 / 2
5,448
545
2,609
8,189
5,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Biolog0
Raijin
10
2 / 3 / 2
6,169
617
4,422
6,679
2,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
9
1 / 4 / 4
5,523
552
4,895
9,856
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
Shepwes
Nike
9
0 / 4 / 0
5,063
506
1,359
10,638
4,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
15
Kills
5
5
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
2
0
0.5
L
Anhur
 
Anhur
1
2
2
1
W
Charon
AnsemJack
Charon
1
2
3
1.25
L
Raijin
Biolog0
Raijin
2
3
2
1
W
Fenrir
FireTemple
Fenrir
5
1
7
8.5
W
Xbalanque
IDrankShampoo
Xbalanque
2
0
2
3
L
Thanatos
1
4
4
0.75
L
Nike
Shepwes
Nike
0
4
0
0
W
Hercules
ghettodragon1
Hercules
4
0
0
4
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
18,269
33,803
Taken
42,720
15,560
Mitigated
17,954
13,724
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,984
2,872
0
3,666
7,358
2,512
0
830
6,528
0
47,372
L
Anhur
 
Anhur
2,609
1,325
296
1,544
8,189
5,604
0
2,577
5,612
0
19,612
W
Charon
AnsemJack
Charon
3,073
1,125
0
1,390
7,342
4,528
0
1,136
6,206
13,543
0
L
Raijin
Biolog0
Raijin
4,422
634
0
1,306
6,679
2,312
0
3,212
3,467
39,604
0
W
Fenrir
FireTemple
Fenrir
8,783
3,250
0
4,648
10,454
4,002
0
1,331
9,123
0
37,632
W
Xbalanque
IDrankShampoo
Xbalanque
3,456
1,050
0
3,807
5,659
1,971
0
0
5,659
0
39,335
L
Thanatos
4,895
2,304
0
5,331
9,856
3,350
0
3,243
6,613
0
40,660
L
Nike
Shepwes
Nike
1,359
266
0
2,289
10,638
4,176
0
0
10,089
0
33,729
W
Hercules
ghettodragon1
Hercules
6,436
1,672
0
2,910
4,865
3,078
0
0
4,865
0
54,151
W
6,789
454
0
969
5,483
1,981
0
1,955
3,528
53,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,528
Gold Earned
27,925
329
Minions Killed
313
0
Camps Cleared
0
989,194
Distance Traveled
951,785
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,722
572
78
8
0
164,678
0
L
Anhur
5,448
545
27
3
0
183,017
0
W
Charon
5,579
558
15
2
0
197,208
2
L
Raijin
6,169
617
88
9
0
183,548
2
W
Fenrir
6,310
631
48
5
0
208,470
0
W
Xbalanque
5,728
573
71
7
0
193,457
2
L
Thanatos
5,523
552
63
6
0
216,952
0
L
Nike
5,063
506
57
6
0
203,590
0
W
Hercules
7,349
735
92
9
0
195,333
3
W
Merlin
6,562
656
103
10
0
194,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role