Player Matchup

Zhong Kui
Zhong Kui
ArthurX
Zhong Kui
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,433 Elo+
Party 1
Pele
Pele
Damdam8130
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,159 Elo+
Solo
Tiamat
Tiamat
Viperdh
Tiamat
Level 87
God Stats
2W - 1L
1,823 SR
Queue Stats
36W - 34L
1,476 Elo+
Party 1
Hercules
Hercules
dexace
Hercules
Level 263
God Stats
0W - 3L
1,443 SR
Queue Stats
201W - 232L
1,438 Elo+
Solo
Sylvanus
Sylvanus
draco245
Sylvanus
Level 119
God Stats
4W - 5L
1,528 SR
Queue Stats
189W - 176L
1,498 Elo+
Party 1
Team Averages
Level 125
1,559 SR
1,401 Elo+

VS

Team Averages
Level 152
1,509 SR
1,466 Elo+
Guan Yu
Guan Yu
Insetar
Guan Yu
Level 143
God Stats
1W - 1L
1,225 SR
Queue Stats
113W - 116L
1,460 Elo+
Party 2
Odin
Odin
KILLASIN515
Odin
Level 182
God Stats
5W - 3L
1,530 SR
Queue Stats
540W - 543L
1,444 Elo+
Solo
Athena
Athena
Lan2117
Athena
Level 178
God Stats
2W - 0L
1,825 SR
Queue Stats
394W - 430L
1,474 Elo+
Solo
Hera
Hera
Nasty SOB262
Hera
Level 109
God Stats
2W - 0L
1,715 SR
Queue Stats
62W - 63L
1,476 Elo+
Party 2
Ymir
Ymir
SmiteHantor
Ymir
Level 146
God Stats
3W - 3L
1,249 SR
Queue Stats
122W - 122L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ArthurX
Zhong Kui
15
10 / 4 / 3
9,038
1,004
15,137
12,831
10,669
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
0 / 2 / 0
5,584
620
1,392
2,567
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
Viperdh
Tiamat
13
0 / 4 / 10
7,444
827
6,025
8,336
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
dexace
Hercules
12
2 / 5 / 5
7,610
846
7,698
17,959
16,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
draco245
Sylvanus
16
4 / 4 / 8
9,188
1,021
11,016
17,182
15,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Insetar
Guan Yu
15
2 / 3 / 14
8,970
997
6,599
12,510
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 10
8,626
958
7,639
9,696
8,016
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
Lan2117
Athena
14
1 / 5 / 13
8,757
973
8,995
14,105
8,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
9 / 2 / 9
10,203
1,134
15,756
5,558
2,197
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 4 / 10
9,115
1,013
11,231
19,069
12,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
75
16
Kills
19
19
Deaths
17
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
ArthurX
Zhong Kui
10
4
3
2.88
L
0
2
0
0
W
Guan Yu
Insetar
Guan Yu
2
3
14
3
W
3
3
10
2.67
W
Athena
Lan2117
Athena
1
5
13
1.5
W
9
2
9
6.75
W
4
4
10
2.25
L
Tiamat
Viperdh
Tiamat
0
4
10
1.25
L
Hercules
dexace
Hercules
2
5
5
0.9
L
Sylvanus
draco245
Sylvanus
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,268
Damage
50,220
58,875
Taken
60,938
48,908
Mitigated
41,700
17,549
Healing
21,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
ArthurX
Zhong Kui
15,137
2,578
727
2,303
12,831
10,669
0
7,059
5,772
24,961
0
L
1,392
353
0
78
2,567
1,037
0
1,807
760
0
3,260
W
Guan Yu
Insetar
Guan Yu
6,599
1,291
4,503
5,040
12,510
10,729
1,055
5,799
6,515
0
13,432
W
7,639
1,368
1,190
2,804
9,696
8,016
799
4,742
4,903
149
14,854
W
Athena
Lan2117
Athena
8,995
2,483
311
1,372
14,105
8,373
481
7,574
6,385
21,896
0
W
15,756
4,529
280
87
5,558
2,197
2,390
3,044
2,466
23,256
0
W
11,231
2,249
256
5,314
19,069
12,385
484
10,475
8,491
18,480
0
L
Tiamat
Viperdh
Tiamat
6,025
1,286
401
937
8,336
4,888
0
4,965
3,371
15,113
0
L
Hercules
dexace
Hercules
7,698
1,270
0
4,027
17,959
16,495
0
11,202
6,757
0
12,662
L
Sylvanus
draco245
Sylvanus
11,016
2,114
3,037
6,039
17,182
15,819
0
11,083
6,099
23,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
45,671
85
Minions Killed
109
0
Camps Cleared
0
679,334
Distance Traveled
900,023
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,038
1,004
32
4
0
155,227
0
L
Pele
5,584
620
0
0
0
58,253
0
W
Guan Yu
8,970
997
17
2
0
179,512
0
W
Odin
8,626
958
21
2
0
179,700
0
W
Athena
8,757
973
31
3
0
200,230
1
W
Hera
10,203
1,134
21
2
0
165,649
0
W
Ymir
9,115
1,013
19
2
0
174,932
0
L
Tiamat
7,444
827
14
2
0
148,920
0
L
Hercules
7,610
846
13
1
0
158,206
0
L
Sylvanus
9,188
1,021
26
3
0
158,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role