Player Matchup

Mercury
Mercury
Anunas2
Mercury
Level 124
God Stats
42W - 58L
1,493 SR
Queue Stats
507W - 488L
1,490 Elo+
Solo
Artemis
Artemis
Bananenweizen
Artemis
Level 32
God Stats
3W - 5L
1,370 SR
Queue Stats
9W - 16L
1,317 Elo+
Solo
Nemesis
Nemesis
FreedJustin
Nemesis
Level 103
God Stats
3W - 1L
1,582 SR
Queue Stats
70W - 53L
1,537 Elo+
Solo
Chaac
Chaac
Lewlew600
Chaac
Level 124
God Stats
1W - 1L
1,504 SR
Queue Stats
16W - 18L
1,478 Elo+
Solo
Merlin
Merlin
RonVal
Merlin
Level 46
God Stats
7W - 13L
1,421 SR
Queue Stats
18W - 27L
1,435 Elo+
Solo
Team Averages
Level 86
1,474 SR
1,451 Elo+

VS

Team Averages
Level 96
1,537 SR
1,500 Elo+
Kumbhakarna
Kumbhakarna
FrozenNV86
Kumbhakarna
Level 94
God Stats
130W - 75L
1,633 SR
Queue Stats
173W - 104L
1,635 Elo+
Solo
Sun Wukong
Sun Wukong
Kevin_scorpio
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 82L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
Mockboot001
Baron Samedi
Level 102
God Stats
5W - 9L
1,309 SR
Queue Stats
58W - 78L
1,440 Elo+
Party 1
Olorun
Olorun
kyanman
Olorun
Level 105
God Stats
2W - 1L
1,744 SR
Queue Stats
273W - 275L
1,498 Elo+
Solo
Susano
Susano
moolook
Susano
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Anunas2
Mercury
14
3 / 7 / 1
9,773
1,086
7,475
14,299
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
15
0 / 3 / 4
9,544
1,060
10,317
9,266
3,977
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
FreedJustin
Nemesis
15
0 / 5 / 4
9,209
1,023
9,105
18,317
17,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chaac
Lewlew600
Chaac
14
1 / 0 / 1
8,686
965
3,289
3,608
2,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
RonVal
Merlin
15
1 / 0 / 3
10,020
1,113
15,694
5,791
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

216

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FrozenNV86
Kumbhakarna
15
0 / 0 / 14
9,959
1,107
5,551
11,525
10,868
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Kevin_scorpio
Sun Wukong
16
5 / 0 / 8
10,709
1,190
8,551
8,217
8,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Mockboot001
Baron Samedi
16
4 / 3 / 9
10,090
1,121
9,652
8,937
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
kyanman
Olorun
16
3 / 0 / 11
10,534
1,170
11,978
9,722
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
moolook
Susano
16
3 / 2 / 9
9,807
1,090
12,460
13,364
6,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
5
Kills
15
15
Deaths
5
13
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Mercury
Anunas2
Mercury
3
7
1
0.5
L
Artemis
0
3
4
0.67
L
Nemesis
FreedJustin
Nemesis
0
5
4
0.4
W
Kumbhakarna
FrozenNV86
Kumbhakarna
0
0
14
7
W
Sun Wukong
Kevin_scorpio
Sun Wukong
5
0
8
9
L
Chaac
Lewlew600
Chaac
1
0
1
1.5
W
Baron Samedi
Mockboot001
Baron Samedi
4
3
9
2.83
L
Merlin
RonVal
Merlin
1
0
3
2.5
W
Olorun
kyanman
Olorun
3
0
11
8.5
W
Susano
moolook
Susano
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,880
Damage
48,192
51,281
Taken
51,765
32,800
Mitigated
36,342
8,109
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Anunas2
Mercury
7,475
3,508
0
1,204
14,299
6,892
0
7,256
6,640
0
13,067
L
Artemis
10,317
5,601
0
1,445
9,266
3,977
0
4,171
4,945
0
31,857
L
Nemesis
FreedJustin
Nemesis
9,105
2,563
34
3,818
18,317
17,712
0
10,396
7,407
0
18,865
W
Kumbhakarna
FrozenNV86
Kumbhakarna
5,551
275
1,650
3,849
11,525
10,868
0
4,744
6,745
12,906
0
W
Sun Wukong
Kevin_scorpio
Sun Wukong
8,551
1,391
0
2,802
8,217
8,070
0
2,492
5,725
0
24,717
L
Chaac
Lewlew600
Chaac
3,289
119
0
1,358
3,608
2,116
0
2,268
1,154
0
7,601
W
Baron Samedi
Mockboot001
Baron Samedi
9,652
345
3,388
1,556
8,937
5,496
0
2,662
6,239
24,630
0
L
Merlin
RonVal
Merlin
15,694
496
0
250
5,791
2,103
0
2,428
3,185
59,197
0
W
Olorun
kyanman
Olorun
11,978
5,048
1,524
1,665
9,722
4,950
0
3,450
6,119
38,416
0
W
Susano
moolook
Susano
12,460
2,227
0
390
13,364
6,958
0
2,346
10,976
0
28,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,232
Gold Earned
51,099
188
Minions Killed
208
6
Camps Cleared
9
804,131
Distance Traveled
970,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,773
1,086
12
1
3
190,224
0
L
Artemis
9,544
1,060
47
5
2
170,382
0
L
Nemesis
9,209
1,023
15
2
0
189,135
0
W
Kumbhakarna
9,959
1,107
5
1
0
204,959
0
W
Sun Wukong
10,709
1,190
39
4
5
209,606
0
L
Chaac
8,686
965
10
1
0
62,025
0
W
Baron Samedi
10,090
1,121
46
5
0
174,433
0
L
Merlin
10,020
1,113
104
12
1
192,365
0
W
Olorun
10,534
1,170
85
9
3
187,146
0
W
Susano
9,807
1,090
33
4
1
194,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role