Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FoggyO
Surtr
Level 28
God Stats
2W - 2L
1,571 SR
Queue Stats
2W - 3L
1,324 Elo+
Party 1
Nu Wa
Nu Wa
ILoseYouWin
Nu Wa
Level 68
God Stats
1W - 0L
1,400 SR
Queue Stats
7W - 5L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
Litlbate
Cthulhu
Level 102
God Stats
11W - 8L
1,572 SR
Queue Stats
87W - 85L
1,477 Elo+
Solo
Hun Batz
Hun Batz
RapturedRaptor
Hun Batz
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,324 Elo+
Party 1
Team Averages
Level 70
1,508 SR
1,425 Elo+

VS

Team Averages
Level 105
1,579 SR
1,415 Elo+
Skadi
Skadi
Chrisxzz150
Skadi
Level 38
God Stats
1W - 5L
1,424 SR
Queue Stats
93W - 106L
1,425 Elo+
Party 2
Chang'e
Chang'e
Dino_Lui
Chang'e
Level 157
God Stats
29W - 30L
1,529 SR
Queue Stats
224W - 212L
1,434 Elo+
Party 2
Nike
Nike
NicholaSs_86
Nike
Level 45
God Stats
0W - 1L
1,746 SR
Queue Stats
9W - 24L
1,316 Elo+
Solo
Lancelot
Lancelot
Val-R-01
Lancelot
Level 136
God Stats
17W - 13L
1,558 SR
Queue Stats
507W - 495L
1,417 Elo+
Solo
Sun Wukong
Sun Wukong
我今年七岁
Sun Wukong
Level 147
God Stats
270W - 185L
1,639 SR
Queue Stats
587W - 558L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
6 / 1 / 3
6,469
588
6,735
6,958
2,442
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
FoggyO
Surtr
11
3 / 1 / 1
6,425
584
7,912
8,490
4,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
6 / 0 / 4
6,861
624
9,427
4,256
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Litlbate
Cthulhu
8
1 / 1 / 9
5,898
536
3,360
7,038
3,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
10
2 / 1 / 2
5,793
527
4,427
9,506
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
5,668
515
4,209
9,625
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Dino_Lui
Chang'e
9
0 / 5 / 1
5,585
508
4,296
8,959
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

7
0 / 3 / 1
4,986
453
3,390
7,749
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Val-R-01
Lancelot
9
1 / 3 / 3
5,465
497
4,043
11,394
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
我今年七岁
Sun Wukong
10
1 / 2 / 0
6,237
567
5,462
9,779
4,061
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
18
Kills
4
4
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
1
3
7.5
L
2
5
0
0.4
L
Chang'e
Dino_Lui
Chang'e
0
5
1
0.1
W
Surtr
FoggyO
Surtr
3
1
1
3.5
W
6
0
4
8
W
Cthulhu
Litlbate
Cthulhu
1
1
9
5.5
L
0
3
1
0.17
W
Hun Batz
2
1
2
3
L
Lancelot
Val-R-01
Lancelot
1
3
3
0.83
L
Sun Wukong
我今年七岁
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,861
Damage
21,400
36,248
Taken
47,506
15,774
Mitigated
18,606
13,253
Healing
12,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,735
4,945
148
1,550
6,958
2,442
714
268
6,621
0
39,846
L
4,209
1,420
100
1,906
9,625
3,141
414
2,209
7,416
0
48,340
L
Chang'e
Dino_Lui
Chang'e
4,296
37
360
1,697
8,959
2,422
390
3,350
5,522
34,600
0
W
Surtr
FoggyO
Surtr
7,912
3,223
0
3,231
8,490
4,927
0
162
8,328
1,128
39,314
W
9,427
2,916
0
1,060
4,256
1,299
30
1,735
2,521
38,000
0
W
Cthulhu
Litlbate
Cthulhu
3,360
717
1,165
2,767
7,038
3,923
270
832
6,206
13,310
0
L
3,390
750
0
685
7,749
5,021
0
2,649
5,100
0
11,261
W
Hun Batz
4,427
1,565
0
3,332
9,506
3,183
0
1,299
8,207
0
33,613
L
Lancelot
Val-R-01
Lancelot
4,043
1,039
0
3,084
11,394
3,961
0
3,657
7,692
0
38,645
L
Sun Wukong
我今年七岁
Sun Wukong
5,462
1,170
0
4,402
9,779
4,061
0
1,382
7,667
0
49,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,446
Gold Earned
27,941
235
Minions Killed
306
0
Camps Cleared
0
1,068,104
Distance Traveled
1,113,424
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,469
588
50
5
0
182,202
0
L
Skadi
5,668
515
72
7
0
194,324
0
L
Chang'e
5,585
508
62
6
0
212,872
7
W
Surtr
6,425
584
62
6
0
230,664
0
W
Nu Wa
6,861
624
52
5
0
213,612
0
W
Cthulhu
5,898
536
15
1
0
226,521
3
L
Nike
4,986
453
17
2
0
214,081
0
W
Hun Batz
5,793
527
56
5
0
215,105
0
L
Lancelot
5,465
497
52
5
0
246,087
0
L
Sun Wukong
6,237
567
103
9
0
246,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role