Player Matchup

Anubis
Anubis
Dävo
Anubis
Level 147
God Stats
4W - 3L
1,604 SR
Queue Stats
68W - 57L
1,633 Elo+
Party 2
Cernunnos
Cernunnos
Finalqt
Cernunnos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 27L
1,486 Elo+
Party 2
Nemesis
Nemesis
Lassiz
Nemesis
Level 194
God Stats
3W - 1L
1,836 SR
Queue Stats
85W - 81L
1,578 Elo+
Party 2
Thor
Thor
MagnaCarta
Thor
Level 149
God Stats
11W - 11L
1,578 SR
Queue Stats
111W - 99L
1,536 Elo+
Party 2
Geb
Geb
steelbaggage
Geb
Level 108
God Stats
1W - 0L
1,454 SR
Queue Stats
61W - 72L
1,535 Elo+
Party 2
Team Averages
Level 124
1,595 SR
1,553 Elo+

VS

Team Averages
Level 82
1,671 SR
1,416 Elo+
Ravana
Ravana
Omnicorno
Ravana
Level 44
God Stats
2W - 2L
1,889 SR
Queue Stats
51W - 56L
1,534 Elo+
Solo
Scylla
Scylla
fightrflight
Scylla
Level 44
God Stats
3W - 9L
1,549 SR
Queue Stats
20W - 38L
1,343 Elo+
Party 1
Sylvanus
Sylvanus
gurrmonster
Sylvanus
Level 127
God Stats
1W - 1L
1,560 SR
Queue Stats
13W - 18L
1,403 Elo+
Party 1
Ix Chel
Ix Chel
lubsapotomus
Ix Chel
Level 133
God Stats
1W - 2L
1,647 SR
Queue Stats
23W - 25L
1,474 Elo+
Party 1
Jing Wei
Jing Wei
xXSweetAutumnXx
Jing Wei
Level 61
God Stats
3W - 2L
1,710 SR
Queue Stats
7W - 11L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dävo
Anubis
13
8 / 1 / 4
8,001
727
8,550
5,354
2,263
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Finalqt
Cernunnos
11
0 / 3 / 3
5,922
538
4,148
8,293
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Lassiz
Nemesis
13
9 / 1 / 3
8,012
728
10,801
10,679
4,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 1 / 2
8,132
739
9,182
10,393
4,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 1 / 5
5,913
538
3,753
6,227
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Omnicorno
Ravana
11
2 / 4 / 0
6,409
583
7,562
9,894
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
9
0 / 6 / 1
5,308
483
1,557
8,088
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
gurrmonster
Sylvanus
9
2 / 4 / 2
6,188
563
3,620
10,336
6,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
lubsapotomus
Ix Chel
9
1 / 9 / 0
5,355
487
4,977
11,665
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
10
2 / 2 / 1
6,307
573
5,714
7,447
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
25
Kills
7
7
Deaths
25
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
Dävo
Anubis
8
1
4
10
W
Cernunnos
Finalqt
Cernunnos
0
3
3
0.5
W
Nemesis
Lassiz
Nemesis
9
1
3
10.5
W
8
1
2
9
L
Ravana
Omnicorno
Ravana
2
4
0
0.5
L
Scylla
0
6
1
0.08
L
Sylvanus
gurrmonster
Sylvanus
2
4
2
0.75
L
Ix Chel
lubsapotomus
Ix Chel
1
9
0
0.11
W
0
1
5
2.5
L
Jing Wei
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,434
Damage
23,430
40,946
Taken
47,430
18,564
Mitigated
17,590
9,521
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Dävo
Anubis
8,550
240
0
3,620
5,354
2,263
0
1,081
4,273
65,375
0
W
Cernunnos
Finalqt
Cernunnos
4,148
2,223
0
1,877
8,293
2,952
120
1,830
6,463
0
35,661
W
Nemesis
Lassiz
Nemesis
10,801
5,743
0
1,181
10,679
4,316
0
1,932
8,747
0
67,573
W
9,182
1,193
0
1,150
10,393
4,914
27
3,582
6,811
0
54,306
L
Ravana
Omnicorno
Ravana
7,562
2,552
0
1,847
9,894
3,320
0
2,233
7,661
0
53,666
L
Scylla
1,557
363
0
667
8,088
2,065
0
4,859
3,229
33,055
0
L
Sylvanus
gurrmonster
Sylvanus
3,620
800
1,410
2,257
10,336
6,745
0
3,364
6,972
14,707
0
L
Ix Chel
lubsapotomus
Ix Chel
4,977
608
468
1,410
11,665
3,300
0
0
11,665
30,815
0
W
3,753
596
0
1,693
6,227
4,119
0
1,729
4,498
14,982
0
L
Jing Wei
5,714
4,723
0
2,836
7,447
2,160
599
1,847
5,600
0
40,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
29,567
370
Minions Killed
270
0
Camps Cleared
0
1,252,699
Distance Traveled
1,111,415
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,001
727
116
11
0
230,635
4
W
Cernunnos
5,922
538
61
6
0
229,985
0
W
Nemesis
8,012
728
91
8
0
299,144
0
W
Thor
8,132
739
85
8
0
240,247
0
L
Ravana
6,409
583
75
7
0
274,986
0
L
Scylla
5,308
483
57
5
0
212,645
0
L
Sylvanus
6,188
563
18
2
0
208,624
2
L
Ix Chel
5,355
487
53
5
0
190,994
0
W
Geb
5,913
538
17
2
0
252,688
4
L
Jing Wei
6,307
573
67
6
0
224,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role