Player Matchup

Anubis
Anubis
MoonlitUmbreon24
Anubis
Level 89
God Stats
17W - 18L
1,543 SR
Queue Stats
454W - 438L
1,462 Elo+
Solo
Sun Wukong
Sun Wukong
Nukemm1221
Sun Wukong
Level 149
God Stats
1W - 2L
1,910 SR
Queue Stats
21W - 32L
1,439 Elo+
Party 4
Sobek
Sobek
ThaChickenBandit
Sobek
Level 149
God Stats
0W - 3L
1,418 SR
Queue Stats
65W - 73L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
guccikatana
Ne Zha
Level 104
God Stats
4W - 4L
1,669 SR
Queue Stats
67W - 75L
1,484 Elo+
Party 2
Rama
Rama
xTidox
Rama
Level 147
God Stats
1W - 1L
1,888 SR
Queue Stats
32W - 41L
1,498 Elo+
Party 4
Team Averages
Level 128
1,686 SR
1,475 Elo+

VS

Team Averages
Level 111
1,571 SR
1,507 Elo+
Sylvanus
Sylvanus
Fhyge
Sylvanus
Level 123
God Stats
21W - 15L
1,590 SR
Queue Stats
231W - 196L
1,462 Elo+
Solo
Agni
Agni
ForteScofield
Agni
Level 159
God Stats
2W - 1L
1,553 SR
Queue Stats
329W - 342L
1,531 Elo+
Party 3
Chaac
Chaac
Ntrax02
Chaac
Level 131
God Stats
2W - 0L
1,702 SR
Queue Stats
100W - 93L
1,567 Elo+
Party 1
Charybdis
Charybdis
TuPollitoFeo
Charybdis
Level 44
God Stats
5W - 6L
1,492 SR
Queue Stats
7W - 14L
1,440 Elo+
Party 3
Chang'e
Chang'e
ΚατγΡεґґγ
Chang'e
Level 98
God Stats
3W - 1L
1,519 SR
Queue Stats
94W - 89L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,623
784
6,916
8,750
4,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Nukemm1221
Sun Wukong
15
2 / 3 / 1
8,683
789
10,875
15,191
12,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 3
8,926
811
7,217
18,248
19,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
14
1 / 4 / 1
8,594
781
3,918
13,118
6,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
xTidox
Rama
16
2 / 3 / 3
9,493
863
7,270
14,492
6,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fhyge
Sylvanus
16
1 / 2 / 12
9,952
905
7,839
9,748
10,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
6 / 2 / 8
10,732
976
16,478
8,699
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
Ntrax02
Chaac
16
5 / 1 / 7
10,100
918
11,829
11,255
17,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
TuPollitoFeo
Charybdis
17
4 / 1 / 4
9,977
907
14,765
10,286
4,435
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
0 / 0 / 4
9,315
847
6,459
9,380
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
6
Kills
16
16
Deaths
6
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Fhyge
Sylvanus
1
2
12
3.5
W
6
2
8
5
L
1
1
2
2
W
Chaac
Ntrax02
Chaac
5
1
7
8.5
L
Sun Wukong
Nukemm1221
Sun Wukong
2
3
1
0.83
L
0
5
3
0.3
W
Charybdis
TuPollitoFeo
Charybdis
4
1
4
6
L
Ne Zha
1
4
1
0.38
L
Rama
xTidox
Rama
2
3
3
1.17
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,196
Damage
57,370
69,799
Taken
49,368
50,375
Mitigated
40,410
9,825
Healing
21,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Fhyge
Sylvanus
7,839
1,295
2,630
2,844
9,748
10,888
447
3,719
6,029
16,252
0
W
16,478
392
0
460
8,699
3,878
76
1,500
7,199
48,855
0
L
6,916
194
0
1,724
8,750
4,798
0
4,376
4,283
26,364
0
W
Chaac
Ntrax02
Chaac
11,829
413
0
2,987
11,255
17,116
0
3,030
8,225
0
33,406
L
Sun Wukong
Nukemm1221
Sun Wukong
10,875
1,113
0
2,486
15,191
12,761
0
6,666
8,317
0
27,190
L
7,217
429
0
3,412
18,248
19,851
0
9,710
8,284
20,331
677
W
Charybdis
TuPollitoFeo
Charybdis
14,765
8,211
0
1,045
10,286
4,435
4,244
3,055
7,231
0
42,115
L
Ne Zha
3,918
1,628
0
984
13,118
6,272
0
4,805
8,080
0
21,381
L
Rama
xTidox
Rama
7,270
6,081
0
1,219
14,492
6,693
220
5,131
9,183
0
25,377
W
6,459
601
4,200
7,106
9,380
4,093
1,320
2,152
7,228
28,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,319
Gold Earned
50,076
198
Minions Killed
251
0
Camps Cleared
0
1,149,491
Distance Traveled
1,180,802
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,952
905
16
1
0
212,930
0
W
Agni
10,732
976
76
7
0
249,857
1
L
Anubis
8,623
784
50
5
0
220,134
0
W
Chaac
10,100
918
45
4
0
260,842
0
L
Sun Wukong
8,683
789
43
4
0
239,244
0
L
Sobek
8,926
811
15
1
0
221,975
0
W
Charybdis
9,977
907
55
5
0
218,336
3
L
Ne Zha
8,594
781
44
4
0
235,208
0
L
Rama
9,493
863
46
4
0
232,930
0
W
Chang'e
9,315
847
59
5
0
238,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role