Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Equalizer
Horus
Level 200
God Stats
1W - 0L
1,625 SR
Queue Stats
145W - 65L
1,742 Elo+
Party 2
Ix Chel
Ix Chel
NaDiLoo
Ix Chel
Level 165
God Stats
4W - 2L
1,633 SR
Queue Stats
132W - 73L
1,749 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
PolHauch
Ah Muzen Cab
Level 226
God Stats
2W - 0L
1,877 SR
Queue Stats
142W - 69L
1,769 Elo+
Party 2
Janus
Janus
Skîlz
Janus
Level 232
God Stats
2W - 2L
1,481 SR
Queue Stats
91W - 47L
1,729 Elo+
Party 2
Team Averages
Level 196
1,623 SR
1,698 Elo+

VS

Team Averages
Level 154
1,576 SR
1,487 Elo+
Maui
Maui
EthanTheDude
Maui
Level 158
God Stats
7W - 5L
1,600 SR
Queue Stats
94W - 80L
1,525 Elo+
Party 1
Nox
Nox
Otyyy
Nox
Level 156
God Stats
1W - 3L
1,302 SR
Queue Stats
57W - 67L
1,458 Elo+
Party 1
Ne Zha
Ne Zha
Shandy13
Ne Zha
Level 145
God Stats
18W - 18L
1,615 SR
Queue Stats
82W - 67L
1,528 Elo+
Party 1
Rama
Rama
TheAcidicDragon
Rama
Level 168
God Stats
0W - 1L
1,864 SR
Queue Stats
96W - 79L
1,536 Elo+
Party 1
Baron Samedi
Baron Samedi
somekindajerk
Baron Samedi
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
4 / 3 / 8
8,681
868
9,703
8,950
4,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
Equalizer
Horus
13
2 / 6 / 12
8,090
809
6,245
15,668
15,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
NaDiLoo
Ix Chel
16
9 / 0 / 3
9,492
949
11,323
7,127
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
PolHauch
Ah Muzen Cab
15
2 / 1 / 12
8,815
882
13,009
9,057
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Skîlz
Janus
17
4 / 2 / 11
9,493
949
12,243
6,635
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 8
8,347
835
5,301
14,634
12,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
Otyyy
Nox
15
5 / 4 / 2
8,449
845
4,245
9,251
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
Shandy13
Ne Zha
15
4 / 5 / 2
8,346
835
6,749
12,540
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 5
7,739
774
6,352
10,713
3,546
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
somekindajerk
Baron Samedi
13
0 / 6 / 6
7,445
745
2,906
10,496
11,321
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
21
Kills
11
12
Deaths
21
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
3
8
2.67
W
Horus
Equalizer
Horus
2
6
12
1.33
L
0
2
8
2
W
Ix Chel
NaDiLoo
Ix Chel
9
0
3
10.5
L
Nox
Otyyy
Nox
5
4
2
1.5
W
Ah Muzen Cab
PolHauch
Ah Muzen Cab
2
1
12
8
L
Ne Zha
Shandy13
Ne Zha
4
5
2
1
W
Janus
Skîlz
Janus
4
2
11
4.75
L
2
4
5
1.13
L
Baron Samedi
somekindajerk
Baron Samedi
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,523
Damage
25,553
47,437
Taken
57,634
30,040
Mitigated
35,950
6,596
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,703
1,662
0
270
8,950
4,153
0
1,887
7,063
0
26,343
W
Horus
Equalizer
Horus
6,245
2,045
712
2,093
15,668
15,078
30
4,642
11,026
0
8,763
L
5,301
943
1,230
3,016
14,634
12,095
0
5,800
8,267
16,424
0
W
Ix Chel
NaDiLoo
Ix Chel
11,323
1,008
271
1,839
7,127
3,597
165
1,655
5,472
31,900
0
L
Nox
Otyyy
Nox
4,245
303
0
584
9,251
3,411
0
4,410
4,475
20,600
0
W
Ah Muzen Cab
PolHauch
Ah Muzen Cab
13,009
4,548
0
911
9,057
4,259
1,395
2,813
6,244
0
33,514
L
Ne Zha
Shandy13
Ne Zha
6,749
902
0
1,382
12,540
5,577
0
3,587
8,591
0
25,296
W
Janus
Skîlz
Janus
12,243
417
0
500
6,635
2,953
0
1,455
5,180
44,212
0
L
6,352
5,062
0
2,256
10,713
3,546
0
4,282
6,152
0
18,298
L
Baron Samedi
somekindajerk
Baron Samedi
2,906
140
211
344
10,496
11,321
0
4,212
5,873
12,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,571
Gold Earned
40,326
236
Minions Killed
170
0
Camps Cleared
0
1,101,130
Distance Traveled
896,983
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,681
868
36
4
0
192,789
0
W
Horus
8,090
809
10
1
0
203,189
0
L
Maui
8,347
835
29
3
0
190,687
0
W
Ix Chel
9,492
949
39
4
0
241,069
0
L
Nox
8,449
845
45
5
0
187,913
1
W
Ah Muzen Cab
8,815
882
56
6
0
216,322
0
L
Ne Zha
8,346
835
42
4
0
188,982
0
W
Janus
9,493
949
95
10
0
247,761
0
L
Rama
7,739
774
31
3
0
166,699
0
L
Baron Samedi
7,445
745
23
2
0
162,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role