Player Matchup

Tiamat
Tiamat
CallmeBadBigWolf
Tiamat
Level 154
God Stats
5W - 6L
1,505 SR
Queue Stats
65W - 66L
1,492 Elo+
Solo
Neith
Neith
Defez777
Neith
Level 84
God Stats
2W - 3L
1,466 SR
Queue Stats
91W - 78L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
Minoa64
Sun Wukong
Level 101
God Stats
27W - 18L
1,568 SR
Queue Stats
349W - 347L
1,489 Elo+
Solo
Thor
Thor
Orso52
Thor
Level 33
God Stats
3W - 6L
1,579 SR
Queue Stats
6W - 19L
1,312 Elo+
Solo
Cu Chulainn
Cu Chulainn
eMiLiO_099
Cu Chulainn
Level 93
God Stats
7W - 11L
1,505 SR
Queue Stats
234W - 282L
1,481 Elo+
Party 2
Team Averages
Level 93
1,524 SR
1,448 Elo+

VS

Team Averages
Level 107
1,551 SR
1,468 Elo+
Nu Wa
Nu Wa
GrxyScythe
Nu Wa
Level 97
God Stats
5W - 2L
1,587 SR
Queue Stats
71W - 65L
1,447 Elo+
Party 1
Anhur
Anhur
NGSBOOST
Anhur
Level 123
God Stats
3W - 2L
1,289 SR
Queue Stats
51W - 43L
1,473 Elo+
Solo
Tiamat
Tiamat
NaR_RaT0r
Tiamat
Level 100
God Stats
16W - 13L
1,675 SR
Queue Stats
377W - 380L
1,549 Elo+
Solo
Cthulhu
Cthulhu
RxdScythe
Cthulhu
Level 109
God Stats
1W - 0L
1,468 SR
Queue Stats
31W - 25L
1,371 Elo+
Party 1
Fenrir
Fenrir
kiichern654
Fenrir
Level 108
God Stats
10W - 2L
1,736 SR
Queue Stats
185W - 177L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
8,896
494
12,085
13,052
9,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Defez777
Neith
12
1 / 2 / 1
7,266
404
4,943
8,845
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Minoa64
Sun Wukong
15
1 / 2 / 1
9,330
518
6,838
16,609
15,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Orso52
Thor
14
1 / 4 / 2
7,904
439
5,293
15,755
5,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
eMiLiO_099
Cu Chulainn
11
0 / 3 / 2
7,661
426
6,636
15,797
14,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
3 / 3 / 5
10,196
566
13,008
9,424
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anhur
NGSBOOST
Anhur
16
4 / 0 / 1
10,195
566
9,648
9,293
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
NaR_RaT0r
Tiamat
17
1 / 1 / 3
10,679
593
9,837
7,943
8,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
RxdScythe
Cthulhu
15
1 / 0 / 5
9,544
530
6,506
11,740
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
16
5 / 2 / 3
9,957
553
8,404
21,351
9,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
15
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Neith
Defez777
Neith
1
2
1
0.75
W
Nu Wa
3
3
5
1.83
L
Sun Wukong
Minoa64
Sun Wukong
1
2
1
0.75
W
Anhur
NGSBOOST
Anhur
4
0
1
4.5
W
Tiamat
NaR_RaT0r
Tiamat
1
1
3
2.5
L
Thor
Orso52
Thor
1
4
2
0.5
W
Cthulhu
RxdScythe
Cthulhu
1
0
5
3.5
L
Cu Chulainn
eMiLiO_099
Cu Chulainn
0
3
2
0.33
W
Fenrir
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,795
Damage
47,403
70,058
Taken
59,751
47,828
Mitigated
36,463
12,982
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,085
708
0
2,913
13,052
9,069
357
5,091
7,471
82,746
0
L
Neith
Defez777
Neith
4,943
978
0
2,877
8,845
3,064
0
2,604
6,111
0
47,582
W
Nu Wa
13,008
2,688
0
480
9,424
3,187
742
3,035
6,337
64,018
0
L
Sun Wukong
Minoa64
Sun Wukong
6,838
615
0
3,015
16,609
15,417
0
7,053
7,707
0
75,087
W
Anhur
NGSBOOST
Anhur
9,648
7,736
0
3,810
9,293
3,465
3,293
2,976
6,317
0
90,813
W
Tiamat
NaR_RaT0r
Tiamat
9,837
554
0
1,298
7,943
8,335
285
399
6,789
67,918
319
L
Thor
Orso52
Thor
5,293
601
0
1,091
15,755
5,777
0
5,205
10,012
62
76,046
W
Cthulhu
RxdScythe
Cthulhu
6,506
632
458
2,476
11,740
11,775
348
2,565
9,175
48,972
0
L
Cu Chulainn
eMiLiO_099
Cu Chulainn
6,636
819
0
3,086
15,797
14,501
0
5,719
9,725
0
39,410
W
Fenrir
8,404
1,870
0
7,553
21,351
9,701
0
4,022
17,136
0
81,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,057
Gold Earned
50,571
502
Minions Killed
586
0
Camps Cleared
0
1,525,930
Distance Traveled
1,705,979
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,896
494
134
7
0
319,715
1
L
Neith
7,266
404
80
4
0
210,215
2
W
Nu Wa
10,196
566
123
7
0
300,774
1
L
Sun Wukong
9,330
518
145
8
0
349,440
6
W
Anhur
10,195
566
137
8
0
343,140
2
W
Tiamat
10,679
593
150
8
0
321,456
0
L
Thor
7,904
439
95
5
0
350,796
0
W
Cthulhu
9,544
530
75
4
0
358,733
0
L
Cu Chulainn
7,661
426
48
3
0
295,764
1
W
Fenrir
9,957
553
101
6
0
381,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role