Player Matchup

Ares
Ares
AtomicaXGaming
Ares
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 49L
1,361 Elo+
Party 2
Olorun
Olorun
Chronoprd
Olorun
Level 41
God Stats
4W - 2L
1,247 SR
Queue Stats
108W - 118L
1,441 Elo+
Solo
Neith
Neith
DivinityXChaotic
Neith
Level 5
God Stats
2W - 2L
1,665 SR
Queue Stats
8W - 9L
1,700 Elo+
Party 2
Team Averages
Level 38
1,471 SR
1,501 Elo+

VS

Team Averages
Level 111
1,667 SR
1,582 Elo+
Athena
Athena
Azura33
Athena
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GerittDieSchneke
Ne Zha
Level 109
God Stats
6W - 1L
1,668 SR
Queue Stats
52W - 60L
1,550 Elo+
Party 1
Ra
Ra
RunzelRosine
Ra
Level 118
God Stats
4W - 0L
1,834 SR
Queue Stats
56W - 18L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,860
686
6,267
11,975
10,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
Chronoprd
Olorun
10
1 / 4 / 0
7,536
754
6,174
10,925
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 1
7,360
736
4,839
7,475
2,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Azura33
Athena
10
1 / 0 / 6
7,780
778
2,915
12,181
12,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 0 / 2
9,057
906
12,617
6,337
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 7
8,619
862
9,928
5,393
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Athena
Azura33
Athena
1
0
6
4
L
Olorun
Chronoprd
Olorun
1
4
0
0.25
L
0
2
1
0.25
W
6
0
2
7
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,280
Damage
25,460
30,375
Taken
23,911
16,218
Mitigated
18,300
6,292
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,267
228
0
288
11,975
10,325
0
4,503
7,352
12,697
0
W
Athena
Azura33
Athena
2,915
818
0
3,282
12,181
12,167
150
5,994
6,187
16,073
0
L
Olorun
Chronoprd
Olorun
6,174
2,327
778
3,537
10,925
3,357
0
5,207
5,579
28,086
1,195
L
4,839
1,841
0
1,689
7,475
2,536
0
3,041
4,382
0
31,753
W
12,617
1,903
0
293
6,337
3,384
356
3,499
2,838
0
30,047
W
9,928
915
2,912
2,019
5,393
2,749
258
3,165
2,228
52,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,756
Gold Earned
25,456
111
Minions Killed
133
0
Camps Cleared
0
532,485
Distance Traveled
571,097
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,860
686
12
1
0
186,043
0
W
Athena
7,780
778
22
2
0
167,527
2
L
Olorun
7,536
754
44
4
0
167,477
0
L
Neith
7,360
736
55
6
0
178,965
3
W
Ne Zha
9,057
906
32
3
0
207,372
3
W
Ra
8,619
862
79
8
0
196,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role