Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Azreal11
Izanami
Level 29
God Stats
3W - 1L
1,722 SR
Queue Stats
16W - 30L
1,307 Elo+
Party 2
Achilles
Achilles
Pancho_1066
Achilles
Level 64
God Stats
1W - 1L
1,196 SR
Queue Stats
221W - 238L
1,439 Elo+
Party 3
Kuzenbo
Kuzenbo
TheTurtleChrist
Kuzenbo
Level 33
God Stats
9W - 9L
1,360 SR
Queue Stats
21W - 35L
1,367 Elo+
Party 2
Team Averages
Level 71
1,456 SR
1,423 Elo+

VS

Team Averages
Level 81
1,417 SR
1,386 Elo+
Charybdis
Charybdis
ACROBATCZ
Charybdis
Level 14
God Stats
0W - 1L
1,278 SR
Queue Stats
1W - 6L
1,270 Elo+
Party 1
Thanatos
Thanatos
GlaciumVulpes
Thanatos
Level 145
God Stats
11W - 10L
1,519 SR
Queue Stats
231W - 231L
1,432 Elo+
Solo
Terra
Terra
Iloveteddi
Terra
Level 79
God Stats
1W - 1L
1,385 SR
Queue Stats
365W - 370L
1,456 Elo+
Party 1
Jing Wei
Jing Wei
InfraredDOT_TTV
Jing Wei
Level 65
God Stats
4W - 9L
1,335 SR
Queue Stats
101W - 97L
1,429 Elo+
Solo
Yemoja
Yemoja
ThisIsHome
Yemoja
Level 103
God Stats
0W - 1L
1,567 SR
Queue Stats
17W - 34L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 0
6,223
691
1,572
7,007
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
 
Nu Wa
10
1 / 0 / 2
5,987
665
3,703
3,165
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Azreal11
Izanami
8
0 / 2 / 2
4,797
533
2,911
5,902
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Pancho_1066
Achilles
9
0 / 2 / 2
5,303
589
3,044
6,633
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
3 / 0 / 0
5,654
628
3,083
5,712
4,710
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ACROBATCZ
Charybdis
6
0 / 1 / 0
3,960
440
244
4,056
1,109
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
GlaciumVulpes
Thanatos
8
3 / 2 / 0
5,189
577
5,006
8,839
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
10
1 / 3 / 1
5,875
653
3,238
7,659
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
7
0 / 1 / 1
4,585
509
2,892
4,589
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
ThisIsHome
Yemoja
3
0 / 1 / 0
3,950
439
518
2,748
1,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
7
Kills
4
4
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
0
3
W
Nu Wa
 
Nu Wa
1
0
2
2
L
Charybdis
ACROBATCZ
Charybdis
0
1
0
0
W
Izanami
Azreal11
Izanami
0
2
2
0.5
L
Thanatos
GlaciumVulpes
Thanatos
3
2
0
1.5
L
Terra
1
3
1
0.5
L
Jing Wei
0
1
1
0.5
W
Achilles
Pancho_1066
Achilles
0
2
2
0.5
W
3
0
0
3
L
Yemoja
ThisIsHome
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,313
Damage
11,898
28,419
Taken
27,891
13,346
Mitigated
13,485
6,856
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,572
133
0
983
7,007
2,711
0
499
6,483
0
48,529
W
Nu Wa
 
Nu Wa
3,703
1,048
0
720
3,165
892
45
0
3,165
40,554
0
L
Charybdis
ACROBATCZ
Charybdis
244
223
0
456
4,056
1,109
0
1,324
2,732
0
11,833
W
Izanami
Azreal11
Izanami
2,911
1,835
0
1,877
5,902
1,331
755
328
5,574
0
30,648
L
Thanatos
GlaciumVulpes
Thanatos
5,006
1,934
0
4,840
8,839
3,049
38
2,428
6,373
0
32,734
L
Terra
3,238
810
6
2,258
7,659
6,552
0
78
6,980
32,603
0
L
Jing Wei
2,892
2,281
0
261
4,589
1,475
38
2,010
2,579
0
24,286
W
Achilles
Pancho_1066
Achilles
3,044
512
0
2,062
6,633
3,702
0
2,412
3,919
0
27,334
W
3,083
1,443
0
1,214
5,712
4,710
0
190
5,522
14,426
0
L
Yemoja
ThisIsHome
Yemoja
518
58
582
392
2,748
1,300
0
946
1,802
3,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,964
Gold Earned
23,559
262
Minions Killed
195
0
Camps Cleared
0
906,267
Distance Traveled
700,262
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,223
691
76
8
0
214,967
0
W
Nu Wa
5,987
665
75
8
0
164,499
0
L
Charybdis
3,960
440
20
2
0
125,856
0
W
Izanami
4,797
533
51
6
0
148,253
0
L
Thanatos
5,189
577
50
6
0
181,599
0
L
Terra
5,875
653
69
8
0
163,231
0
L
Jing Wei
4,585
509
49
5
0
173,139
0
W
Achilles
5,303
589
40
4
0
185,696
2
W
Kuzenbo
5,654
628
20
2
0
192,852
4
L
Yemoja
3,950
439
7
1
0
56,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role