Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AtenadoOvero
Ah Muzen Cab
Level 44
God Stats
4W - 1L
1,542 SR
Queue Stats
10W - 15L
1,332 Elo+
Solo
Anubis
Anubis
GENETIKAR
Anubis
Level 85
God Stats
5W - 2L
1,603 SR
Queue Stats
41W - 40L
1,517 Elo+
Solo
Fenrir
Fenrir
MelaTanga
Fenrir
Level 120
God Stats
15W - 5L
1,669 SR
Queue Stats
133W - 130L
1,457 Elo+
Solo
Tiamat
Tiamat
P0WER GUlD0
Tiamat
Level 146
God Stats
26W - 26L
1,457 SR
Queue Stats
300W - 311L
1,453 Elo+
Solo
Ra
Ra
TTK NANE
Ra
Level 129
God Stats
5W - 7L
1,522 SR
Queue Stats
179W - 165L
1,442 Elo+
Solo
Team Averages
Level 105
1,559 SR
1,440 Elo+

VS

Team Averages
Level 109
1,507 SR
1,451 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Laisecawar1
Medusa
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,428 Elo+
Party 1
Janus
Janus
ReyKnukels
Janus
Level 106
God Stats
0W - 1L
1,781 SR
Queue Stats
48W - 48L
1,499 Elo+
Solo
Scylla
Scylla
gui-Shadowzika
Scylla
Level 79
God Stats
14W - 14L
1,559 SR
Queue Stats
246W - 271L
1,490 Elo+
Solo
Mulan
Mulan
l-FallenJaGGeN-l
Mulan
Level 107
God Stats
0W - 3L
1,192 SR
Queue Stats
71W - 103L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AtenadoOvero
Ah Muzen Cab
14
3 / 1 / 0
8,641
480
9,319
12,081
5,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
GENETIKAR
Anubis
17
7 / 4 / 1
10,615
590
11,862
10,299
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
MelaTanga
Fenrir
15
3 / 4 / 6
9,602
533
9,796
17,633
8,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
16
2 / 0 / 1
10,201
567
5,967
6,446
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 3
8,560
476
3,558
9,772
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 2 / 2
8,526
474
4,045
9,708
5,053
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
14
1 / 3 / 4
8,394
466
8,450
14,026
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
9
2 / 1 / 2
7,198
400
2,613
7,237
4,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
2 / 2 / 1
7,351
408
4,069
7,849
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 7 / 2
8,263
459
8,609
20,125
11,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
15
Kills
9
10
Deaths
15
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
2
1
W
Ah Muzen Cab
AtenadoOvero
Ah Muzen Cab
3
1
0
3
W
Anubis
GENETIKAR
Anubis
7
4
1
1.88
L
Medusa
1
3
4
1
W
Fenrir
MelaTanga
Fenrir
3
4
6
1.5
W
Tiamat
2
0
1
2.5
L
Janus
2
1
2
3
W
0
1
3
1.5
L
2
2
1
1.25
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,502
Damage
27,786
56,231
Taken
58,945
32,699
Mitigated
28,128
17,798
Healing
14,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,045
217
202
4,038
9,708
5,053
0
4,405
5,303
61,480
0
W
Ah Muzen Cab
AtenadoOvero
Ah Muzen Cab
9,319
2,079
0
675
12,081
5,678
2,891
1,547
10,534
0
62,705
W
Anubis
GENETIKAR
Anubis
11,862
215
0
2,795
10,299
5,241
701
3,707
6,592
86,880
0
L
Medusa
8,450
2,984
0
1,846
14,026
5,361
248
3,954
10,011
0
66,962
W
Fenrir
MelaTanga
Fenrir
9,796
1,435
0
4,420
17,633
8,221
561
2,613
15,020
0
63,806
W
Tiamat
5,967
203
0
1,946
6,446
5,020
242
1,682
4,764
65,889
0
L
Janus
2,613
340
0
1,373
7,237
4,569
0
1,941
5,296
17,648
0
W
3,558
313
3,119
4,843
9,772
8,539
437
1,178
8,594
43,861
0
L
4,069
513
0
1,680
7,849
2,050
0
4,877
2,972
35,825
0
L
8,609
1,848
0
5,593
20,125
11,095
0
6,149
13,976
0
73,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,619
Gold Earned
39,732
527
Minions Killed
408
0
Camps Cleared
0
1,743,825
Distance Traveled
1,536,624
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,526
474
103
6
0
335,476
2
W
Ah Muzen Cab
8,641
480
102
6
0
336,439
0
W
Anubis
10,615
590
150
8
0
323,256
7
L
Medusa
8,394
466
104
6
0
356,110
1
W
Fenrir
9,602
533
78
4
0
351,220
0
W
Tiamat
10,201
567
121
7
0
360,217
3
L
Janus
7,198
400
42
2
0
252,434
2
W
Ra
8,560
476
76
4
0
372,693
3
L
Scylla
7,351
408
67
4
0
238,823
0
L
Mulan
8,263
459
92
5
0
353,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role