Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BooBooBaggnz
Ah Muzen Cab
Level 96
God Stats
3W - 5L
1,358 SR
Queue Stats
218W - 246L
1,417 Elo+
Party 2
Cerberus
Cerberus
Dexicon
Cerberus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,241 Elo+
Party 3
Bacchus
Bacchus
FistyChristy
Bacchus
Level 146
God Stats
5W - 4L
1,521 SR
Queue Stats
425W - 430L
1,437 Elo+
Party 2
Bastet
Bastet
SH1N1NG KN1GHT
Bastet
Level 40
God Stats
1W - 2L
1,271 SR
Queue Stats
75W - 94L
1,399 Elo+
Party 2
Thanatos
Thanatos
SquallyOdin0028
Thanatos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,507 Elo+
Party 3
Team Averages
Level 114
1,430 SR
1,400 Elo+

VS

Team Averages
Level 121
1,533 SR
1,465 Elo+
He Bo
He Bo
 
He Bo
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
A1swarley
King Arthur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 83L
1,440 Elo+
Party 1
Tyr
Tyr
Egotistical Doc
Tyr
Level 94
God Stats
1W - 2L
1,481 SR
Queue Stats
79W - 68L
1,460 Elo+
Party 1
Khepri
Khepri
InfernalWrath
Khepri
Level 127
God Stats
1W - 1L
1,732 SR
Queue Stats
50W - 60L
1,417 Elo+
Party 1
Ravana
Ravana
Ralph aka BDA
Ravana
Level 146
God Stats
4W - 5L
1,454 SR
Queue Stats
131W - 128L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BooBooBaggnz
Ah Muzen Cab
18
7 / 3 / 20
11,102
925
19,818
10,571
5,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Dexicon
Cerberus
17
3 / 3 / 25
10,266
856
14,396
27,635
24,652
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
FistyChristy
Bacchus
18
4 / 2 / 22
11,279
940
13,943
12,461
15,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 6 / 19
8,920
743
7,886
11,716
5,909
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
19
18 / 5 / 8
12,195
1,016
20,670
16,336
9,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 9 / 9
9,160
763
14,915
14,639
6,574
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
A1swarley
King Arthur
16
6 / 6 / 6
9,609
801
13,567
20,815
26,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 5 / 8
9,223
769
4,881
13,151
17,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 11
8,283
690
6,771
16,186
18,910
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
5 / 6 / 7
10,060
838
13,171
19,890
16,469
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
60
32
Kills
19
19
Deaths
32
94
Assists
41
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
9
9
0.83
L
King Arthur
A1swarley
King Arthur
6
6
6
1.5
W
Ah Muzen Cab
BooBooBaggnz
Ah Muzen Cab
7
3
20
5.67
W
Cerberus
Dexicon
Cerberus
3
3
25
5.17
L
5
5
8
1.8
W
Bacchus
FistyChristy
Bacchus
4
2
22
7.5
L
0
6
11
0.92
L
5
6
7
1.42
W
0
6
19
1.58
W
Thanatos
18
5
8
4.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,713
Damage
53,305
78,719
Taken
84,681
61,825
Mitigated
85,655
32,476
Healing
12,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
14,915
2,344
224
914
14,639
6,574
0
6,121
8,518
26,094
0
L
King Arthur
A1swarley
King Arthur
13,567
1,854
331
2,760
20,815
26,413
0
5,990
14,825
0
28,674
W
Ah Muzen Cab
BooBooBaggnz
Ah Muzen Cab
19,818
9,619
1,243
896
10,571
5,813
3,357
3,303
7,268
0
44,532
W
Cerberus
Dexicon
Cerberus
14,396
1,380
0
14,358
27,635
24,652
516
7,366
20,269
24,389
0
L
4,881
794
362
558
13,151
17,289
0
3,759
9,392
0
7,329
W
Bacchus
FistyChristy
Bacchus
13,943
1,231
866
3,786
12,461
15,927
957
4,700
7,761
27,295
886
L
6,771
568
420
335
16,186
18,910
0
5,431
10,755
15,021
0
L
13,171
4,047
899
5,386
19,890
16,469
0
6,152
13,738
758
23,515
W
7,886
1,672
0
861
11,716
5,909
1,294
3,772
7,944
0
18,018
W
Thanatos
20,670
7,759
431
10,035
16,336
9,524
1,636
2,949
13,387
0
30,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,762
Gold Earned
46,335
168
Minions Killed
139
0
Camps Cleared
0
1,105,610
Distance Traveled
842,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,160
763
29
2
0
122,936
0
L
King Arthur
9,609
801
43
4
0
178,731
0
W
Ah Muzen Cab
11,102
925
33
3
0
208,270
0
W
Cerberus
10,266
856
59
5
0
204,245
0
L
Tyr
9,223
769
21
2
0
182,337
0
W
Bacchus
11,279
940
31
3
0
242,561
0
L
Khepri
8,283
690
16
1
0
167,243
0
L
Ravana
10,060
838
30
3
0
191,322
0
W
Bastet
8,920
743
21
2
0
207,486
0
W
Thanatos
12,195
1,016
24
2
0
243,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role