Player Matchup

Morgan Le Fay
Morgan Le Fay
Augures
Morgan Le Fay
Level 104
God Stats
8W - 2L
1,775 SR
Queue Stats
159W - 136L
1,494 Elo+
Party 1
Kuzenbo
Kuzenbo
ICaXaPI
Kuzenbo
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 84L
1,505 Elo+
Solo
Thor
Thor
Thlyb
Thor
Level 26
God Stats
3W - 2L
1,639 SR
Queue Stats
56W - 73L
1,515 Elo+
Party 1
King Arthur
King Arthur
iK3ey
King Arthur
Level 130
God Stats
3W - 3L
1,562 SR
Queue Stats
44W - 28L
1,584 Elo+
Solo
Hou Yi
Hou Yi
УпрямаяБулочка
Hou Yi
Level 108
God Stats
5W - 0L
1,791 SR
Queue Stats
52W - 42L
1,562 Elo+
Party 1
Team Averages
Level 89
1,653 SR
1,532 Elo+

VS

Team Averages
Level 114
1,515 SR
1,517 Elo+
Zeus
Zeus
Axziel
Zeus
Level 136
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 21L
1,490 Elo+
Solo
Sobek
Sobek
WilySneeze
Sobek
Level 88
God Stats
10W - 8L
1,496 SR
Queue Stats
337W - 347L
1,521 Elo+
Solo
King Arthur
King Arthur
axkl
King Arthur
Level 143
God Stats
0W - 3L
1,232 SR
Queue Stats
474W - 429L
1,510 Elo+
Solo
Olorun
Olorun
iLosSantosi
Olorun
Level 88
God Stats
1W - 1L
1,895 SR
Queue Stats
223W - 222L
1,481 Elo+
Solo
Awilix
Awilix
vixisurius
Awilix
Level 115
God Stats
6W - 13L
1,453 SR
Queue Stats
280W - 271L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Augures
Morgan Le Fay
16
4 / 1 / 3
9,594
564
12,774
9,722
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ICaXaPI
Kuzenbo
13
1 / 1 / 11
8,790
517
5,962
13,919
17,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Thlyb
Thor
18
10 / 1 / 6
10,920
642
11,907
16,128
7,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
iK3ey
King Arthur
18
3 / 1 / 6
11,853
697
13,299
18,004
23,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
7 / 2 / 3
10,887
640
14,501
14,137
7,005
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Axziel
Zeus
15
3 / 2 / 2
9,504
559
15,614
9,594
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
1 / 6 / 3
8,462
498
8,006
21,719
25,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
axkl
King Arthur
16
0 / 3 / 1
9,492
558
8,018
17,522
19,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
14
1 / 7 / 0
8,718
513
9,087
16,131
6,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
vixisurius
Awilix
14
1 / 7 / 0
8,545
503
7,338
15,476
6,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
25
Kills
6
6
Deaths
25
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Augures
Morgan Le Fay
4
1
3
5.5
L
Zeus
Axziel
Zeus
3
2
2
2
W
Kuzenbo
ICaXaPI
Kuzenbo
1
1
11
6.5
W
Thor
Thlyb
Thor
10
1
6
13
L
Sobek
1
6
3
0.42
L
King Arthur
axkl
King Arthur
0
3
1
0.17
W
King Arthur
iK3ey
King Arthur
3
1
6
6
L
Olorun
1
7
0
0.14
L
Awilix
vixisurius
Awilix
1
7
0
0.14
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,443
Damage
48,063
71,910
Taken
80,442
60,214
Mitigated
62,228
14,674
Healing
14,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Augures
Morgan Le Fay
12,774
605
0
2,778
9,722
4,463
0
6,715
3,007
77,081
0
L
Zeus
Axziel
Zeus
15,614
1,141
150
2,778
9,594
3,936
135
6,038
3,556
86,347
382
W
Kuzenbo
ICaXaPI
Kuzenbo
5,962
2,754
0
1,935
13,919
17,113
17
9,550
4,369
23,292
0
W
Thor
Thlyb
Thor
11,907
3,268
0
740
16,128
7,955
0
6,646
9,482
0
100,110
L
Sobek
8,006
376
0
4,814
21,719
25,831
0
9,707
12,012
26,179
0
L
King Arthur
axkl
King Arthur
8,018
1,034
0
2,385
17,522
19,445
0
765
16,757
0
88,963
W
King Arthur
iK3ey
King Arthur
13,299
1,764
0
3,449
18,004
23,678
0
947
17,057
2,543
102,756
L
Olorun
9,087
3,549
307
3,827
16,131
6,745
709
703
15,428
72,631
2,864
L
Awilix
vixisurius
Awilix
7,338
2,822
0
430
15,476
6,271
0
2,717
12,759
0
71,652
W
14,501
9,782
0
5,772
14,137
7,005
2,941
9,332
4,805
0
98,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,044
Gold Earned
44,721
612
Minions Killed
587
0
Camps Cleared
0
1,797,351
Distance Traveled
1,664,067
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,594
564
132
8
0
371,866
7
L
Zeus
9,504
559
157
9
0
333,365
2
W
Kuzenbo
8,790
517
25
1
0
387,249
3
W
Thor
10,920
642
129
8
0
389,145
0
L
Sobek
8,462
498
23
1
0
338,437
1
L
King Arthur
9,492
558
156
9
0
325,398
1
W
King Arthur
11,853
697
181
11
0
330,721
4
L
Olorun
8,718
513
144
8
0
305,461
1
L
Awilix
8,545
503
107
6
0
361,406
0
W
Hou Yi
10,887
640
145
9
0
318,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role