Player Matchup

Baron Samedi
Baron Samedi
Bath tissue7143
Baron Samedi
Level 102
God Stats
0W - 3L
1,343 SR
Queue Stats
337W - 294L
1,555 Elo+
Party 3
Anhur
Anhur
Nymphac
Anhur
Level 146
God Stats
0W - 3L
1,413 SR
Queue Stats
50W - 73L
1,406 Elo+
Party 1
Ganesha
Ganesha
OzzmosisGames
Ganesha
Level 149
God Stats
1W - 2L
1,619 SR
Queue Stats
6W - 12L
1,429 Elo+
Party 1
Arachne
Arachne
Sir Phen Burd
Arachne
Level 118
God Stats
25W - 18L
1,633 SR
Queue Stats
258W - 221L
1,559 Elo+
Party 3
Cthulhu
Cthulhu
UTOPlANS
Cthulhu
Level 129
God Stats
6W - 4L
1,674 SR
Queue Stats
76W - 75L
1,507 Elo+
Party 1
Team Averages
Level 129
1,536 SR
1,491 Elo+

VS

Team Averages
Level 122
1,565 SR
1,497 Elo+
Hou Yi
Hou Yi
HeyZeusCristo
Hou Yi
Level 89
God Stats
8W - 5L
1,498 SR
Queue Stats
31W - 16L
1,528 Elo+
Solo
Mulan
Mulan
Joctis64
Mulan
Level 156
God Stats
2W - 0L
1,785 SR
Queue Stats
38W - 34L
1,487 Elo+
Party 2
Anubis
Anubis
LUNAbluev
Anubis
Level 86
God Stats
19W - 25L
1,475 SR
Queue Stats
161W - 150L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
Natezewiz666
Zhong Kui
Level 119
God Stats
67W - 61L
1,594 SR
Queue Stats
132W - 122L
1,518 Elo+
Solo
Ymir
Ymir
shadowwolf15008
Ymir
Level 158
God Stats
3W - 0L
1,471 SR
Queue Stats
37W - 37L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bath tissue7143
Baron Samedi
11
5 / 7 / 5
7,576
541
15,008
11,953
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Nymphac
Anhur
12
0 / 2 / 3
7,151
511
3,441
7,003
2,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
10
0 / 3 / 2
6,735
481
3,182
12,678
9,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
12
5 / 3 / 6
7,987
571
7,010
15,124
4,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
UTOPlANS
Cthulhu
12
1 / 4 / 4
7,119
509
7,551
13,087
9,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
7,594
542
5,053
4,555
1,661
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
Joctis64
Mulan
13
3 / 4 / 3
7,793
557
8,659
14,011
7,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
LUNAbluev
Anubis
14
6 / 4 / 4
8,871
634
12,136
11,617
6,767
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Natezewiz666
Zhong Kui
14
3 / 2 / 3
8,994
642
10,591
11,479
10,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 7
8,213
587
6,652
12,116
9,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
11
Kills
19
19
Deaths
11
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bath tissue7143
Baron Samedi
5
7
5
1.07
W
4
0
1
4.5
W
Mulan
Joctis64
Mulan
3
4
3
1.13
W
Anubis
LUNAbluev
Anubis
6
4
4
2
W
Zhong Kui
Natezewiz666
Zhong Kui
3
2
3
2.25
L
Anhur
Nymphac
Anhur
0
2
3
0.75
L
Ganesha
0
3
2
0.33
L
Arachne
5
3
6
2.67
L
Cthulhu
UTOPlANS
Cthulhu
1
4
4
0.75
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,192
Damage
43,091
59,845
Taken
53,778
30,556
Mitigated
35,936
15,880
Healing
23,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bath tissue7143
Baron Samedi
15,008
1,843
716
2,124
11,953
4,681
0
6,853
4,855
40,938
0
W
5,053
2,624
0
2,873
4,555
1,661
0
194
4,361
0
50,947
W
Mulan
Joctis64
Mulan
8,659
1,668
0
4,071
14,011
7,153
0
6,734
7,232
0
71,526
W
Anubis
LUNAbluev
Anubis
12,136
1,376
130
5,201
11,617
6,767
0
5,591
6,026
71,825
0
W
Zhong Kui
Natezewiz666
Zhong Kui
10,591
2,040
0
7,422
11,479
10,744
551
6,282
4,282
72,265
0
L
Anhur
Nymphac
Anhur
3,441
2,279
0
2,435
7,003
2,348
788
1,189
5,814
0
52,804
L
Ganesha
3,182
422
0
2,131
12,678
9,534
0
5,822
6,856
27,697
0
L
Arachne
7,010
4,233
0
3,641
15,124
4,794
0
7,940
7,034
0
31,827
L
Cthulhu
UTOPlANS
Cthulhu
7,551
65
211
4,622
13,087
9,199
0
7,180
5,907
47,625
0
W
6,652
2,120
0
3,718
12,116
9,611
168
5,891
6,136
29,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,568
Gold Earned
41,465
296
Minions Killed
486
0
Camps Cleared
0
1,327,493
Distance Traveled
1,241,699
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,576
541
60
4
0
236,035
0
W
Hou Yi
7,594
542
101
7
0
206,234
3
W
Mulan
7,793
557
102
7
0
292,886
0
W
Anubis
8,871
634
126
9
0
242,649
0
W
Zhong Kui
8,994
642
114
8
0
233,028
1
L
Anhur
7,151
511
96
7
0
253,608
2
L
Ganesha
6,735
481
25
2
0
283,557
2
L
Arachne
7,987
571
41
3
0
298,865
4
L
Cthulhu
7,119
509
74
5
0
255,428
0
W
Ymir
8,213
587
43
3
0
266,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role