Player Matchup

Vulcan
Vulcan
Gold V
Caillou_Elcalvo
Vulcan
Gold V
Level 146
God Stats
12W - 6L
1,478 SR
Queue Stats
109W - 120L
1,324 MMR
Solo
Medusa
Medusa
Silver IV
TTVitsSlasher
Medusa
Silver IV
Level 59
God Stats
2W - 1L
1,218 SR
Queue Stats
12W - 21L
1,252 MMR
Solo
Horus
Horus
Gold IV
Trillavelli
Horus
Gold IV
Level 127
God Stats
19W - 15L
1,519 SR
Queue Stats
867W - 959L
1,321 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,405 SR
1,299 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,528 SR
1,300 MMR
Nemesis
Nemesis
Gold V
Bihhh PLEASE
Nemesis
Gold V
Level 122
God Stats
81W - 81L
1,521 SR
Queue Stats
491W - 458L
1,251 MMR
Solo
Sol
Sol
Silver IV
DukeSur
Sol
Silver IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,333 MMR
Solo
Arachne
Arachne
Silver I
TACHIRIT0
Arachne
Silver I
Level 86
God Stats
104W - 82L
1,562 SR
Queue Stats
362W - 372L
1,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
11,661
833
14,516
7,718
3,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
5 / 3 / 9
11,331
809
17,081
12,277
4,715
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 1 / 7
10,884
777
7,417
14,309
13,869
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
Ah Muzen CabMulanAchillesThorAo Kuang

VS

Bans
BacchusGebHou YiAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bihhh PLEASE
Nemesis
11
2 / 7 / 1
9,483
677
8,627
17,868
8,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
13
2 / 3 / 2
10,208
729
12,533
11,716
3,893
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
TACHIRIT0
Arachne
11
1 / 4 / 3
9,038
646
4,414
15,613
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
5
5
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bihhh PLEASE
Nemesis
2
7
1
0.36
W
5
1
6
8
L
Sol
2
3
2
1
L
Arachne
TACHIRIT0
Arachne
1
4
3
0.63
W
5
3
9
3.17
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,014
Damage
25,574
34,304
Taken
45,197
21,783
Mitigated
20,859
9,462
Healing
11,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bihhh PLEASE
Nemesis
8,627
2,266
0
2,854
17,868
8,956
0
4,197
13,445
0
32,875
W
14,516
8,053
0
1,200
7,718
3,199
402
3,414
4,304
64,568
0
L
Sol
12,533
2,538
0
4,573
11,716
3,893
0
4,177
7,503
57,340
0
L
Arachne
TACHIRIT0
Arachne
4,414
3,003
0
4,269
15,613
8,010
0
6,219
9,148
0
17,155
W
17,081
10,100
0
3,328
12,277
4,715
2,534
3,131
9,146
0
50,314
W
7,417
2,573
1,405
3,529
14,309
13,869
104
6,738
7,571
0
17,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,876
Gold Earned
28,729
190
Minions Killed
140
0
Camps Cleared
0
781,880
Distance Traveled
729,542
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,483
677
39
3
0
240,791
0
W
Vulcan
11,661
833
95
7
0
268,193
0
L
Sol
10,208
729
81
6
0
235,929
0
L
Arachne
9,038
646
20
1
0
252,822
7
W
Medusa
11,331
809
81
6
0
254,041
0
W
Horus
10,884
777
14
1
0
259,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role