Player Matchup

Cthulhu
Cthulhu
ImGottofHellFIRE
Cthulhu
Level 159
God Stats
3W - 6L
1,342 SR
Queue Stats
441W - 442L
1,526 Elo+
Party 1
Zeus
Zeus
syoz999
Zeus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,376 Elo+
Party 1
Thanatos
Thanatos
xImKaZzuma
Thanatos
Level 6
God Stats
3W - 3L
1,392 SR
Queue Stats
6W - 6L
1,431 Elo+
Party 1
Team Averages
Level 74
1,411 SR
1,444 Elo+

VS

Team Averages
Level 69
1,443 SR
1,385 Elo+
Anubis
Anubis
ACxJones
Anubis
Level 45
God Stats
21W - 31L
1,418 SR
Queue Stats
59W - 67L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
BioNazy
Sun Wukong
Level 82
God Stats
0W - 1L
1,571 SR
Queue Stats
3W - 2L
1,579 Elo+
Solo
Janus
Janus
jandriyo466
Janus
Level 81
God Stats
185W - 272L
1,341 SR
Queue Stats
432W - 532L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
9,331
718
9,882
10,571
9,652
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zeus
syoz999
Zeus
13
3 / 1 / 4
9,849
758
12,144
7,159
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
xImKaZzuma
Thanatos
13
4 / 0 / 5
9,608
739
5,821
7,268
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ACxJones
Anubis
10
0 / 4 / 1
8,168
628
4,691
11,107
4,455
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
BioNazy
Sun Wukong
11
0 / 3 / 1
8,330
641
7,208
14,182
13,057
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
9,096
700
6,200
7,154
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
ACxJones
Anubis
0
4
1
0.13
L
Sun Wukong
BioNazy
Sun Wukong
0
3
1
0.17
W
2
0
7
5.5
L
1
2
0
0.5
W
Zeus
syoz999
Zeus
3
1
4
5
W
Thanatos
xImKaZzuma
Thanatos
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,847
Damage
18,099
24,998
Taken
32,443
14,922
Mitigated
20,222
7,889
Healing
5,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ACxJones
Anubis
4,691
325
284
1,472
11,107
4,455
0
7,515
3,254
26,717
0
L
Sun Wukong
BioNazy
Sun Wukong
7,208
1,257
0
2,312
14,182
13,057
0
8,750
4,828
0
27,978
W
9,882
261
450
969
10,571
9,652
0
4,539
5,672
26,045
788
L
6,200
131
435
910
7,154
2,710
0
4,494
2,560
42,333
0
W
Zeus
syoz999
Zeus
12,144
958
0
2,114
7,159
2,652
0
2,545
4,486
60,786
0
W
Thanatos
xImKaZzuma
Thanatos
5,821
982
0
4,356
7,268
2,618
0
3,502
3,561
0
17,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,788
Gold Earned
25,594
144
Minions Killed
142
0
Camps Cleared
0
730,084
Distance Traveled
682,713
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,168
628
38
3
0
206,485
0
L
Sun Wukong
8,330
641
33
3
0
221,324
0
W
Cthulhu
9,331
718
24
2
0
238,714
0
L
Janus
9,096
700
71
5
0
254,904
2
W
Zeus
9,849
758
102
8
0
226,167
0
W
Thanatos
9,608
739
18
1
0
265,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role