Player Matchup

Fenrir
Fenrir
Depressiοn
Fenrir
Level 155
God Stats
3W - 2L
1,654 SR
Queue Stats
254W - 273L
1,504 Elo+
Solo
Heimdallr
Heimdallr
IGotOneHit
Heimdallr
Level 138
God Stats
6W - 11L
1,474 SR
Queue Stats
280W - 280L
1,482 Elo+
Solo
Atlas
Atlas
LIL_OLE_GLOCKIE
Atlas
Level 66
God Stats
2W - 1L
1,834 SR
Queue Stats
117W - 124L
1,493 Elo+
Solo
Chaac
Chaac
Qvrn
Chaac
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,198 Elo+
Solo
Thoth
Thoth
c-penny3
Thoth
Level 175
God Stats
4W - 12L
1,470 SR
Queue Stats
578W - 530L
1,504 Elo+
Solo
Team Averages
Level 121
1,586 SR
1,436 Elo+

VS

Team Averages
Level 125
1,508 SR
1,473 Elo+
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
JRVNom
Merlin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 91L
1,327 Elo+
Party 1
Chaac
Chaac
P_K_R_K
Chaac
Level 108
God Stats
64W - 87L
1,400 SR
Queue Stats
144W - 190L
1,389 Elo+
Party 1
Apollo
Apollo
Tealzind
Apollo
Level 155
God Stats
26W - 19L
1,642 SR
Queue Stats
248W - 215L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 4 / 1
5,924
592
5,344
12,211
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
IGotOneHit
Heimdallr
9
0 / 2 / 3
5,008
501
2,315
6,265
1,791
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 2 / 2
5,407
541
2,341
10,541
4,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Qvrn
Chaac
9
1 / 3 / 1
5,189
519
1,940
7,286
4,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
c-penny3
Thoth
12
0 / 2 / 0
5,989
599
3,111
4,949
1,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
8 / 0 / 3
7,877
788
9,416
8,991
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
 
Sylvanus
10
0 / 2 / 4
6,023
602
3,698
7,360
5,177
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
JRVNom
Merlin
10
1 / 0 / 1
6,316
632
1,490
5,831
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
P_K_R_K
Chaac
11
2 / 2 / 1
6,641
664
6,424
8,497
9,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Apollo
Tealzind
Apollo
10
2 / 1 / 0
5,837
584
6,412
6,692
2,273
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
5
Kills
13
13
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
0
3
9.5
W
Sylvanus
 
Sylvanus
0
2
4
1
L
Fenrir
3
4
1
0.88
L
Heimdallr
IGotOneHit
Heimdallr
0
2
3
0.75
W
Merlin
JRVNom
Merlin
1
0
1
1.5
L
1
2
2
1
W
Chaac
P_K_R_K
Chaac
2
2
1
1.25
L
Chaac
Qvrn
Chaac
1
3
1
0.5
W
Apollo
Tealzind
Apollo
2
1
0
2
L
Thoth
c-penny3
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,051
Damage
27,440
41,252
Taken
37,371
17,091
Mitigated
22,372
10,501
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,416
2,587
0
8,813
8,991
3,792
0
601
8,390
0
64,057
W
Sylvanus
 
Sylvanus
3,698
619
300
1,715
7,360
5,177
139
1,054
6,306
17,384
0
L
Fenrir
5,344
1,386
0
1,906
12,211
3,857
0
948
11,263
0
36,414
L
Heimdallr
IGotOneHit
Heimdallr
2,315
1,484
0
1,616
6,265
1,791
0
868
5,397
0
28,877
W
Merlin
JRVNom
Merlin
1,490
112
0
2,585
5,831
1,945
257
2,596
3,235
35,939
0
L
2,341
1,077
0
3,437
10,541
4,991
0
1,539
9,002
15,325
0
W
Chaac
P_K_R_K
Chaac
6,424
712
0
2,182
8,497
9,185
40
0
8,497
402
42,654
L
Chaac
Qvrn
Chaac
1,940
490
57
2,599
7,286
4,797
0
120
7,166
0
27,824
W
Apollo
Tealzind
Apollo
6,412
4,877
0
2,884
6,692
2,273
376
1,201
5,491
0
49,682
L
Thoth
c-penny3
Thoth
3,111
103
0
886
4,949
1,655
0
1,997
2,952
55,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,517
Gold Earned
32,694
264
Minions Killed
345
0
Camps Cleared
0
1,041,938
Distance Traveled
1,032,433
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,877
788
86
9
0
279,683
0
W
Sylvanus
6,023
602
21
2
0
173,101
1
L
Fenrir
5,924
592
56
6
0
226,784
0
L
Heimdallr
5,008
501
56
6
0
182,869
1
W
Merlin
6,316
632
78
8
0
197,535
1
L
Atlas
5,407
541
20
2
0
212,668
3
W
Chaac
6,641
664
71
7
0
186,516
0
L
Chaac
5,189
519
38
4
0
222,242
0
W
Apollo
5,837
584
89
9
0
195,598
0
L
Thoth
5,989
599
94
9
0
197,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role