Player Matchup

Achilles
Achilles
 
Achilles
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Lotano
Geb
Level 125
God Stats
18W - 14L
1,510 SR
Queue Stats
509W - 478L
1,582 Elo+
Solo
Ganesha
Ganesha
MrLord456
Ganesha
Level 80
God Stats
6W - 4L
1,489 SR
Queue Stats
287W - 266L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
galltamsTHEhun
Sun Wukong
Level 146
God Stats
12W - 11L
1,544 SR
Queue Stats
585W - 576L
1,602 Elo+
Solo
Team Averages
Level 121
1,509 SR
1,544 Elo+

VS

Team Averages
Level 114
1,526 SR
1,577 Elo+
Maui
Maui
Conno123
Maui
Level 163
God Stats
10W - 11L
1,515 SR
Queue Stats
429W - 420L
1,540 Elo+
Solo
Kuzenbo
Kuzenbo
Kok4ne
Kuzenbo
Level 108
God Stats
2W - 4L
1,483 SR
Queue Stats
620W - 596L
1,570 Elo+
Solo
Da Ji
Da Ji
RJDT
Da Ji
Level 103
God Stats
3W - 3L
1,504 SR
Queue Stats
155W - 128L
1,583 Elo+
Solo
Izanami
Izanami
RaDz1o
Izanami
Level 129
God Stats
13W - 9L
1,630 SR
Queue Stats
734W - 702L
1,570 Elo+
Solo
Hou Yi
Hou Yi
ezeyoyo
Hou Yi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
8 / 2 / 3
7,743
1,291
9,108
8,100
10,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
 
Jormungandr
12
2 / 1 / 11
6,979
1,163
7,251
6,657
7,291
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Geb
Lotano
Geb
11
1 / 0 / 8
6,341
1,057
3,649
3,464
2,586
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ganesha
MrLord456
Ganesha
12
0 / 1 / 11
6,941
1,157
2,650
6,892
6,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sun Wukong
galltamsTHEhun
Sun Wukong
11
3 / 2 / 7
6,719
1,120
6,110
6,063
4,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 2 / 5
5,694
949
3,230
6,426
5,580
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
Kok4ne
Kuzenbo
9
0 / 3 / 3
5,249
875
2,780
6,407
7,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
RJDT
Da Ji
9
1 / 3 / 1
5,174
862
3,339
5,757
5,006
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
RaDz1o
Izanami
11
0 / 2 / 3
5,666
944
3,244
5,565
2,901
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hou Yi
ezeyoyo
Hou Yi
12
5 / 4 / 0
6,779
1,130
4,866
6,983
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
14
Kills
6
6
Deaths
14
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
8
2
3
4.75
W
Jormungandr
 
Jormungandr
2
1
11
7.5
L
Maui
0
2
5
1.25
L
Kuzenbo
Kok4ne
Kuzenbo
0
3
3
0.5
W
Geb
Lotano
Geb
1
0
8
5
W
Ganesha
MrLord456
Ganesha
0
1
11
5.5
L
Da Ji
RJDT
Da Ji
1
3
1
0.5
L
Izanami
RaDz1o
Izanami
0
2
3
0.75
L
Hou Yi
ezeyoyo
Hou Yi
5
4
0
1.25
W
Sun Wukong
galltamsTHEhun
Sun Wukong
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,768
Damage
17,459
31,176
Taken
31,138
31,135
Mitigated
24,022
10,351
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,108
747
837
1,140
8,100
10,289
25
1,344
6,673
1,148
12,810
W
Jormungandr
 
Jormungandr
7,251
1,227
187
1,079
6,657
7,291
534
776
5,800
14,732
0
L
Maui
3,230
542
1,427
1,462
6,426
5,580
0
2,929
3,090
3,859
0
L
Kuzenbo
Kok4ne
Kuzenbo
2,780
1,022
81
275
6,407
7,216
0
2,734
3,421
5,868
0
W
Geb
Lotano
Geb
3,649
173
509
1,005
3,464
2,586
668
642
2,783
7,434
0
W
Ganesha
MrLord456
Ganesha
2,650
24
1,134
1,926
6,892
6,766
522
1,727
5,165
5,758
0
L
Da Ji
RJDT
Da Ji
3,339
757
81
1,107
5,757
5,006
0
2,421
3,137
0
3,898
L
Izanami
RaDz1o
Izanami
3,244
2,486
748
1,158
5,565
2,901
0
2,809
2,625
0
11,855
L
Hou Yi
ezeyoyo
Hou Yi
4,866
2,645
575
447
6,983
3,319
0
2,842
3,998
0
10,924
W
Sun Wukong
galltamsTHEhun
Sun Wukong
6,110
422
1,273
1,261
6,063
4,203
316
1,521
4,500
0
16,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,723
Gold Earned
28,562
70
Minions Killed
43
0
Camps Cleared
0
641,283
Distance Traveled
560,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,743
1,291
17
3
0
126,642
0
W
Jormungandr
6,979
1,163
13
2
0
135,349
0
L
Maui
5,694
949
3
1
0
109,635
0
L
Kuzenbo
5,249
875
2
0
0
121,504
0
W
Geb
6,341
1,057
12
2
0
118,433
0
W
Ganesha
6,941
1,157
0
0
0
117,547
0
L
Da Ji
5,174
862
1
0
0
98,085
0
L
Izanami
5,666
944
26
4
0
111,846
0
L
Hou Yi
6,779
1,130
11
2
0
119,827
0
W
Sun Wukong
6,719
1,120
28
5
0
143,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role