Player Matchup

Hun Batz
Hun Batz
ChrisJeTaime
Hun Batz
Level 168
God Stats
6W - 2L
1,550 SR
Queue Stats
137W - 172L
1,444 Elo+
Solo
Xing Tian
Xing Tian
Falure040
Xing Tian
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 55L
1,507 Elo+
Solo
Ne Zha
Ne Zha
V1enradz1s
Ne Zha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,619 Elo+
Solo
Ra
Ra
cvoxm
Ra
Level 126
God Stats
1W - 1L
1,732 SR
Queue Stats
79W - 80L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
ïmaginaerun
Ao Kuang
Level 126
God Stats
2W - 4L
1,618 SR
Queue Stats
148W - 146L
1,482 Elo+
Solo
Team Averages
Level 129
1,580 SR
1,511 Elo+

VS

Team Averages
Level 91
1,575 SR
1,508 Elo+
Medusa
Medusa
 
Medusa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
VittorioRY
Ne Zha
Level 125
God Stats
1W - 0L
1,875 SR
Queue Stats
15W - 8L
1,539 Elo+
Party 1
Horus
Horus
Zafrom
Horus
Level 142
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 13L
1,477 Elo+
Party 1
Zeus
Zeus
Zafrompro
Zeus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,578 Elo+
Party 1
Chiron
Chiron
oDemonBeats6887
Chiron
Level 47
God Stats
2W - 0L
1,714 SR
Queue Stats
233W - 227L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChrisJeTaime
Hun Batz
11
1 / 4 / 5
7,206
721
10,010
9,358
4,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Falure040
Xing Tian
14
1 / 4 / 2
7,260
726
5,280
14,280
15,632
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
V1enradz1s
Ne Zha
14
2 / 6 / 0
7,483
748
8,849
10,410
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
15
1 / 3 / 3
7,658
766
4,194
9,416
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
ïmaginaerun
Ao Kuang
13
3 / 4 / 3
8,029
803
7,959
10,684
5,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 1 / 12
9,042
904
12,683
9,699
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
VittorioRY
Ne Zha
15
4 / 1 / 13
8,558
856
11,653
7,599
4,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Zafrom
Horus
13
4 / 1 / 12
8,595
860
5,520
7,927
6,101
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
15
7 / 3 / 11
9,208
921
11,040
9,445
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 13
7,954
795
6,763
8,946
3,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
82
8
Kills
21
21
Deaths
8
13
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
12
11
L
Hun Batz
ChrisJeTaime
Hun Batz
1
4
5
0.88
L
Xing Tian
Falure040
Xing Tian
1
4
2
0.5
L
Ne Zha
V1enradz1s
Ne Zha
2
6
0
0.33
W
Ne Zha
VittorioRY
Ne Zha
4
1
13
10.5
W
Horus
Zafrom
Horus
4
1
12
10
W
Zeus
7
3
11
4.17
L
Ra
1
3
3
0.83
W
1
2
13
3.75
L
Ao Kuang
ïmaginaerun
Ao Kuang
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,292
Damage
47,659
54,148
Taken
43,616
34,706
Mitigated
21,493
11,436
Healing
18,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,683
4,731
2,347
1,889
9,699
4,604
1,365
4,123
5,515
0
26,313
L
Hun Batz
ChrisJeTaime
Hun Batz
10,010
610
371
1,181
9,358
4,702
0
3,033
6,325
0
16,063
L
Xing Tian
Falure040
Xing Tian
5,280
530
146
584
14,280
15,632
0
1,568
12,712
11,636
0
L
Ne Zha
V1enradz1s
Ne Zha
8,849
1,209
81
584
10,410
4,838
0
2,323
8,087
0
18,543
W
Ne Zha
VittorioRY
Ne Zha
11,653
1,730
43
1,725
7,599
4,023
82
2,786
4,813
0
26,180
W
Horus
Zafrom
Horus
5,520
2,479
1,468
3,128
7,927
6,101
20
2,714
5,131
0
6,181
W
Zeus
11,040
832
901
2,841
9,445
3,486
716
4,360
5,085
17,942
0
L
Ra
4,194
0
2,460
2,269
9,416
4,084
0
2,202
7,214
19,518
0
W
6,763
1,957
2,147
2,046
8,946
3,279
636
3,255
5,639
0
17,005
L
Ao Kuang
ïmaginaerun
Ao Kuang
7,959
722
715
3,045
10,684
5,450
0
1,914
8,770
12,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,636
Gold Earned
43,357
95
Minions Killed
110
0
Camps Cleared
0
949,565
Distance Traveled
1,062,996
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,042
904
36
4
0
231,591
0
L
Hun Batz
7,206
721
14
1
0
174,626
0
L
Xing Tian
7,260
726
15
2
0
201,696
0
L
Ne Zha
7,483
748
8
1
0
187,045
0
W
Ne Zha
8,558
856
24
2
0
203,988
0
W
Horus
8,595
860
2
0
0
220,967
1
W
Zeus
9,208
921
25
3
0
201,155
0
L
Ra
7,658
766
52
5
0
193,704
0
W
Chiron
7,954
795
23
2
0
205,295
0
L
Ao Kuang
8,029
803
6
1
0
192,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role