Player Matchup

Xbalanque
Xbalanque
benobama1
Xbalanque
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,306 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
dostranamus
Morgan Le Fay
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 12L
837 Elo+
Solo
Surtr
Surtr
vancampenhout101
Surtr
Level 81
God Stats
25W - 15L
1,655 SR
Queue Stats
306W - 318L
1,327 Elo+
Party 1
Team Averages
Level 59
1,552 SR
1,156 Elo+

VS

Team Averages
Level 78
1,422 SR
1,340 Elo+
Ra
Ra
Secr3tSquirrel
Ra
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,304 Elo+
Solo
Gilgamesh
Gilgamesh
Welkd
Gilgamesh
Level 88
God Stats
18W - 14L
1,278 SR
Queue Stats
42W - 40L
1,375 Elo+
Solo
Arachne
Arachne
kinghamadeus
Arachne
Level 45
God Stats
22W - 19L
1,488 SR
Queue Stats
106W - 126L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
benobama1
Xbalanque
8
0 / 5 / 2
6,689
669
2,688
6,580
2,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
dostranamus
Morgan Le Fay
11
1 / 4 / 0
7,694
769
5,450
7,877
2,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 0
7,698
770
4,704
11,121
9,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 9
8,944
894
10,379
6,291
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Welkd
Gilgamesh
12
5 / 1 / 8
8,769
877
7,094
7,942
4,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
kinghamadeus
Arachne
10
5 / 1 / 5
8,541
854
3,257
5,292
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
13
13
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Gilgamesh
Welkd
Gilgamesh
5
1
8
9
L
Xbalanque
benobama1
Xbalanque
0
5
2
0.2
L
Morgan Le Fay
dostranamus
Morgan Le Fay
1
4
0
0.25
W
Arachne
kinghamadeus
Arachne
5
1
5
7.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,842
Damage
20,730
25,578
Taken
19,525
14,067
Mitigated
9,188
4,005
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,379
1,387
1,094
2,908
6,291
2,467
1,301
2,128
3,792
48,901
0
W
Gilgamesh
Welkd
Gilgamesh
7,094
1,707
194
2,044
7,942
4,035
54
2,015
5,336
0
23,553
L
Xbalanque
benobama1
Xbalanque
2,688
1,625
0
570
6,580
2,091
0
2,445
3,962
0
8,797
L
Morgan Le Fay
dostranamus
Morgan Le Fay
5,450
496
0
520
7,877
2,782
0
3,577
3,952
28,160
0
W
Arachne
kinghamadeus
Arachne
3,257
2,480
0
549
5,292
2,686
842
1,228
3,818
0
12,949
L
4,704
1,078
0
2,915
11,121
9,194
30
4,672
6,114
229
20,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,081
Gold Earned
26,254
88
Minions Killed
139
0
Camps Cleared
0
447,287
Distance Traveled
570,823
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,944
894
88
9
0
179,532
0
W
Gilgamesh
8,769
877
28
3
0
200,095
1
L
Xbalanque
6,689
669
22
2
0
113,504
0
L
Morgan Le Fay
7,694
769
43
4
0
162,085
0
W
Arachne
8,541
854
23
2
0
191,196
0
L
Surtr
7,698
770
23
2
0
171,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role