Player Matchup

Cthulhu
Cthulhu
BetIGetPlay-420
Cthulhu
Level 85
God Stats
13W - 11L
1,514 SR
Queue Stats
651W - 670L
1,459 Elo+
Solo
Discordia
Discordia
JoBeGone
Discordia
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,492 Elo+
Solo
Achilles
Achilles
Vitaum4467
Achilles
Level 30
God Stats
1W - 2L
1,477 SR
Queue Stats
72W - 75L
1,540 Elo+
Solo
Jing Wei
Jing Wei
Wholesale
Jing Wei
Level 110
God Stats
1W - 1L
1,705 SR
Queue Stats
30W - 26L
1,507 Elo+
Solo
Chernobog
Chernobog
yd0c99
Chernobog
Level 109
God Stats
0W - 5L
1,122 SR
Queue Stats
241W - 239L
1,485 Elo+
Solo
Team Averages
Level 73
1,464 SR
1,496 Elo+

VS

Team Averages
Level 130
1,590 SR
1,440 Elo+
Sobek
Sobek
FTP Chandler
Sobek
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,191 Elo+
Party 1
Xbalanque
Xbalanque
Medic Of Osiris
Xbalanque
Level 143
God Stats
5W - 5L
1,483 SR
Queue Stats
139W - 137L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
RIPHandWrinkles
Cthulhu
Level 99
God Stats
2W - 0L
1,644 SR
Queue Stats
49W - 37L
1,473 Elo+
Solo
Serqet
Serqet
brambram14
Serqet
Level 156
God Stats
3W - 1L
1,633 SR
Queue Stats
208W - 229L
1,449 Elo+
Solo
Chronos
Chronos
partypancake101
Chronos
Level 144
God Stats
1W - 0L
1,689 SR
Queue Stats
32W - 17L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
6,389
799
5,008
6,837
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
JoBeGone
Discordia
13
3 / 3 / 3
7,697
962
7,187
5,639
2,267
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Vitaum4467
Achilles
15
3 / 4 / 5
8,494
1,062
10,137
12,850
16,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Wholesale
Jing Wei
14
3 / 2 / 5
7,613
952
4,992
5,925
2,695
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
yd0c99
Chernobog
13
3 / 3 / 4
7,657
957
9,031
7,398
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 9
8,222
1,028
4,881
16,620
18,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Medic Of Osiris
Xbalanque
13
1 / 1 / 11
7,526
941
5,748
6,510
3,096
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
3 / 2 / 8
8,712
1,089
7,672
9,262
11,622
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Serqet
brambram14
Serqet
13
4 / 4 / 7
8,157
1,020
5,310
7,721
7,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
5 / 2 / 9
8,733
1,092
8,706
9,223
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
12
Kills
15
15
Deaths
12
20
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
2
3
9
2.17
L
Discordia
JoBeGone
Discordia
3
3
3
1.5
W
Xbalanque
Medic Of Osiris
Xbalanque
1
1
11
6.5
W
3
2
8
3.5
L
Achilles
Vitaum4467
Achilles
3
4
5
1.38
L
Jing Wei
Wholesale
Jing Wei
3
2
5
2.75
W
Serqet
brambram14
Serqet
4
4
7
1.88
W
5
2
9
4.75
L
Chernobog
yd0c99
Chernobog
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,355
Damage
32,317
38,649
Taken
49,336
31,124
Mitigated
44,929
7,709
Healing
13,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,008
32
710
1,197
6,837
6,596
0
2,743
3,934
10,760
0
W
4,881
404
316
6,194
16,620
18,086
333
2,974
13,523
10,893
0
L
Discordia
JoBeGone
Discordia
7,187
231
0
355
5,639
2,267
381
3,942
1,397
15,529
0
W
Xbalanque
Medic Of Osiris
Xbalanque
5,748
2,101
1,255
1,682
6,510
3,096
2,815
2,240
4,022
0
13,189
W
7,672
273
496
714
9,262
11,622
524
3,077
5,896
17,417
0
L
Achilles
Vitaum4467
Achilles
10,137
516
115
962
12,850
16,074
0
7,245
5,515
0
17,219
L
Jing Wei
Wholesale
Jing Wei
4,992
3,308
1,005
1,407
5,925
2,695
970
3,143
2,782
0
8,948
W
Serqet
brambram14
Serqet
5,310
912
0
374
7,721
7,409
519
1,182
6,515
200
6,990
W
8,706
2,701
418
2,542
9,223
4,716
1,361
1,985
7,185
19,105
0
L
Chernobog
yd0c99
Chernobog
9,031
3,715
413
1,545
7,398
3,492
441
4,266
3,132
0
18,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,850
Gold Earned
41,350
81
Minions Killed
80
0
Camps Cleared
0
756,167
Distance Traveled
873,169
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,389
799
4
1
0
92,250
0
W
Sobek
8,222
1,028
9
1
0
178,734
0
L
Discordia
7,697
962
14
2
0
146,945
0
W
Xbalanque
7,526
941
21
3
0
188,034
0
W
Cthulhu
8,712
1,089
16
2
0
176,526
0
L
Achilles
8,494
1,062
20
3
0
173,523
0
L
Jing Wei
7,613
952
10
1
0
177,679
2
W
Serqet
8,157
1,020
3
0
0
162,745
0
W
Chronos
8,733
1,092
31
4
0
167,130
0
L
Chernobog
7,657
957
33
4
0
165,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role