Player Matchup

Vulcan
Vulcan
Silver I
JaguerX
Vulcan
Silver I
Level 139
God Stats
5W - 4L
1,726 SR
Queue Stats
61W - 74L
1,643 MMR
Solo
Ne Zha
Ne Zha
Gold I
K3T21
Ne Zha
Gold I
Level 169
God Stats
6W - 3L
1,766 SR
Queue Stats
24W - 18L
1,810 MMR
Party 2
Achilles
Achilles
Gold I
cobainx
Achilles
Gold I
Level 154
God Stats
7W - 6L
1,664 SR
Queue Stats
24W - 18L
1,810 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 154
1,719 SR
1,755 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,525 SR
1,807 MMR
Ix Chel
Ix Chel
Platinum III
Bénzin
Ix Chel
Platinum III
Level 148
God Stats
8W - 14L
1,491 SR
Queue Stats
321W - 349L
1,907 MMR
Party 1
Ravana
Ravana
Platinum IV
Dièsèl
Ravana
Platinum IV
Level 153
God Stats
1W - 2L
1,483 SR
Queue Stats
314W - 350L
1,918 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
SpaceRobot__
Sun Wukong
Gold II
Level 124
God Stats
44W - 47L
1,602 SR
Queue Stats
47W - 48L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
JaguerX
Vulcan
15
6 / 3 / 15
12,316
880
22,240
9,614
4,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
K3T21
Ne Zha
14
2 / 3 / 17
11,489
821
12,369
17,395
12,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
cobainx
Achilles
16
16 / 1 / 8
13,682
977
18,866
16,431
18,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CharonBastetAtlasThor

VS

Bans
PersephoneThothKuzenboNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bénzin
Ix Chel
15
4 / 7 / 3
11,818
844
12,212
18,152
7,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
Dièsèl
Ravana
13
1 / 8 / 4
10,312
737
7,795
19,839
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
SpaceRobot__
Sun Wukong
12
2 / 9 / 2
10,044
717
11,701
24,787
15,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
24
Kills
7
7
Deaths
24
40
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Bénzin
Ix Chel
4
7
3
0.79
L
Ravana
Dièsèl
Ravana
1
8
4
0.38
W
Vulcan
JaguerX
Vulcan
6
3
15
4.5
W
Ne Zha
K3T21
Ne Zha
2
3
17
3.5
L
Sun Wukong
SpaceRobot__
Sun Wukong
2
9
2
0.33
W
Achilles
cobainx
Achilles
16
1
8
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,475
Damage
31,708
43,440
Taken
62,778
36,065
Mitigated
36,862
12,773
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Bénzin
Ix Chel
12,212
894
1,151
2,698
18,152
7,655
0
5,768
11,330
56,378
0
L
Ravana
Dièsèl
Ravana
7,795
1,556
0
3,324
19,839
13,559
0
6,510
11,927
0
31,160
W
Vulcan
JaguerX
Vulcan
22,240
7,390
0
3,057
9,614
4,861
885
2,938
5,879
71,705
0
W
Ne Zha
K3T21
Ne Zha
12,369
2,551
0
4,858
17,395
12,700
1,113
4,532
11,527
0
45,916
L
Sun Wukong
SpaceRobot__
Sun Wukong
11,701
2,134
0
3,957
24,787
15,648
0
9,165
14,016
81
29,437
W
Achilles
cobainx
Achilles
18,866
5,278
0
4,858
16,431
18,504
1,471
4,136
10,926
0
31,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,487
Gold Earned
32,174
157
Minions Killed
142
0
Camps Cleared
0
800,627
Distance Traveled
720,437
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
11,818
844
71
5
0
237,495
2
L
Ravana
10,312
737
41
3
0
246,979
0
W
Vulcan
12,316
880
96
7
0
282,807
0
W
Ne Zha
11,489
821
36
3
0
261,709
0
L
Sun Wukong
10,044
717
30
2
0
235,963
0
W
Achilles
13,682
977
25
2
0
256,111
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role