Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Duxore
Geb
Level 159
God Stats
7W - 2L
1,669 SR
Queue Stats
308W - 316L
1,621 Elo+
Party 2
Fenrir
Fenrir
Firetro
Fenrir
Level 224
God Stats
1W - 1L
1,755 SR
Queue Stats
394W - 371L
1,505 Elo+
Solo
Artio
Artio
xxxdonkeyxxx
Artio
Level 214
God Stats
6W - 4L
1,715 SR
Queue Stats
774W - 764L
1,540 Elo+
Solo
Mercury
Mercury
z0mbiedude
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 49L
1,519 Elo+
Solo
Team Averages
Level 153
1,628 SR
1,537 Elo+

VS

Team Averages
Level 191
1,502 SR
1,512 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BigCalf28401546
Charon
Level 122
God Stats
12W - 3L
1,581 SR
Queue Stats
539W - 536L
1,448 Elo+
Party 1
Fenrir
Fenrir
GokuwithanAfro
Fenrir
Level 185
God Stats
2W - 0L
1,500 SR
Queue Stats
500W - 507L
1,634 Elo+
Solo
Cupid
Cupid
KillAllMagikarp
Cupid
Level 263
God Stats
15W - 15L
1,514 SR
Queue Stats
1,630W - 1,685L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
SQUEAKZx420
Ao Kuang
Level 149
God Stats
3W - 2L
1,413 SR
Queue Stats
782W - 763L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
4 / 2 / 5
9,269
843
22,753
10,758
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Duxore
Geb
14
2 / 3 / 3
8,550
777
6,928
13,290
16,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Firetro
Fenrir
15
3 / 3 / 5
8,327
757
7,825
10,641
8,050
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 7
7,942
722
3,616
12,930
13,316
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
z0mbiedude
Mercury
10
0 / 9 / 5
6,622
602
4,311
12,246
4,195
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
6 / 1 / 12
9,791
890
22,545
10,846
8,919
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 3 / 16
8,524
775
4,295
11,690
10,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
5 / 4 / 10
8,080
735
6,753
11,007
8,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
6 / 1 / 10
8,828
803
11,474
11,372
5,618
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
SQUEAKZx420
Ao Kuang
15
5 / 1 / 12
8,690
790
7,656
10,134
9,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
10
Kills
22
22
Deaths
10
25
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
4
2
5
3.25
W
Ne Zha
 
Ne Zha
6
1
12
12
W
0
3
16
2.67
L
Geb
Duxore
Geb
2
3
3
1.17
L
Fenrir
Firetro
Fenrir
3
3
5
1.83
W
5
4
10
2.5
W
6
1
10
11
W
Ao Kuang
SQUEAKZx420
Ao Kuang
5
1
12
11
L
1
5
7
0.9
L
Mercury
z0mbiedude
Mercury
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,433
Damage
52,723
59,865
Taken
55,049
47,069
Mitigated
43,530
16,047
Healing
26,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
22,753
842
0
2,147
10,758
4,691
0
1,334
9,338
41,105
0
W
Ne Zha
 
Ne Zha
22,545
1,885
1,533
4,721
10,846
8,919
0
5,284
5,562
0
45,030
W
4,295
427
436
1,101
11,690
10,774
0
6,377
5,313
11,082
0
L
Geb
Duxore
Geb
6,928
516
1,220
3,702
13,290
16,817
0
2,251
10,810
17,778
0
L
Fenrir
Firetro
Fenrir
7,825
2,468
437
3,568
10,641
8,050
0
1,608
8,847
0
13,576
W
6,753
910
0
863
11,007
8,329
0
6,451
4,556
0
8,742
W
11,474
6,835
7,068
7,119
11,372
5,618
282
8,130
3,242
0
25,405
W
Ao Kuang
SQUEAKZx420
Ao Kuang
7,656
1,703
743
3,070
10,134
9,890
232
7,055
3,079
10,544
0
L
3,616
364
993
2,821
12,930
13,316
0
3,705
8,908
9,170
0
L
Mercury
z0mbiedude
Mercury
4,311
1,583
942
217
12,246
4,195
0
2,052
10,011
0
5,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,710
Gold Earned
43,913
93
Minions Killed
140
0
Camps Cleared
0
1,019,621
Distance Traveled
1,124,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,269
843
42
4
0
206,301
0
W
Ne Zha
9,791
890
54
5
0
231,534
0
W
Charon
8,524
775
18
2
0
227,661
0
L
Geb
8,550
777
11
1
0
193,129
0
L
Fenrir
8,327
757
22
2
0
220,969
0
W
Fenrir
8,080
735
15
1
0
204,290
0
W
Cupid
8,828
803
33
3
0
213,613
0
W
Ao Kuang
8,690
790
20
2
0
247,182
0
L
Artio
7,942
722
11
1
0
185,520
0
L
Mercury
6,622
602
7
1
0
213,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role