Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ELITEBounteous3
Medusa
Level 126
God Stats
40W - 25L
1,597 SR
Queue Stats
263W - 282L
1,422 Elo+
Solo
Ne Zha
Ne Zha
GoldenBoy310
Ne Zha
Level 64
God Stats
8W - 9L
1,529 SR
Queue Stats
282W - 294L
1,510 Elo+
Solo
Team Averages
Level 93
1,542 SR
1,477 Elo+

VS

Team Averages
Level 94
1,520 SR
1,490 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
HAL0 JAC0B
Bellona
Level 123
God Stats
16W - 14L
1,562 SR
Queue Stats
436W - 417L
1,549 Elo+
Solo
Danzaburou
Danzaburou
st-ILL_ROCKIN
Danzaburou
Level 78
God Stats
63W - 52L
1,496 SR
Queue Stats
73W - 71L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 7 / 8
8,668
722
5,115
19,296
19,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mace

Mace

+10
Physical Power

10
1 / 2 / 6
8,506
709
4,903
5,883
2,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
14
9 / 6 / 1
10,923
910
18,638
19,327
10,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
6 / 5 / 6
11,263
939
13,490
11,683
3,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
HAL0 JAC0B
Bellona
13
6 / 1 / 8
11,246
937
11,163
12,851
11,318
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
st-ILL_ROCKIN
Danzaburou
12
3 / 4 / 8
10,262
855
10,827
13,352
3,655
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
10
Kills
15
15
Deaths
10
15
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
7
8
0.57
W
Ix Chel
 
Ix Chel
6
5
6
1.8
L
1
2
6
2
L
Ne Zha
9
6
1
1.58
W
Bellona
HAL0 JAC0B
Bellona
6
1
8
10
W
Danzaburou
st-ILL_ROCKIN
Danzaburou
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,656
Damage
35,480
44,506
Taken
37,886
32,600
Mitigated
18,639
8,182
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
5,115
357
296
1,030
19,296
19,619
0
5,558
13,738
197
12,696
W
Ix Chel
 
Ix Chel
13,490
1,964
952
3,949
11,683
3,666
714
148
11,535
62,259
0
L
4,903
1,389
0
0
5,883
2,393
0
2,330
3,553
0
20,601
L
Ne Zha
18,638
5,970
0
6,856
19,327
10,588
0
6,019
13,308
0
50,625
W
Bellona
HAL0 JAC0B
Bellona
11,163
3,817
0
1,624
12,851
11,318
240
77
12,774
0
26,871
W
Danzaburou
st-ILL_ROCKIN
Danzaburou
10,827
5,675
0
3,257
13,352
3,655
1,704
71
13,281
0
34,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,097
Gold Earned
32,771
77
Minions Killed
130
0
Camps Cleared
0
505,149
Distance Traveled
665,353
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,668
722
7
1
0
195,574
2
W
Ix Chel
11,263
939
65
5
0
194,127
0
L
Medusa
8,506
709
20
2
0
129,934
0
L
Ne Zha
10,923
910
50
4
0
179,641
0
W
Bellona
11,246
937
29
2
0
264,644
2
W
Danzaburou
10,262
855
36
3
0
206,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role