Player Matchup

Ne Zha
Ne Zha
DJRLIVE
Ne Zha
Level 122
God Stats
19W - 13L
1,637 SR
Queue Stats
184W - 145L
1,627 Elo+
Party 1
King Arthur
King Arthur
Focal Point0
King Arthur
Level 29
God Stats
2W - 2L
1,497 SR
Queue Stats
70W - 45L
1,611 Elo+
Party 1
Freya
Freya
bigspoonjr
Freya
Level 149
God Stats
2W - 1L
1,440 SR
Queue Stats
104W - 88L
1,592 Elo+
Party 1
Team Averages
Level 100
1,525 SR
1,610 Elo+

VS

Team Averages
Level 66
1,547 SR
1,358 Elo+
Ra
Ra
MN_javsal23
Ra
Level 52
God Stats
18W - 19L
1,519 SR
Queue Stats
22W - 28L
1,301 Elo+
Party 2
Izanami
Izanami
Thebestever602
Izanami
Level 28
God Stats
21W - 24L
1,494 SR
Queue Stats
21W - 27L
1,301 Elo+
Party 2
Chaac
Chaac
danecore1
Chaac
Level 117
God Stats
4W - 3L
1,628 SR
Queue Stats
84W - 84L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DJRLIVE
Ne Zha
15
9 / 0 / 12
11,520
960
19,972
8,597
4,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Focal Point0
King Arthur
15
8 / 1 / 13
11,560
963
9,171
12,191
8,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
12
4 / 4 / 6
9,928
827
7,042
10,466
4,145
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 4
8,616
718
4,905
10,179
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 6 / 2
8,133
678
3,972
11,591
2,286
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
danecore1
Chaac
10
3 / 8 / 2
8,764
730
11,155
18,704
16,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
21
Kills
5
5
Deaths
21
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
DJRLIVE
Ne Zha
9
0
12
15
W
King Arthur
Focal Point0
King Arthur
8
1
13
14.5
L
1
7
4
0.43
L
1
6
2
0.33
W
Freya
4
4
6
1.75
L
Chaac
danecore1
Chaac
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,185
Damage
20,032
31,254
Taken
40,474
17,341
Mitigated
21,354
12,173
Healing
3,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
DJRLIVE
Ne Zha
19,972
3,332
0
3,350
8,597
4,423
1,259
771
7,826
0
50,791
W
King Arthur
Focal Point0
King Arthur
9,171
1,285
270
4,241
12,191
8,773
498
2,603
9,588
0
45,084
L
4,905
868
521
614
10,179
2,073
0
1,204
8,764
29,058
0
L
3,972
2,175
0
216
11,591
2,286
0
440
10,979
0
22,199
W
Freya
7,042
1,953
0
4,312
10,466
4,145
940
2,209
8,203
35,638
0
L
Chaac
danecore1
Chaac
11,155
1,051
0
1,817
18,704
16,995
0
5,513
12,489
223
23,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,008
Gold Earned
25,513
159
Minions Killed
94
0
Camps Cleared
0
720,969
Distance Traveled
562,977
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,520
960
52
4
0
256,995
0
W
King Arthur
11,560
963
61
5
0
252,904
0
L
Ra
8,616
718
46
4
0
185,417
1
L
Izanami
8,133
678
32
3
0
168,101
0
W
Freya
9,928
827
46
4
0
211,070
0
L
Chaac
8,764
730
16
1
0
209,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role