Player Matchup

Maui
Maui
 
Maui
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Set
Set
Mist_Lxo
Set
Level 107
God Stats
1W - 5L
1,241 SR
Queue Stats
136W - 116L
1,464 Elo+
Solo
Zeus
Zeus
RoZe_HyPeRxX
Zeus
Level 41
God Stats
0W - 4L
1,500 SR
Queue Stats
56W - 79L
1,352 Elo+
Party 3
Artemis
Artemis
StLeto
Artemis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 36L
1,276 Elo+
Party 2
Cu Chulainn
Cu Chulainn
carlitos123ferna
Cu Chulainn
Level 83
God Stats
6W - 6L
1,512 SR
Queue Stats
44W - 55L
1,309 Elo+
Party 2
Team Averages
Level 57
1,451 SR
1,380 Elo+

VS

Team Averages
Level 63
1,553 SR
1,430 Elo+
Ix Chel
Ix Chel
Alvarosoler99
Ix Chel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 33L
1,540 Elo+
Party 1
Fenrir
Fenrir
HoseBarera
Fenrir
Level 31
God Stats
3W - 5L
1,733 SR
Queue Stats
5W - 10L
1,461 Elo+
Solo
Cernunnos
Cernunnos
Mineblack69
Cernunnos
Level 89
God Stats
5W - 8L
1,531 SR
Queue Stats
85W - 88L
1,386 Elo+
Party 1
Horus
Horus
Nj-Whiteboy
Horus
Level 66
God Stats
19W - 16L
1,501 SR
Queue Stats
133W - 140L
1,411 Elo+
Solo
Vamana
Vamana
chavea17
Vamana
Level 103
God Stats
4W - 3L
1,500 SR
Queue Stats
53W - 71L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
0 / 2 / 0
6,117
382
3,767
13,623
15,501
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 5 / 2
8,354
522
8,214
17,932
8,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 0
8,328
521
7,487
6,272
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
StLeto
Artemis
10
0 / 6 / 0
6,263
391
7,279
14,131
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
carlitos123ferna
Cu Chulainn
12
2 / 7 / 4
7,797
487
7,357
16,085
9,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
16
5 / 1 / 2
9,805
613
9,072
8,961
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
HoseBarera
Fenrir
14
5 / 4 / 5
9,046
565
8,775
14,243
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
Mineblack69
Cernunnos
14
6 / 0 / 3
8,621
539
13,749
9,948
5,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 0 / 11
8,887
555
9,577
15,305
16,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
chavea17
Vamana
14
5 / 3 / 4
8,352
522
7,761
11,219
11,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
7
Kills
22
22
Deaths
8
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
2
0
0
W
Ix Chel
5
1
2
6
W
Fenrir
HoseBarera
Fenrir
5
4
5
1.88
W
Cernunnos
Mineblack69
Cernunnos
6
0
3
7.5
L
3
5
2
0.8
W
1
0
11
6.5
L
2
2
0
1
L
Artemis
StLeto
Artemis
0
6
0
0
L
Cu Chulainn
carlitos123ferna
Cu Chulainn
2
7
4
0.57
W
Vamana
chavea17
Vamana
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
48,934
68,043
Taken
59,676
40,336
Mitigated
43,745
8,040
Healing
19,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,767
843
0
1,000
13,623
15,501
0
702
12,872
34,368
0
W
Ix Chel
9,072
812
917
1,784
8,961
4,265
534
2,988
5,973
81,173
0
W
Fenrir
HoseBarera
Fenrir
8,775
3,527
0
1,490
14,243
6,907
0
1,216
13,027
0
56,360
W
Cernunnos
Mineblack69
Cernunnos
13,749
7,980
0
5,212
9,948
5,151
929
1,199
8,749
0
65,856
L
8,214
4,756
0
1,684
17,932
8,338
0
3,640
14,179
0
68,210
W
9,577
3,747
1,212
7,540
15,305
16,129
0
5,062
10,243
0
29,785
L
7,487
414
0
740
6,272
1,995
0
3,036
3,189
63,016
0
L
Artemis
StLeto
Artemis
7,279
3,978
0
2,895
14,131
4,773
0
0
14,131
0
28,750
L
Cu Chulainn
carlitos123ferna
Cu Chulainn
7,357
1,355
0
1,721
16,085
9,729
644
1,694
13,713
0
43,154
W
Vamana
chavea17
Vamana
7,761
3,497
0
1,325
11,219
11,293
1,025
789
10,430
0
42,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,859
Gold Earned
44,711
346
Minions Killed
397
0
Camps Cleared
0
1,464,085
Distance Traveled
1,544,566
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,117
382
37
2
0
300,718
0
W
Ix Chel
9,805
613
150
9
0
301,336
5
W
Fenrir
9,046
565
72
5
0
318,700
2
W
Cernunnos
8,621
539
93
6
0
265,435
5
L
Set
8,354
522
88
6
0
337,413
1
W
Horus
8,887
555
28
2
0
328,847
0
L
Zeus
8,328
521
112
7
0
268,195
0
L
Artemis
6,263
391
53
3
0
269,836
0
L
Cu Chulainn
7,797
487
56
4
0
287,923
0
W
Vamana
8,352
522
54
3
0
330,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role